They don't want to give healers more utility outside of increased healing and damage reduction because it'll "stress" out players who have to heal so much (and waste their healing as a result). They think that healers can't handle the workload while we're begging to be more support-oriented.
But also SE does not want meta comps to form like it did in previous expansions so they removed debuffs like slashing, blunt, piercing (this one was especially bad since DRG was the only one who can do it). The consequences of this have stripped support oriented jobs into simply a dps battery booster. AST's cards were all turned into balance cards with different art on them, NIN no longer having an aggro management niche, PLD's cover being changed (though justified as it was very OP), Phys. Ranged as a whole got their MP refresh removed along with Palisade.
I mean just look at the SCH, they took away Selene because she was "niche" even though Fey Wind felt good to use and on top of that, the fairy is flying regen who's so weak now that her heal does nothing.
SE will likely never return to debuffs and actual skills (even though Phys. Ranged is severely lacking). The only thing that we could hope for is a more interesting DPS rotations for healers as that's the only thing SE can properly manage.
I'm 99% sure that the dev consist of dps mains who took don't even know how FFXIV are being played. They keep pushing that healers need to heal when there's nothing to heal and the fact that the combat design prevents GCD healing from being optimal.
I fully expect SE to destroy what little support AST has left for a one button Divination (no seals required). I don't expect WHM to have anything significant added. SCH will either be reworked into an OP healer again or remain as disjointed and boring as it is now. Sage is a toss up but I feel like it'll be pretty busted.


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