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  1. #101
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    As much Cure I and the like are, at present, mere sprout-bait, I would rather the game go in a direction in which they make some sense than remove them altogether.

    I think the problem we have with mana management at present is that it's largely a matter of being seemingly irrelevant or crippling, with nothing in between. Consider, then, if its effects were more granular.

    For instance, what if healers' curative spell costs were slightly increased, offensive spell costs slightly reduced, and MP generation were increased by up to 1% for each % missing MP (max +100%) while throughput were decreased by up to 0.33% throughput per % missing MP (max -33%). (Assume for now that this penalty does not stack with Weakened/Brink of Death.)

    In such a case, you would have some reason to actually build in sustain phases for more than just the odd Free Cure proc or the like.

    That said, all this still begs the question of whether we want healers to face integral and thematic concerns and mechanics outside of merely Savage-level or similar content, or leave all that mostly replaced by simply rotating oGCDs and maintaining their one DoT and/or HoT. I would hope we would, even if not to the point of being relegated to heal-bots (or worse, heal-spammers further curtailed by MP concerns that do not ultimately result in engagingly deliberate gameplay).
    (2)

  2. #102
    Player
    Roeshel's Avatar
    Join Date
    Apr 2021
    Posts
    441
    Character
    Kael Yoshim
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by NobleWinter View Post
    I called the tier 1 spells niche and admitted I rarely use them, but why in the world would you think abilities with 30 second and 60 second cool downs are an appropriate response to my statement? I would only be using a Tier 1 ability if I didnt have access to literally anything better. That's what makes it niche in the first place.
    In most cases, when your party members are so bad that they've depleted all of your resources and still need to heal them, they will eventually die. Waste of time to bother healing someone with cure I imo.
    (3)

  3. #103
    Player
    Almagnus1's Avatar
    Join Date
    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Roeshel View Post
    In most cases, when your party members are so bad that they've depleted all of your resources and still need to heal them, they will eventually die. Waste of time to bother healing someone with cure I imo.
    That's when you play rez basketball with them and just do the raise and insta cast heal, and if you don't have one of those on cooldown with Swiftcast, then they can stay dead and contemplate why the ground temperature is what it is.
    (1)

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