I get the argument that the amount it heals in the duration of xyz content is significant but what's funny is that number at the end of xyz content compared to healer output and heals received would actually show everyone how terrible it is.Nah bro you're clearly mistaken, these armchair experts obviously know more about the tanks you healed or the jobs I've tanked as. 60k so significant brah, look, it's 60k, what do you mean you're not wowwed by that amount? That's like 27% of my hp brah, so much HP wow! If we do not like it, well, that speaks more to our incompetence in casual dungeon content cause we clearly don't know how to use our cool downs.
Get real, guys. You're not fooling anyone but yourselves.
You guys make a really compelling argument at making sure nobody wants to listen to you.
Then don't. Enjoy your aurora and 60k total hp healed, while I'll be enjoying my spammable shield and on demand bene. Hell, paladin even has the superior invuln and clemency should they desire it.
It's all about balance. If Aurora is bad, it can be buffed.
I often was happy to have it in overworld and frontline stuff.
The only tanks ever getting buffed mid-expansion are Warrior.
PLD gets all the TLC it needs on launch, GNB gets its blade dulled, and DRK gets another rotten tomato thrown at it.
Alright then.
So what do we do ?What do we discuss ?
Go on, say something that isn't "everything is terrible. The devs don't listen to us. They always play favorite. No use talking".
It should tick 6 times not 5, and as I showed earlier that 60k healing makes it more effective than a rampart when used effectively, which part of that maths dont you get Im happy to explain again. It objectively does provide survivability in a group pull so im not sure where youre getting that from.Non food buffed with 2649 tenacity, aurora is ticking between 6800 and 11k. It ticks 5 times so you're looking at about 60k over 18 seconds. Will it keep you up? Nope. Will it save your healers mana? Nope. Will it give you survivability on a group pull? Nope because everyone is hitting you harder then it ticks for and faster. It's shit and I'd rather have a beefier camo.
Edit: looking at camos numbers and aurora, to have a "beefier camo" in exchange for aurora youd have to buff the shit out of camo (like buffing it to 20% still probably wouldnt hack it due to the uptime difference) at which point youre creating a situation where gnb could have more cooldown power than it necessarily deserves when it comes to dealing with TB's.
@hierro:
In conjunction with my healers, and by planning out auroa uses i can go pretty much the whole section I tank in e12s without receiving a gcd other than maybe a regen from my healers. Also again, im not sure if you saw that quick calculation I showed earlier, but healing 27% of your HP is actually more mitigation than a rampart will give you most of the time, and its on a lower cooldown, can you dispute that, id love to see your reasoning.
Last edited by ReiMakoto; 05-29-2021 at 11:14 PM.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
I don't know why you guys keep saying "60k".
It's only 60k if every tick of it crits.
The reason aurora is "bad" is because HoTs, and DoTs, exist to be higher return but over longer duration.
Aurora isn't stronger than anything other than small-pack Abyssal Drain. It's equal to equilibrium, but part and parcels over 18s.
No one would say "Regen is good" if it was 700 instead of 1200.
Bro.
@hierro:
In conjunction with my healers, and by planning out auroa uses i can go pretty much the whole section I tank in e12s without receiving a gcd other than maybe a regen from my healers. Also again, im not sure if you saw that quick calculation I showed earlier, but healing 27% of your HP is actually more mitigation than a rampart will give you most of the time, and its on a lower cooldown, can you dispute that, id love to see your reasoning.
Bruh.
Brah.
Breh.
Under what context do you think I'm talking about? Please, divinate. Is it raids, where I said it's mitigation is perfectly serviceable, or is it dungeons where I specifically make the rant about?
This may require putting on your thinking cap.
I missed you saying the raid part, ill admit that, the rest of it still applies to what you said about dungeons which youre still ignoring, 27% heal is more impactful (especially in dungeons where things are generally pretty weak) than using actual mitigation sometimes, you were also saying it is "bad", i still dont think it is bad in dungeons, and what i said still applies to that, most of the time in dungeons your health drops so slow that a 27% heal is still impactful provided folks arn't overhealing. I still dont see why just the fact that it is over time makes it bad. Also no need to be an ass about it lol, we're just talking about game balance. Id still love to see your reasoning as to why free 27% healing is bad when that free 27% is offering more mitigation than your other cds when used properly.
Last edited by ReiMakoto; 05-30-2021 at 01:45 AM.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
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