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  1. #91
    Player
    Roeshel's Avatar
    Join Date
    Apr 2021
    Posts
    441
    Character
    Kael Yoshim
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by NobleWinter View Post
    I feel like we're missing the fact that all the baby heals (Cure, Benefic, and Phsyick) have a lower cast time than the upgraded counterparts. This allows weaving a single oGCD and in instances where you need to heal someone quickly before damage strikes they can allow you to get the heal where you need it in time to prevent a death. I dont use any of those spells often but I do know what they are good for and why and have resorted to them when the situation calls for it like after a revive when mp is scarce. I realize for most people the spells feel redundant but I like having them there for the small niche usage. If the cast time and mp cost carried over to their counterparts when they got replaced I would be completely on board tho.
    As a WHM I don't even use Cure II in level 80 dungeons, what use could someone possibly have of Cure? It is just bad play. You have better gcds and ogcds at your disposal. Cure and Benefic are good for nothing. If you want instant heal, you use Afflatus Solace, followed by Tetragrammaton which is 1400 cure potency in less than 1.5s, the amount of time you need to cast Cure for 400 potency. So you get 1k cure potency more and you still have time to weave one more ogcd.
    (1)
    Last edited by Roeshel; 05-30-2021 at 12:01 AM.

  2. #92
    Player
    Almagnus1's Avatar
    Join Date
    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Roeshel View Post
    As a WHM I don't even use Cure II in level 80 dungeons, what use could someone possibly have of Cure? It is just bad play. You have better gcds and ogcds at your disposal. Cure and Benefic are good for nothing. If you want instant heal, you use Afflatus Solace, followed by Tetragrammaton which is 1400 cure potency in less than 1.5s, the amount of time you need to cast Cure for 400 potency. So you get 1k cure potency more and you still have time to weave one more ogcd.
    Ok.... I dare you to try that in a Nier raid after half your party is making you yell:

    (0)

  3. #93
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,536
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    If you have to bust out low tier heals like cure 1 and benefic 1 in a situation like that, then the party was already doomed to fail from the start.
    (3)

  4. #94
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,211
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Semirhage View Post

    What I'm saying is, you can't have good CC or 4D debuff chess unless you have content difficult enough to warrant it.
    Yeah like I mentioned, Palace of the Dead past floors 100/150 is such a content. Even if its useless atm in most other dungeons, I actually would like to see dungeons designed around cc and not just dps.
    Like... you could actually see the dungeon map/details for once too and don't just rush everything They are selling their own game short by promoting such effecient killing of mobs that are not a threat. Idk when I died last time in a dungeon
    (0)

  5. #95
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    817
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Roeshel View Post
    As a WHM I don't even use Cure II in level 80 dungeons, what use could someone possibly have of Cure? It is just bad play. You have better gcds and ogcds at your disposal. Cure and Benefic are good for nothing. If you want instant heal, you use Afflatus Solace, followed by Tetragrammaton which is 1400 cure potency in less than 1.5s, the amount of time you need to cast Cure for 400 potency. So you get 1k cure potency more and you still have time to weave one more ogcd.
    I called the tier 1 spells niche and admitted I rarely use them, but why in the world would you think abilities with 30 second and 60 second cool downs are an appropriate response to my statement? I would only be using a Tier 1 ability if I didnt have access to literally anything better. That's what makes it niche in the first place.
    (0)

  6. #96
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    Yeah I do cringe when I see LVL 70 or 80 players using their base GCD skill.
    They need to gooooooo
    (1)

    Larek Darkholme @ Ragnarok

  7. #97
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,211
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Warrior Lv 90
    The base spells heal faster at least, if you run out of instants but need to top a single person - Cure II might be too late before the raid wide aoe.
    (1)

  8. #98
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,133
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Commander_Justitia View Post
    The base spells heal faster at least, if you run out of instants but need to top a single person - Cure II might be too late before the raid wide aoe.
    This—which is why I’d like for them to add some useful trait tied to Cure I. It won’t replace Cure II certainly, but at least it’s something that you might use & won’t leave a bad taste aftermath.

    Admittedly, the situation when one runs out of Lilies, Tetra, or Bene to quickly heal 1 player is still very rare. I had a few myself with Cure I ended up saving a live, but it’s like once in a blue moon occasion. When it happens though, I’d make sure to make use of that one free weave slot.
    (1)

  9. #99
    Player
    Acece's Avatar
    Join Date
    Jul 2019
    Posts
    241
    Character
    Acece Ace
    World
    Diabolos
    Main Class
    Samurai Lv 90
    We could just let cure 2 have a 1.5 gcd instead of having cure 1. It'll make it so it kind of steps on the toes of solace but solace gives back damage and two weave spaces. It'll make it not as niche while giving us a another good weave instead of building on a dead skill.
    (2)

  10. #100
    Player
    dezzmont's Avatar
    Join Date
    Mar 2019
    Posts
    171
    Character
    Gaen Zaer
    World
    Hyperion
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by Acece View Post
    We could just let cure 2 have a 1.5 gcd instead of having cure 1. It'll make it so it kind of steps on the toes of solace but solace gives back damage and two weave spaces. It'll make it not as niche while giving us a another good weave instead of building on a dead skill.
    This is the right answer. It also helps reduce how bad it feels to use GCD heals, and maybe making GCD heals faster and with lower recast could help the role depend a bit less on oGCDs. GCDs would still be suboptimal but you wouldn't be as punished using them and they may make a bit more sense to pop instead or a big CD from time to time.
    (0)

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