That's not a player made problem, that's squarely on Sq.. er, the studio. The rumor I've heard is that US housing is so rare it's going for US$4,000 (four thousand). If they're serious about combating RMT then the right answer is instanced.
This one is beyond your help. Only sleep can save her now.
That is still effort that can go elsewhere. Let us be real you sre penalized only if you let it. I have already acknowledged it is random if someone wants to spend hours clicking to improve their odds that is a personal choice. In short if you make the choice to not click for hours then why should your personal choice be seen as a penalty?- I never said the system wouldn't require any extra effort to put in. The effort required to implement the suggested solution is negligible at best though compared to the rest of a patch/expansion development cycle. They would both be equally as random yes, but only one solution will save players' time.
- That's factually incorrect. Under the current system, your odds of getting a house are diminished if you don't maximize your time at the placard. You are at a disadvantage regardless of how you feel. The suggested solution eliminates this, as well as saves time.
- Saving countless player hours and encouraging them to spend more time playing the game is a lasting impact to a janky system, that will be janky regardless. Elitism and contempt are no reasons to not encourage a service to be improved.
Kicker is how people choose to spend their time is not my problem. If people want to click go for it, if not cool. How you choose to spend your time ingame is solely on the player. I am all for improving the system I just rather have the resources go into a more permanent solution instead of a bandaid fix that largely amounts to the same system expect one is hands off the other is hands off.
Remember getting a house is possible by just checking every so often that is how I got my first house just randomly checking for one over the corse of a year. I would click a couple of times then leave repeat it every so often. This camping aspect was created by the players driven by a fear of not having or out of a desire of simply mistakening want for need.
You are saying that you would have to spend more time at a placard in the suggested solution? Because that's the problem that the suggested solution fixes.
You've just made a claim and provided no logical reasoning for it. The suggested solution would neither favor person nor bot any more so than the current implementation, but it will prevent you haven't to sit at a placard with a bot just to have the same odds.and a weighted one would tilt the market in the bot's favour.
Moot point, but you're entirely exaggeration the situation here.People with bot armies just need set them to click on placards and they are guaranteed a win.
A thousand bots with 200 hours all before you now in the lottery queue.
You made two claims:It's very much a player made problem, and your solution would only benefit those who caused the problem in the first place, ie those who aren't interested in a house for itself but who want to resell it, which is why bots would be involved.
We did not always have a timer. When we didn't have a timer, resellers would buy up houses and then people would pay them to relinquish so the buyer could take possession immediately. This was partially stopped by the implementation of the random timer, though they messed up by allowing moves to bypass it. Bots are used to get possession of a house so that reseller can then sell the right to move to that plot to someone else. The only requirement is that the someone else has a house so they can bypass the timer.
That's why even your idea would be rampant with bots. Especially if there was anything that was implemented in it that would give them an advantage, as your suggestions would do.
Also, as someone else mentioned, we did choose housing being affordable. A long time ago, housing price was based on population. Very small servers were very cheap. Very large servers were expensive even for smalls. At player feedback, SE equalized the price across all servers.
1. It's (what exactly; assuming the poor housing situation) a player made problem
2. My solution would benefit scalpers and bots
You provided no reasoning or evidence towards either. But,
1. As I've already stated, this is a problem caused directly by the developer's game design (clearly).
2. If you read, the suggested solution is to save players' time, NOT eliminate/mitigate scalpers and bots. The suggested solution would have no more a bias towards player or bot than the current solution, but it will free up countless player hours.
Last edited by forumaccount; 05-29-2021 at 03:21 AM.
You clearly didn't read my original post, nor did you catch my comments with the mod. The thread is doing fine, thanks.Nowhere.
There's a reason why they ask us to put things of same topic into big threads instead of creating new ones: big thread is far more likely to get their attention than a small thread with 2 replies that will drown on 10th page 2 days after (especially considering you posted this in General Discussion, which is a huge off-topic section with dozens of trolls whose threads will just outnumber your both in amount and activity).
Also this. The housing system was never perfect, but its current accessibility issues are, in fact, largerly community's (or resellers's, if you wish) fault, just like several other non-housing related restrictions.
As for your repost of someone else's statements, you (nor they) have provided any evidence/logical reasoning for those claims. Absurd that you would blame the player base for these issues.
Instanced housing or simply a dynamically allocated neighborhood system would be sweet. Although these are tangential to the suggested solution here.Do we still have problems with that one guy that has several houses type issues? A house per alt? Restrict it more. Problem solved? Though you'd end up with them just buying more accounts.
I don't like the housing here. Every other game I've played with housing, it was instanced. Much easier solution. Weekly rent, don't pay, get locked out til you do. No demo. Done.
It is wholly unreal to claim that you are only penalized "if you let it."
As stated, under the current system, players are penalized for not maximizing their time at the placard regardless of their personal choice. Nothing you've stated contradicts this. You may not feel otherwise, but that doesn't change the objective reality. You are at a disadvantage not playing optimally whether you acknowledge it or not.I have already acknowledged it is random if someone wants to spend hours clicking to improve their odds that is a personal choice. In short if you make the choice to not click for hours then why should your personal choice be seen as a penalty?
Saving countless manhours is more than a "bandaid fix". You must not be in favor of improving the system when you condemn a solution that would only benefit the player base, solely because of your feelings.Kicker is how people choose to spend their time is not my problem. If people want to click go for it, if not cool. How you choose to spend your time ingame is solely on the player. I am all for improving the system I just rather have the resources go into a more permanent solution instead of a bandaid fix that largely amounts to the same system expect one is hands off the other is hands off.
Moot points, you were at a disadvantage the whole time though. As I've stated in a previous post, "camping" is the dominant strategy directly emergent from the dev's game design.Remember getting a house is possible by just checking every so often that is how I got my first house just randomly checking for one over the corse of a year. I would click a couple of times then leave repeat it every so often. This camping aspect was created by the players driven by a fear of not having or out of a desire of simply mistakening want for need.
Here is the thing never said your argument is not valid. So thus I do not need to point out a contradiction.It is wholly unreal to claim that you are only penalized "if you let it."
As stated, under the current system, players are penalized for not maximizing their time at the placard regardless of their personal choice. Nothing you've stated contradicts this. You may not feel otherwise, but that doesn't change the objective reality. You are at a disadvantage not playing optimally whether you acknowledge it or not.
Saving countless manhours is more than a "bandaid fix". You must not be in favor of improving the system when you condemn a solution that would only benefit the player base, solely because of your feelings.
Moot points, you were at a disadvantage the whole time though. As I've stated in a previous post, "camping" is the dominant strategy directly emergent from the dev's game design.
The reality is this for such a change to happen you will have to gain some from of sympathy towards your issue and end of the day you will be hard pressed to gain such support for what largely amounts to a player made choice to sit around and click a placard.
End of the day the burden is on you to provide people with a reason why they should care how people choose to use their time in game when it comes to getting a house. Sure the camper has an objective advantage but here is the thing if you do not let it get to you why does it matter. You have failed to show why I or anyone should care about the wasted manhours?
In short yeah I am not in favor of trading one system which is largely the same system expect one is hands on and the other is hands off.
Though good luck getting people to care about those who make the choice to sit around for hours trying to get a plot. :P
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