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  1. #11
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Lyth View Post
    'Utility' in this game historically translated into one of three things:
    1) Resource generation
    2) Reduce incoming damage
    3) Increase outgoing damage

    Players always prefer things that directly boost their dps. AST and cards are the obvious example. That doesn't mean that these are the only forms of utility that exist.
    .
    Not necessarily players tend to prefer depth and complexity over simple and shallow.

    If utility is interesting or changes encounters in some way thats fun its usually something players like.

    1.2 paladin for example had a cooldown called aegis boon. Super fun and interesting to use. Blocked 100% of the damage from the next attack you took and converted that damage into HP.. a successful block of the right attack could literally take you from single digit hp to well over 50%.

    If you compare that to Shelltron guaranteed block but only like 20% damage reduction... well that's just nowhere near as fun or interesting to use.

    Old school cover was much cooler as well as it carried your buffs onto the covered target. So if you popped tempered will and covered someone. They couldn't be knocked back either. If you popped hallowed and covered someone they were invincible. Made these things so much more fun and interesting to use. Where now there all just shallow and boring..
    (9)
    Last edited by Dzian; 06-09-2021 at 03:53 PM.

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