Well... not going to sift through this behemoth of a thread to see where the conversation's at.
To put it as simply as possible:

No, just... no.

Parsers appeal to one subset of players only, and it's not "casual" players. It appeals to competitive players ONLY, those who are predominantly interested in some form of progression. As I've seen in other games, these sort of metrics also tend to be quite domineering and tend to overwhelm every other aspect of the game. It will eventually turn the game into a warped and perverse version of what it once was, often driving away the "casual" players as those obsessed with performance and optimization take over. You could say "casual fun" is forced out because optimization becomes an absolute and you're not allowed to goof off anymore because it's not "efficient".

Casual players don't like to measured, they just want to have fun.
Only hardcore players care about improving their measurements.