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  1. #11
    Player
    DatPotato's Avatar
    Join Date
    Nov 2015
    Posts
    140
    Character
    Hazelmine Eynmoenwyn
    World
    Lich
    Main Class
    Monk Lv 90
    Please don't remove positionals... the class feel so dull as it is atm and it's the only thing that really differenciate it from the melees
    (they've been streamlining other classes they don't feel that different from one another *tanks*)
    I hope they'll add an extra stuff to the monk cause it feels dry...
    (2)

  2. #12
    Player
    TheRealMadruck's Avatar
    Join Date
    Nov 2016
    Location
    Limsa
    Posts
    191
    Character
    Firkmann Solksthalsyn
    World
    Goblin
    Main Class
    Archer Lv 30
    Quote Originally Posted by wereotter View Post
    No to removing positionals. The job is already the easiest, most braindead melee job in the game, we don't need to dumb it down any further. If it's too complicated for you, that's fine, just play something else. Not every job needs to be adjusted to appeal to every player because that's impossible. Monk's positionals aren't hard, it's easy to minimize movement once you understand the rotation. So ultimately it's no harder than swapping to flank and rear the same as it is on dragoon or ninja.
    I understand if you didn't read my entire post...may have been kinda long. But this is what I said at the bottom: "I understand there will always be "positionals" like every melee in this game has...but nowhere near the wonkiness of Monk. I hope with Endwalker, Monk gets to a better place and I hope to see everyone in 6.0!"

    So I don't want to remove "positionals" but "positional dancing". Even Dragoon has a shift from rear to flank, but again nowhere near the extent of times Monk or any other melee job in this game. If you think positionals is what makes Monk unique and not things like "Dragoon jumps" or "Ninja does Ninjutsu" or "Samurai Combos" then I do not know what to say. Every class has positionals, and Monk having the most does not in my opinion make it unique...just less inventive mechanics.
    (1)
    I guess it's my fate as a Dark Knight. Soon, I won't even feel any remorse for my actions!-Cecil Harvey-FFIV DRK

  3. #13
    Player
    TheRealMadruck's Avatar
    Join Date
    Nov 2016
    Location
    Limsa
    Posts
    191
    Character
    Firkmann Solksthalsyn
    World
    Goblin
    Main Class
    Archer Lv 30
    Quote Originally Posted by DatPotato View Post
    Please don't remove positionals... the class feel so dull as it is atm and it's the only thing that really differenciate it from the melees
    (they've been streamlining other classes they don't feel that different from one another *tanks*)
    I hope they'll add an extra stuff to the monk cause it feels dry...
    Why can noone read a actual post someone writes and actual misquote them or take them out of context?
    I literally said "positional dancing" and that "positionals will always exist", yet the multitudes of readers here still wanted to read what they wanted to read and ignore what I actually wrote!

    Amazing...
    (0)
    I guess it's my fate as a Dark Knight. Soon, I won't even feel any remorse for my actions!-Cecil Harvey-FFIV DRK

  4. #14
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    I
    Quote Originally Posted by TheRealMadruck View Post
    I understand if you didn't read my entire post...may have been kinda long. But this is what I said at the bottom: "I understand there will always be "positionals" like every melee in this game has...but nowhere near the wonkiness of Monk. I hope with Endwalker, Monk gets to a better place and I hope to see everyone in 6.0!"

    So I don't want to remove "positionals" but "positional dancing". Even Dragoon has a shift from rear to flank, but again nowhere near the extent of times Monk or any other melee job in this game. If you think positionals is what makes Monk unique and not things like "Dragoon jumps" or "Ninja does Ninjutsu" or "Samurai Combos" then I do not know what to say. Every class has positionals, and Monk having the most does not in my opinion make it unique...just less inventive mechanics.
    If you're playing the job right, monk has to move for positionals about as much as dragoon does.
    (9)

  5. #15
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    I actually love MNK's positional rotation. Once you get it down it feels very natural to play, though at a certain point it becomes so attached to basic muscle memory that you can fall asleep doing it. When MNK gets it's rework I pray they don't take that core part of the job away.
    (1)

  6. #16
    Player
    Wolwosh's Avatar
    Join Date
    Sep 2013
    Posts
    643
    Character
    Ulorin Ardor
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    [Opinion] Just go play Dancer or Whm or whatever braindead job you prefer. I enjoy having to think about my positionals and Monk is super fun to play because of that. The last thing we need is to dumb down the jobs that have a sliver of depth left even more to cater to the baby's that are to lazy to somethimes moves an inch to the left to hit the flank..
    (1)
    Last edited by Wolwosh; 05-25-2021 at 04:32 AM.

  7. #17
    Player
    TheRealMadruck's Avatar
    Join Date
    Nov 2016
    Location
    Limsa
    Posts
    191
    Character
    Firkmann Solksthalsyn
    World
    Goblin
    Main Class
    Archer Lv 30
    Quote Originally Posted by wereotter View Post
    I

    If you're playing the job right, monk has to move for positionals about as much as dragoon does.
    Are you kidding? Seriously?

    Dragoon:
    True Thrust-No Positional
    Disembowel-No Positional
    Vorpal Thrust-No Positional
    The other 3 are rear or flank.

    Monk:
    Every weaponskill is a positional many times shifting from rear to flank when Dragoon's entire rotation for 5 combo is rear then another 5 flank!

    And you wanna say that Dragoon has to do positional dance as much as Monk does?

    Just wow!
    (2)
    Last edited by TheRealMadruck; 05-25-2021 at 04:39 AM.
    I guess it's my fate as a Dark Knight. Soon, I won't even feel any remorse for my actions!-Cecil Harvey-FFIV DRK

  8. #18
    Player
    Greyhawk's Avatar
    Join Date
    Aug 2013
    Posts
    652
    Character
    Coven Whitewolf
    World
    Hyperion
    Main Class
    Sage Lv 100
    MNK was reworked in 5.4 already. Where did you read that it was being re-worked again in Endwalker? I can't find that yet in any search online. It all points back to 5.4 patch.
    (1)

  9. #19
    Player
    DatPotato's Avatar
    Join Date
    Nov 2015
    Posts
    140
    Character
    Hazelmine Eynmoenwyn
    World
    Lich
    Main Class
    Monk Lv 90
    Quote Originally Posted by TheRealMadruck View Post
    I understand if you didn't read my entire post...may have been kinda long. But this is what I said at the bottom: "I understand there will always be "positionals" like every melee in this game has...but nowhere near the wonkiness of Monk. I hope with Endwalker, Monk gets to a better place and I hope to see everyone in 6.0!"

    So I don't want to remove "positionals" but "positional dancing". Even Dragoon has a shift from rear to flank, but again nowhere near the extent of times Monk or any other melee job in this game. If you think positionals is what makes Monk unique and not things like "Dragoon jumps" or "Ninja does Ninjutsu" or "Samurai Combos" then I do not know what to say. Every class has positionals, and Monk having the most does not in my opinion make it unique...just less inventive mechanics.
    My answer was for Kunoz
    (0)

  10. #20
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by TheRealMadruck View Post
    Are you kidding? Seriously?

    Dragoon:
    True Thrust-No Positional
    Disembowel-No Positional
    Vorpal Thrust-No Positional
    The other 3 are rear or flank.

    Monk:
    Every weaponskill is a positional many times shifting from rear to flank when Dragoon's entire rotation for 5 combo is rear then another 5 flank!

    And you wanna say that Dragoon has to do positional dance as much as Monk does?

    Just wow!
    When you play dragoon you swap positionals for fang and claw and wheeling thrust and adjust your rotation accordingly. For monk, you do the same, you stay on the flank or rear as long as possible before you have to swap. So mid rotation might look like

    FLANK
    Dragon Kick
    Twin Snakes

    REAR
    Demolish
    Bootshine
    True Strike

    FLANK
    Snap Punch
    Dragon Kick
    Twin Snakes
    Snap Punch

    REAR
    Bootshine
    True Strike
    Demolish

    So yes, it's a little more, but when monk can go 4 GCDs without moving that's only one fewer than dragoon has to go before moving. If you're moving back and forth for every move you do, you're doing it wrong.
    (13)

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