Pretty much this.
My other issues with AoW is that it looks, feels, and sounds awful for one. Doesn’t look as great Gravity nor Holy for the trade off of not being as involved to AoE on SCH compared to past expansion. The second is that it’s literally a recycle of a pvp skill scholar has had, verbatim in animation. So it’s not new.


I agree the ground slap animation is silly, especially for a skill that you spam. but I'm personally fond of the visual effect itself because it's not as visually cluttered as the other healer AoEs. My ideal scenario would be Miasma/Bio + Bane, with AoW being the AoE filler once dots are up.
On a similar tangent, I hated Miasma II in SB, I didn't hate it as an AoE skill, it was very good for that role, I hate that it made Ruin II obsolete on all but certain scenarios. I completely understand the argument of "It's a multi-purpose skill, therefore interesting to optimize around" but at the same time the fact it fills this niche then made Ruin II obsolete screams "We threw this skill together in a panic and gave no regard to the fact it might interfere with the effectiveness of other skills"


Exactly. Shadowflare and bane were very nice. Art of War is a lame substitute that doesn't even apply a dot to the targets it hits. Yoshi should be banned from healer design forever after 5.0.I hate the animation, which is the worst part about it aside from the fact that it's boring. I used to cast spells with my book and I always felt SCH/SMN animations were beautifully made for the most part. Come shadowbringers, and suddenly I tap the ground with my hand, AND they removed shadowflare and bane. At the very least they could have worked something out with the book...



I'm not sure Sun Tzu had ground slapping in mind.




Ultimately Art of War is the epitome of lazy design. Par for the course for healer development.
They took a PvP ability, removed it from that content then copy and pasted it to PvE.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]


Reminds me about how they 'fixed' the SCH fairies. They fixed Selene by basically deleting her and copying Eos in her place with a different skin. LAZY.

I don’t like anything about AoW. The animation is boring and seems to be out of place with the entire rest of the kit. I mean the color scheme isn’t quite coherent with other SCH skills, at least to me. The fact that it’s point blank is sort of toxic. Holy was silly enough to put a smushy healer into the fray, but the difference is Holy can stun to mitigate damage. I also believe its MP cost has been changed at least once if not more than once because it was too expensive. Its expense for how terrible it is makes me feel as if it was just lazily thrown in to make up for the loss of several AOE skills.
I barely even play SCH tin ShB because it received the biggest nerfs, no contest, while only managing somehow to become even clunkier while honestly having less to do. I’d like old damaging skills back. Shadowflare is what I’d like the most, I think.



Art of War would be nice as filler if we had out previous dots, an AoE rotation of "AoE dot->Single target dotS (as in more than 1)->Bane->Shadowflare (please come back)->Art of War Spam until dots fall off" would be really nice to do and could enhance the sch gameplay in very much needed ways.
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