




He's the lead developer of the game. Of course he is responsible for a lot of what goes on. Not everything, but certainly a lot.
Even if he didn't want to, it's not in his hands.
His job is to implement what the higher ups want. No more, no less.
Personally, I'm sick of Torghast and the new grind crud in 9.1 is making me ill thinking about, but I have a raid team, unlike here, so I'll be playing for that at least. Raid and encounter development is still fabulous.





If you view the webpage in desktop mode you can edit on mobile, the button is in different places based on what browser you're using but usually it's in one of the easy to get to buttons near your address bar. Request desktop site, desktop site, etc. It'll no longer be optimized for mobile, but most phones these days are more computer than 'mobile' anyways lol. Besides missing features sometimes my phone works better with the desktop variant anyways.


There's free 3-day log-in event every few months, i can usually clear everything new in those 3 days, that they spent 3-6 months making.
I think it's bad design for a game to work like that - there's not much incentive to even sub when i can do almost everything for an entire expansion, during free log-in events. I wouldn’t be able to clear all savage content, that's about it.
They spent so much time making all this content, and 95% of it is mostly irrelevant. I wouldn’t want to develop a game, where most of the content is Dead every patch cycle.





Okay, I'm sorry but this is just patently false. EQ was the king of camp and grind. Same zones, same camps, over and over and over and over. It was the only way to level. People wanted the most efficient, which is why places like Highhold Keep had people standing in line for hours to get into groups there.
And that's on the nights you weren't spending the night keying or gearing up for this or that raid that your team was going to tackle on their given raid nights. And even that was a pretty standard pattern. You could alter your faction...by killing the same thing ad nauseum. It was very easy to burn out in older MMOs. People were just afraid to do anything else because then you'd get left behind.
Last edited by TaleraRistain; 05-27-2021 at 05:48 AM.


If anything, they pre-emptively future proofed Zadnor too soon. Enemies scale horribly with bigger groups and the final dungeon apparently gives a really big buff to smaller parties, so you don't even need anywhere close to 48 to clear. I heard that groups of 4 are already clearing.
If anything, they need to hotfix the zone to buff enemy health in skirmishes because it's a crapshoot on whether you'll have enough time to actually get there, much less get gold. I saw an instance of the chocobo skirmish that died so fast that I arrived at the same time as everyone else but still only got a bronze.
I just really want to know how they somehow made a worse eureka. Both in gameplay and relic design. It’s like they took the criticisms of it and said hey, all the bad things people disliked? Let’s make them mandatory! IE Castrum, DR, and the Zadnor raid.If anything, they pre-emptively future proofed Zadnor too soon. Enemies scale horribly with bigger groups and the final dungeon apparently gives a really big buff to smaller parties, so you don't even need anywhere close to 48 to clear. I heard that groups of 4 are already clearing.
If anything, they need to hotfix the zone to buff enemy health in skirmishes because it's a crapshoot on whether you'll have enough time to actually get there, much less get gold. I saw an instance of the chocobo skirmish that died so fast that I arrived at the same time as everyone else but still only got a bronze.
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