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  1. #51
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Liam_Harper View Post
    Take it a step further.

    Open that 39th percentile log. Copy the link and pop it into xivanalysis.com. Now you have a fully indepth view of everything on that fight, your uptime, cooldown usage, rotational mistakes, resources lost and so on. Then check the top logs for Samurai on Diamond and copy one into xiva. Compare it with your own log. Now you have your current level and the potential if you mastered the class, along with every detail to improve on. You'll find meters can be very valuable to self-improvement.
    Never heard of that site but the question is whats that "potential" based on?. making a comparison between a 513 sam and a 530 sam for example is pretty useless at best. this is where fflogs doesnt always paint an accurate picture...

    what imean is for example one of the top samurais in diamond weapon is 23,269 dps. that number on its own doesnt equate to a whole lot. while i might assume hes full BIS samurai it still doesnt tell me anything usefull. my 39th percentile parse was like 21,116. so there's a 2k dps difference. but again that doesnt tell me very much. because i was i513 so there's obviously going to be a significant disparity but its unquantifiable exactly how much that disparity is or rather should be. (not to mention impact of party compositions or whatever.)

    This is why i said any improvement tools should work potency more than damage. because its a much easier value to work with and comapre.. using potency per second for example i might find im right on the tail of that number 1 samurai "wishful thinking" and get a much better representation of my performance in a metric that eliminates the variable of gear.. and the less variable you have the more accurate and actually useable the information is.

    measuring based on damage is largely useless as an improvement tool because there are no quantifiable ranges or measures because of the huge number of variables. a sam doing 15k dps for example means nothing if thats all the informantion you have. if hes doing 15k dps at i430 its a completely different result than doing 15k dps at i530. damage needs a reference in order to be comparable or accurate.

    to reference the diamond run i mentioned for example. 21,116 dps. is that 70% of what i could potentially be doing at that ilevel
    or 95% of what i could potentially be doing at that i level
    thus the informantion is useless. its just a menaingless number without something to measure it aagainst or a point of reference

    I could for example say Oh hey i'm giving you a 5 for that site you mentioned. is that 5/5? 5/10? 5/100? 5 on its own means nothing without a reference to measure it against. damage is the same.

    which is why a self imrovement tool that worked of potency would be much more usefull. because shinten is 320 potency whether your itlevel is 430 or 530. so it becomes much easier to compare and is much more usefull then.

    Edit. Checked xiv analysis but again that doesnt give you anything to measure against. though it point out a couple of rotational balls ups (something to consider at least) but it still doesnt give you a point of reference in terms of how you measure up against a potential.. so agian i could be doing 70% of my potential for my current ilevel or 95% you just don't know.
    (0)
    Last edited by Dzian; 05-23-2021 at 05:14 AM.

  2. #52
    Player Caurcas's Avatar
    Join Date
    Jan 2020
    Posts
    1,527
    Character
    Caur Kagon
    World
    Siren
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by TaleraRistain View Post
    I would make the argument, OP, that you aren't really casual. Not that casual players can't learn a rotation and do decently in groups. Nor that they can't enjoy increasing their ilevel. But the flaw in your argument is that a truly casual player doesn't care about those incremental changes in their numbers. Once you start doing that, you're getting in the realm of the midcore to hardcore.

    It's like with any hobby. There's a spectrum of involvement. Once you start getting into things like numbers and optimization, you're not approaching that hobby with a casual mindset anymore. It doesn't matter how much time you play.
    People like seeing progression in video games, in 14 at level cap increasing your #s is that.
    (4)

  3. #53
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,532
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Caurcas View Post
    People like seeing progression in video games, in 14 at level cap increasing your #s is that.
    You can see plenty of progression in XIV as a casual player without worrying about parse numbers.
    (7)

  4. #54
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    We should have in-game parsers just because it's stupid and ridiculous that a game that makes damage king and the single most important factor in everything doesn't want the players to know how much damage they're doing.
    (13)

  5. #55
    Player
    AngelCheese77's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    1,002
    Character
    Bjartur Arnason
    World
    Coeurl
    Main Class
    White Mage Lv 97
    No thanks, and I’m as casual as they come.
    (10)

  6. #56
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by TaleraRistain View Post
    You can see plenty of progression in XIV as a casual player without worrying about parse numbers.
    Not to mention that parsing also has some level of RNG involved ( even moreso in shorter fights, the difference can be pretty big ).
    (6)

  7. #57
    Player Caurcas's Avatar
    Join Date
    Jan 2020
    Posts
    1,527
    Character
    Caur Kagon
    World
    Siren
    Main Class
    Dark Knight Lv 90
    You need not fear the numbers, in fact you should embrace them. Also y'all act like a harassment policy would change.
    (7)

  8. #58
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,648
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kirajah View Post
    I come from WoW, the number of times I see something on the lines of "LF (insert class here), 350k DPS minimum!" for something that only 250k could EASILY clear for is astronomical. It's on the same vein as ilvl 400 minimum for ilvl 350 content. Parsers breed elitism within the game's community.
    How is this elitism? If I'm setting up a PF with certain DPS requirements, I'm doing so in the hopes of faster clears not to help any one individual. Faster clears means we have potentially less runs to do (for mount farms).

    Quote Originally Posted by TaleraRistain View Post
    I would make the argument, OP, that you aren't really casual. Not that casual players can't learn a rotation and do decently in groups. Nor that they can't enjoy increasing their ilevel. But the flaw in your argument is that a truly casual player doesn't care about those incremental changes in their numbers. Once you start doing that, you're getting in the realm of the midcore to hardcore.

    It's like with any hobby. There's a spectrum of involvement. Once you start getting into things like numbers and optimization, you're not approaching that hobby with a casual mindset anymore. It doesn't matter how much time you play.
    Caring about your damage doesn't make you midcore or hardcore. It's simply wanting to perform at a higher level than the bare minimum. Even if you only play 2-5 hours a week, you can still want to achieve that. The crazy thing is, plenty of players genuinely think they are contributing huge damage. I can't tell you the number of Samurai (because it's typically that job) who think they're topping the charts only for me to glance over and see they're barely ahead of the tanks.

    On the flipside, when people were less afraid to say anything in chat. I'd actually get casual players asking if they're damage was good. I'll never forget a Monk who was downright baffled his damage was so low. Not only was his appreciative but wanted to improve. Met a Dark Knight who was farming normals and asking people his parses because he played on PS4. Neither of these players set foot in even Extreme yet but still wanted to be better. The problem is FFXIV hides everything because it doesn't want people to see and potentially feel bad. Which is ironic when they turn around and design a system like Astro's seals, which are entirely dependent on a parse for you to notice the damage difference your cards offer.
    (11)
    Last edited by ForteNightshade; 05-23-2021 at 06:00 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  9. #59
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Caurcas View Post
    You need not fear the numbers, in fact you should embrace them. Also y'all act like a harassment policy would change.
    I don't fear them, I use it myself.
    I just don't live under a rock and understand how people on the internet and as such in video games work.

    If people want to parse they'll get the software, all that'd really change is that people who don't use it and probably don't want to will have it shoved in their face.
    Personally I don't like to use it either in more casual content because I don't like the pressure being there at all times.
    It's sorta like PvP servers, not everyone wants forced PvP that doesn't mean that they don't like PvP.

    My main genre of games is fighting games, it's all about 1vs1.
    The difference is that I choose going into it, and like in MMO's I don't like to be randomly attacked any moment.
    Some people like it but not everyone does some people just want to relax and choose when it happens.
    And it's the same with parsing.

    Quote Originally Posted by ForteNightshade View Post
    How is this elitism? If I'm setting up a PF with certain DPS requirements, I'm doing so in the hopes of faster clears not to help any one individual. Faster clears means we have potentially less runs to do (for mount farms).



    Caring about your damage doesn't make you midcore or hardcore. It's simply wanting to perform at a higher level than the bare minimum. Even if you only play 2-5 hours a week, you can still want to achieve that. The crazy thing is, plenty of players genuinely think they are contributing huge damage. I can't tell you the number of Samurai (because it's typically that job) who think they're topping the charts only for me to glance over and see they're barely ahead of the tanks.

    On the flipside, when people were less afraid to say anything in chat. I'd actually get casual players asking if they're damage was good. I'll never forget a Monk who was downright baffled his damage was so low. Not only was his appreciative but wanted to improve. Met a Dark Knight who was farming normals and asking people his parses because he played on PS4. Neither of these players set foot in even Extreme yet but still wanted to be better. The problem is FFXIV hides everything because it doesn't want people to see and potentially feel bad. Which is ironic when they turn around and design a system like Astro's seals, which are entirely dependent on a parse for you to notice the damage difference your cards offer.
    I think that it depends on the extent we're talking about here.
    I do think that caring about damage is only something that a select few do, there's obviously extreme examples that you mentioned where a SAM is dealing less than a tank.
    But I think that most people just want to perform their rotation at a decent enough level and then leave it at that and there's already systems like the SSS in place to sorta let people know.
    I don't think that most people care if they're topping the charts or exactly how high their damage is.
    They just want to clear the content and that's it.

    And like I said people who want to do better will generally do more reading and looking around, and they'll get the parse regardless.
    You can always find exceptions but I think this is true at large and that parse always being in everyones face wouldn't benefit people at large it'd just cause drama and make people feel pressured and frustrated.

    Edit: Case in point, even in your example the MNK asked you.
    The MNK was already curious but not everyone is.
    (5)
    Last edited by Kolsykol; 05-23-2021 at 06:57 AM.

  10. #60
    Player Caurcas's Avatar
    Join Date
    Jan 2020
    Posts
    1,527
    Character
    Caur Kagon
    World
    Siren
    Main Class
    Dark Knight Lv 90
    SSS is notoriously strangely tuned. Its unreliable at best, and useless at worst.
    (7)

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