I'm just wondering how you all feel about the current state of GNB mitigation. I think its lackluster and feels weak. What do you think?
I'm just wondering how you all feel about the current state of GNB mitigation. I think its lackluster and feels weak. What do you think?
Its mitigation is more sustained than other tanks I feel. A fast recharge flexible "weak" mitigation with Heart of Stone, paired with a fairly quick recharge Hot. His combo gives a bit of heal and shield too.
Camouflage is pretty decent, 10%+increased parry rate is especially useful against packs.
Nebula (if it's the name, can't remember) is fairly standard now, and Heart of light is basically the same as the DRK thing. It doesn't have has strong of a damage reduction or heal as the others (PLD Clemency, WAR lifesteal, DRK best CD in the game) but it still works pretty well.
Camo should have had 20% chance to dodge instead of this 10% parry. Otherwise GNb's kit is fine.
It feels pretty damn good to me. I feel like a lot of people sleep on GNB mitigation or aren't using their cooldowns properly.
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GNB is the 3rd place in terms of mitigation when comparing to other tanks, but thats by no means bad. Camo being an extra CD, with the parry element is nice especially on packs where most damage is physical, aurora is as strong as an equilibrium/unbuffed clem only over time, and an argument can be made for HoS being stronger than shelltron despite having less % mit due to the nuances of how shelltron works (nullifying passive block, overwritten by crits, doesnt stack with parry, not immediately available)
Overall whilst you're not almost immortal like WAR, or very beefy like drk with TBN, youre by no means squishy, and ironically have better mitigation than the tank with the shield.
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its perfectly fine. having 4 CDs that actually mitigate all types damage is nice,Brutal shell little shield is also pretty handy too some bosses it can take a couple of Autos to break.
Aurora is the weak link that its better as an aggro tool than a sustain I do hope it gets some sort of buff that makes it a little more useful like a heal buff like Nature minne
GNB is the tank that get's the better DPS at the cost of mitigation. Now with that said I find it can be the most mitigation heavy tank in the game next to PLD. I find myself constantly cycling rampart, camouflage, nebula, aurora, heart of stone. You can quite literally have a mitigation going at all times, and you should since GNB's rotation isn't stupid tight like PLD is.
GNB damage is high and mitigation is supplemented by it's oGCD's being another rotation in and of itself.
Other tanks can get away with this as like PLD. The rotation is so strict to fit in your goring blade, Circle of Scorn, Spirits within, Attonements that you only have time to throw your mitigations in weaves. PLD's opener is literally it's rotation and you have to keep it going through a whole fight. During PLD burst phase you have to weave in your Sheltrons with Holy Spirits/circles and Sprits, scorns and not miss your Confiteor.
GNB to me has a much looser rotation outside of your burst and allows for filler during it's burst phase i.e. rampart, aurora, HoS, camo, nebula. But you have to keep that mitigation train rolling, which is where the GNB challenge sets. I always start a fight with Rampart (get the mitigation train rolling), Bloodfest (setup for burst and Burst Strike finisher), Rough Divide or Lightning Shot (depends on pull), into No Mercy.
Once you pop your No Mercy you better have 1-2 cartridges, spam your DOT's, Blasting Zone, Continuation burst, finish with Burst Strike. Rampart should last the whole opener then it's back into your 1,2,3 combo with Burst Strikes for effect. Once Rampart falls off it's Aurora, heart of stone (best during 1,2,3 combo for Brutal Shell buff), Camo. I TRY to save Nebula for tank busters if I can, but sometimes you need to use it. GNB just has two rotations...it's attack rotations and it's mitigation rotation.
I seem to survive well enough with proper CD usage, though I will never claim to use them perfectly all the time. Could they use a little more? Maybe. But I think instead of more actions they need to make certain actions a bit stronger like Aurora or make Superbolide less anxiety inducing.
Last edited by Vahlnir; 05-27-2021 at 03:28 AM.
GNB has acceptable mitigation in raids, bad mitigation in dungeon. For those wondering what criteria I'm comparing it to, it's DRK and WAR.
GNB needs to be babied in dungeons because aurora is just not very good with it's weak HoT, and no way to sustain itself other than putting on standard mitigation.
Yeah, this is sort of why I made this thread. I can tank paradigm and 8 man's without really feeling like I'm taking dmg but you do a gauntlet or something and you're popping everything constantly and picking your teeth up afterwards. I would like to see HoS last for at least 10 seconds, remove aurora (because the hot tick is ridiculously small when I'm running around with 208k) and see a beefier camouflage. Keep the parry and make it 20% dmg reduction.GNB has acceptable mitigation in raids, bad mitigation in dungeon. For those wondering what criteria I'm comparing it to, it's DRK and WAR.
GNB needs to be babied in dungeons because aurora is just not very good with it's weak HoT, and no way to sustain itself other than putting on standard mitigation.
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