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  1. #1
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    This isn't even a matter of people being impatient, it's like... every fate feels super undertuned. the CEs feel fine but the fates just melt. I'm pretty sure the dino is actually made of papier-mâché.
    (22)
    "Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time

  2. #2
    Player

    Join Date
    May 2021
    Posts
    120
    Quote Originally Posted by Avidria View Post
    This isn't even a matter of people being impatient, it's like... every fate feels super undertuned. the CEs feel fine but the fates just melt. I'm pretty sure the dino is actually made of papier-mâché.
    This as well. They need to at least double the HP, if not triple it.
    (1)

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,971
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Avidria View Post
    This isn't even a matter of people being impatient, it's like... every fate feels super undertuned. the CEs feel fine but the fates just melt. I'm pretty sure the dino is actually made of papier-mâché.
    They scale based on the activity in the area. If you are completely alone for hours you will find you can solo them, but if a lot of people are fighting them their health increases a lot.
    (2)

  4. #4
    Player

    Join Date
    May 2021
    Posts
    120
    Quote Originally Posted by Jeeqbit View Post
    They scale based on the activity in the area. If you are completely alone for hours you will find you can solo them, but if a lot of people are fighting them their health increases a lot.
    If that's true then that means the devs forgot to adjust by valor. The more valor each person has, the more HP the boss should have. Simple fix.
    (0)

  5. #5
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,074
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Few thing mystifies me in BSF, Zadnor, and even Eureka; especially players who dead refuses to stick in one party when situation allows them to (i.e. in the same lv range as the other & not getting disbanded or worse, kicked) but later complaining they're not getting the full credit. Partying can really be a game changer when it comes to getting full reward or not since we do share -some- contribution between participating members. I've literally been one of those paper skirmishes but still getting full credit even when I only manage to slap the boss with -one- move because few of my other faster partymate were already there whacking the baddies.

    Quote Originally Posted by Venandi View Post
    If that's true then that means the devs forgot to adjust by valor. The more valor each person has, the more HP the boss should have. Simple fix.
    Then what's the point of grinding for the medals....

    There are ways to minimize your chance to not miss those skirmishes, which others in this thread had already mentioned---ESPECIALLY committing in one zone, only. And yes, I said 'minimize', so even then you'll still miss a few of them. But as long as the content hype is still around, trying to get them all will usually end up getting absolutely nothing. Besides, how are we going to 'control' the way another player behave?
    (1)

  6. #6
    Player
    Raminax's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    756
    Character
    Shinonome Sanada
    World
    Phoenix
    Main Class
    Conjurer Lv 92
    It feels like particular skirmishes just don't seem to scale at all. The Brachiosaur in Zone 2 and the Mammoth in Zone 3 in particular never seem to scale up for more than a handful of players, because every single time I've done those the NPCs shave off 10% of their HP on their own before anyone gets there, and me charging in with Seraph Strike and Assize easily blasts a good 10-20%. It's gotten to the point that I call the Brachiosaur Skirmish "T'huban with the Terrible Health Pool".

    Assuming that Skirmishes work the same as overworld FATEs, i.e. using the amount of players that last completed the FATE, rather than actively adjusting immediately, I guess it's sort of a continuous feedback loop where the Skirmishes start out for a few people, and 2-3 people manage to blast them away before the crowd gets there, so the stuff never gets a chance to scale up, or something.
    (1)

  7. #7
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Avidria View Post
    This isn't even a matter of people being impatient, it's like... every fate feels super undertuned. the CEs feel fine but the fates just melt. I'm pretty sure the dino is actually made of papier-mâché.
    Yeah, there have been some, like the "Still Only Counts As One" in the third zone(LoTR reference anyone?) where I get there and both enemies are still at 90%+ HP, then all of a sudden the mammoth drops dead(see it's HP in the enemy list go from almost full to nothing in a second, with only 5-6 people around it), then a second or two later the imperial dies. Not sure what actions people are using...but there definitely seems to be some tuning issues going on.

    Quote Originally Posted by Jeeqbit View Post
    They scale based on the activity in the area. If you are completely alone for hours you will find you can solo them, but if a lot of people are fighting them their health increases a lot.
    Full instance, and a FATE just vanishes roughly a minute after it spawns....definitely more than just scaling.
    (0)

  8. #8
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Jeeqbit View Post
    They scale based on the activity in the area.
    Basically this.

    The issue happens when a Fate pops in the second part of the map (example) and nearly everyone rushes there. This leaves zone 1 almost empty. If a fate spawns in zone 1 at this time, it will now be massively undertuned because only a few players are in that zone. The huge crowd of players in zone 2 finish their fate and rush over to zone 1. They melt the fate in 30 seconds. Meanwhile zone 2 is empty now and another undertuned fate pops there. And so on.

    You can see the intention of the design is that new players at the starting area don't get stuck with difficult fates while everyone else is in the higher zones. But it doesn't work in practice, nor is it necessary when even high level players travel between all the areas and you need various items from each zone.
    (4)