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  1. #41
    Player
    Ultaniku's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    418
    Character
    Jojo Ryder
    World
    Famfrit
    Main Class
    Warrior Lv 97
    Quote Originally Posted by Deceptus View Post
    Wait, ya'll aren't on the tank's or boss' ass constantly? I must be doing something wrong
    I stay up in there!! So the range suits me fine.
    (1)

  2. #42
    Player
    Sailysium's Avatar
    Join Date
    Apr 2015
    Posts
    140
    Character
    Sailysium Leingod
    World
    Diabolos
    Main Class
    Monk Lv 90
    Quote Originally Posted by Hysterior View Post
    Dots+Bane+Shadowflare >>>>>>>>>>>>>>>> Art of War

    SCH used to be so satisfying on the DPS front...
    Pretty much this.

    My other issues with AoW is that it looks, feels, and sounds awful for one. Doesn’t look as great Gravity nor Holy for the trade off of not being as involved to AoE on SCH compared to past expansion. The second is that it’s literally a recycle of a pvp skill scholar has had, verbatim in animation. So it’s not new.
    (5)

  3. #43
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    I agree the ground slap animation is silly, especially for a skill that you spam. but I'm personally fond of the visual effect itself because it's not as visually cluttered as the other healer AoEs. My ideal scenario would be Miasma/Bio + Bane, with AoW being the AoE filler once dots are up.

    On a similar tangent, I hated Miasma II in SB, I didn't hate it as an AoE skill, it was very good for that role, I hate that it made Ruin II obsolete on all but certain scenarios. I completely understand the argument of "It's a multi-purpose skill, therefore interesting to optimize around" but at the same time the fact it fills this niche then made Ruin II obsolete screams "We threw this skill together in a panic and gave no regard to the fact it might interfere with the effectiveness of other skills"
    (6)

  4. #44
    Player
    Truen's Avatar
    Join Date
    May 2019
    Location
    Limsa
    Posts
    304
    Character
    Brunox Sky
    World
    Exodus
    Main Class
    Scholar Lv 82
    Quote Originally Posted by Teno View Post
    I hate the animation, which is the worst part about it aside from the fact that it's boring. I used to cast spells with my book and I always felt SCH/SMN animations were beautifully made for the most part. Come shadowbringers, and suddenly I tap the ground with my hand, AND they removed shadowflare and bane. At the very least they could have worked something out with the book...
    Exactly. Shadowflare and bane were very nice. Art of War is a lame substitute that doesn't even apply a dot to the targets it hits. Yoshi should be banned from healer design forever after 5.0.
    (0)

  5. #45
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    1,039
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    I'm not sure Sun Tzu had ground slapping in mind.
    (1)

  6. #46
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Ultimately Art of War is the epitome of lazy design. Par for the course for healer development.

    They took a PvP ability, removed it from that content then copy and pasted it to PvE.
    (4)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  7. #47
    Player
    Truen's Avatar
    Join Date
    May 2019
    Location
    Limsa
    Posts
    304
    Character
    Brunox Sky
    World
    Exodus
    Main Class
    Scholar Lv 82
    Quote Originally Posted by Deceptus View Post
    Ultimately Art of War is the epitome of lazy design. Par for the course for healer development.

    They took a PvP ability, removed it from that content then copy and pasted it to PvE.
    Reminds me about how they 'fixed' the SCH fairies. They fixed Selene by basically deleting her and copying Eos in her place with a different skin. LAZY.
    (2)

  8. #48
    Player
    BlueMageQuina's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    96
    Character
    Daddy Curaga
    World
    Coeurl
    Main Class
    Astrologian Lv 100
    I don’t like anything about AoW. The animation is boring and seems to be out of place with the entire rest of the kit. I mean the color scheme isn’t quite coherent with other SCH skills, at least to me. The fact that it’s point blank is sort of toxic. Holy was silly enough to put a smushy healer into the fray, but the difference is Holy can stun to mitigate damage. I also believe its MP cost has been changed at least once if not more than once because it was too expensive. Its expense for how terrible it is makes me feel as if it was just lazily thrown in to make up for the loss of several AOE skills.

    I barely even play SCH tin ShB because it received the biggest nerfs, no contest, while only managing somehow to become even clunkier while honestly having less to do. I’d like old damaging skills back. Shadowflare is what I’d like the most, I think.
    (1)

  9. #49
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    661
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Art of War would be nice as filler if we had out previous dots, an AoE rotation of "AoE dot->Single target dotS (as in more than 1)->Bane->Shadowflare (please come back)->Art of War Spam until dots fall off" would be really nice to do and could enhance the sch gameplay in very much needed ways.
    (0)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  10. #50
    Player
    Quintessa's Avatar
    Join Date
    Jun 2020
    Posts
    528
    Character
    Saturn Vitrell
    World
    Famfrit
    Main Class
    Marauder Lv 18
    Quote Originally Posted by Jirah View Post
    Give Miasma 2 a dot CD or somthing spamming it being hella close to the boss never feels good, as gravity casts at a distant and holy stuns
    There's a problem with that though....
    (0)

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