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  1. #61
    Player
    forumaccount's Avatar
    Join Date
    Nov 2020
    Posts
    63
    Character
    Oneiron Tantalus
    World
    Goblin
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Awha View Post
    Here is the thing never said your argument is not valid. So thus I do not need to point out a contradiction.
    You've made claims that would contradict my claims and the efficacy of the suggested solution, but you've provided no logical reasoning or evidence that has proven the claims contradictory. You made the claims, so yes the burden of proof lies upon you.

    The reality is this for such a change to happen you will have to gain some from of sympathy towards your issue and end of the day you will be hard pressed to gain such support for what largely amounts to a player made choice to sit around and click a placard.
    The developers created the issue at hand, by designing the game so that players are required to be at the placard and interact with it to attempt a land purchase.

    End of the day the burden is on you to provide people with a reason why they should care how people choose to use their time in game when it comes to getting a house.
    That you lack empathy isn't my burden, and is only a lesson teachable by life. To clarify, the peoples' time is being devalued inherently by the system, even before the choices they make.

    Sure the camper has an objective advantage but here is the thing if you do not let it get to you why does it matter.
    Read this one back to yourself until it clicks.

    You have failed to show why I or anyone should care about the wasted manhours?
    That's fine if you don't value yours or others' time, that is your choice. But no one can choose not to be at a disadvantage for not maximizing their time at the placard under the current land purchasing mechanic.

    In short yeah I am not in favor of trading one system which is largely the same system expect one is hands on and the other is hands off.
    I'm glad we agree on the benefit of the suggested solution. Thank you.

    Though good luck getting people to care about those who make the choice to sit around for hours trying to get a plot. :P
    Thank you.
    (1)
    Last edited by forumaccount; 05-29-2021 at 04:28 AM.

  2. #62
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    I'm not sure I'd want the system 'weighted' but in general I support a lottery over the current system.

    When a plot is vacated, you pay into the lottery to relocate or to purchase the plot. Say a 48 or 72 hour period so people have time to stop by and pay in.

    If you win, the transaction goes through. If you don't win, you're refunded your gil via mail. Or some sort of retainer esque npc you can deplosit gill into/withdraw from for the sake of this lottery.

    This way people don't use click bots. People don't have to stay at the plaque not knowing when the timer will end. You stop by, put your name into the hat, and you can move on to other things.

    I don't know how hard it would be to implement but I really see no downsides to it compared to the current system.
    (1)

  3. #63
    Player
    forumaccount's Avatar
    Join Date
    Nov 2020
    Posts
    63
    Character
    Oneiron Tantalus
    World
    Goblin
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Bright-Flower View Post
    I'm not sure I'd want the system 'weighted' but in general I support a lottery over the current system.

    When a plot is vacated, you pay into the lottery to relocate or to purchase the plot. Say a 48 or 72 hour period so people have time to stop by and pay in.

    If you win, the transaction goes through. If you don't win, you're refunded your gil via mail. Or some sort of retainer esque npc you can deplosit gill into/withdraw from for the sake of this lottery.

    This way people don't use click bots. People don't have to stay at the plaque not knowing when the timer will end. You stop by, put your name into the hat, and you can move on to other things.

    I don't know how hard it would be to implement but I really see no downsides to it compared to the current system.
    Glad you agree. It would definitely save so much time, and people would be able to play the game while in queue. It would definitely need to be weighted though, to prefer individuals who have spent longer time in queue, and people who own no property. So that more people would be able to experience the game mechanic, and they would be less likely to lose out to those who haven't invested as much time in the system.
    (0)

  4. #64
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Quote Originally Posted by forumaccount View Post
    You've made claims that would contradict my claims and the efficacy of the suggested solution, but you've provided no logical reasoning or evidence that has proven the claims contradictory. You made the claims, so yes the burden of proof lies upon you.



    The developers created the issue at hand, by designing the game so that players are required to be at the placard and interact with it to attempt a land purchase.



    That you lack empathy isn't my burden, and is only a lesson teachable by life. To clarify, the peoples' time is being devalued inherently by the system, even before the choices they make.



    Read this one back to yourself until it clicks.



    That's fine if you don't value yours or others' time, that is your choice. But no one can choose not to be at a disadvantage for not maximizing their time at the placard under the current land purchasing mechanic.



    I'm glad we agree on the benefit of the suggested solution. Thank you.



    Thank you.
    The only level of effencity boils down to one is hands off and the other hands on. Without knowing the numbers it will be impossible to determine the statical difference between the two and weigh which one has an overall better position. You cannot also prove your solution will be objectively better without those numbers. I cannot prove it to worse either.

    Unless you are saying simply because your system will eliminate the need to stand around that is enough to say it is a better system.

    Though been ages I do not recall arguing from that point. Since I do think just because something is meta and doing something outside the meta even through from a strict postion of the language one has the advantage over these other. Cause the other means of getting a house is still viable and you have not provided a reason as to why the devs should make other viable actions of getting the house the same as clicking for hours.

    The persons time is not being devalued before tbey make the choice. The reality is a person has to willfully choose to be part of this screwed up system. Any changes made in my opinion should alleviate the core issue which is supply. Trying to fix the issue around the distribution is wasted effort cause by no means are people forced to partake in the meta of getting a house. You solution would require a degree of effort no matter how small that is fact in my eyes and opinion I rather have all housing related effort and manpower go towards finding a solution to the supply side not distribution, or maybe tackle it from the demand side to lower the demand on that front.

    Though to trade one RNG based system for another only difference being one is hands off and the other is hands on. Sorry your case for me personally is strong enough to convince me that your solution is a large enough fix that warrents any effort put into it.

    This is similar to people that complain about off specs in other games. Sure they may not be meta but the reality is the other specs are viable and are able to clear the content may take longer and may require more effort but it is possible. Same with housing doing it the non spam way may lower your chances but that is a personal choice one has to make and I do not think it is on SE to more or less protect the players wasted time investment if their own choosing.

    Been ages I think the only point of contradiction would be regarding the effort on the devs. You feel it is worth the effort and I do not. Neither of us can prove that point since we are not the devs.

    The other one I can think of is regarding the being penalized for a personal choice. I agree you got me on that cause definition wise spending hours is the meta way of getting a house this objectively does offer the greater chance. Though you still have not provided why we or SE should care how people choose to go about getting a house. The other means is still viable the devs do not need to make the system fair for equally fair for everyone I do not think that was ever the intent for hosuing in yhe first plaxe.
    (1)
    Last edited by Awha; 05-29-2021 at 08:12 AM.

  5. #65
    Player
    Hycinthus's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    757
    Character
    Alonzo Vivas
    World
    Exodus
    Main Class
    Paladin Lv 100
    I actually support this idea but one thing if you could clarify, wouldn’t this make it more difficult for those who really wanted a house?

    The current system, aptly named “Housing Savage”, discourages those people who are only half-heartedly inspired to get a house. Therefore, for participants of “Housing Savage”, we only compete clicking against maybe 5-10 people.

    With this system you proposed, wouldn’t it make it that we compete against 100+ people since now the difficulty barrier is lowered?

    How do we prevent the entire server from enrolling in the lottery? I somehow believe the difficult barrier is necessary to prevent the entire server from participating. Yes, you can say, even now, the entire server can be clicking on placard - but in actuality, they don't, because it's difficult. But if it's made as easy as enrolling in a queue like in a duty finder, every player and their mother with 3 million gil, will just click to join that queue every single day, and everyone will be at the same weight.
    (3)
    Last edited by Hycinthus; 05-29-2021 at 08:11 AM.

  6. #66
    Player
    Nethereal's Avatar
    Join Date
    Feb 2015
    Posts
    842
    Character
    Deviously Enchanted
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Hycinthus View Post
    I actually support this idea but one thing if you could clarify, wouldn’t this make it more difficult for those who really wanted a house?

    The current system, aptly named “Housing Savage”, discourages those people who are only half-heartedly inspired to get a house. Therefore, for participants of “Housing Savage”, we only compete clicking against maybe 5-10 people.

    With this system you proposed, wouldn’t it make it that we compete against 100+ people since now the difficulty barrier is lowered?

    How do we prevent the entire server from enrolling in the lottery? I somehow believe the difficult barrier is necessary to prevent the entire server from participating. Yes, you can say, even now, the entire server can be clicking on placard - but in actuality, they don't, because it's difficult. But if it's made as easy as enrolling in a queue like in a duty finder, every player and their mother with 3 million gil, will just click to join that queue every single day, and everyone will be at the same weight.
    This isn't a problem the gil sorts it out.
    (0)

  7. #67
    Player
    Shibi's Avatar
    Join Date
    Aug 2013
    Posts
    2,756
    Character
    Lala Felon
    World
    Zurvan
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Bright-Flower View Post
    I'm not sure I'd want the system 'weighted' but in general I support a lottery over the current system.
    ...
    I don't know how hard it would be to implement but I really see no downsides to it compared to the current system.
    It's been discussed before and isn't workable. Biggest downside is... you only have 1 ticket. Person with multiple accounts gets many.

    How will you ever get a home if you only have 1 chance and they a few hundred chances? The odds are really stacked against you.
    (4)
    やはり、お前は……笑顔が……イイ

  8. #68
    Player Caurcas's Avatar
    Join Date
    Jan 2020
    Posts
    1,527
    Character
    Caur Kagon
    World
    Siren
    Main Class
    Dark Knight Lv 90
    Current system is fine. Play the game right and getting a plot is easy.
    (2)

  9. #69
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Though I will say this if you are really worried about your time being wasted I know a friend of a friend who uncle's brother's sister's mother knows a person that can hook you up with something to make that all go away.
    (0)

  10. #70
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,506
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by GeminiReed View Post
    That's not a player made problem, that's squarely on Sq.. er, the studio. The rumor I've heard is that US housing is so rare it's going for US$4,000 (four thousand). If they're serious about combating RMT then the right answer is instanced.
    I completely agree the solution is instanced. However, some of the blame does lie with those who buy from these resellers, just like scalpers in real life. SE has fault for supply but players have fault for what they will do to get it.
    (1)

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