Quote Originally Posted by wereotter View Post
No to removing positionals. The job is already the easiest, most braindead melee job in the game, we don't need to dumb it down any further. If it's too complicated for you, that's fine, just play something else. Not every job needs to be adjusted to appeal to every player because that's impossible. Monk's positionals aren't hard, it's easy to minimize movement once you understand the rotation. So ultimately it's no harder than swapping to flank and rear the same as it is on dragoon or ninja.
I understand if you didn't read my entire post...may have been kinda long. But this is what I said at the bottom: "I understand there will always be "positionals" like every melee in this game has...but nowhere near the wonkiness of Monk. I hope with Endwalker, Monk gets to a better place and I hope to see everyone in 6.0!"

So I don't want to remove "positionals" but "positional dancing". Even Dragoon has a shift from rear to flank, but again nowhere near the extent of times Monk or any other melee job in this game. If you think positionals is what makes Monk unique and not things like "Dragoon jumps" or "Ninja does Ninjutsu" or "Samurai Combos" then I do not know what to say. Every class has positionals, and Monk having the most does not in my opinion make it unique...just less inventive mechanics.