Quote Originally Posted by Firework View Post
Serious suggestion only please
Changes I'd personally like to see are:

1. Traits that change Fire 2 into Flare and Blizzard 2 into Freeze. At certain levels those spells aren't even used anymore, but we can't take them off our hotbars because we need them for low level content.

2. Removal of Fluid Aura. It's useless and a waste of hotbar space. Other healers don't have a bind, so SE clearly doesn't even believe they need it.

3. Switch the cooldowns of Scatter/Impact with Veraero 2 and Verthunder 2. Having RDM's AOE rotation flipped from the single target rotation can get confusing. Switching the cooldown will match both rotations and line Jolt > Veraero/Verthunder up with Impact > Veraero 2/Verthunder 2.

4. Remove gauge costs for Onslaught, Hissatsu: Gyoten, and Hissatsu: Yaten. No other tanks or DPS jobs require gauge for their tackles or disengagement skills, so it's silly that WAR and SAM do. WAR and SAM can't even use them without screwing up their rotations and losing overall damage because they need their gauge for other skills.
On point 4, WAR and SAM having their gap closers on a gauge not a CD is actually an advantage, it means that they are used explicitly for their purpose of gap closing and not in coordination with their burst phase. It means that you can use them when theyre needed instead, and when using them when needed they are not or are a very minor dps loss at the cost of the utility of the skill. If they were on 2 charges you'd have to save both charges for IR, which can catch you with your trousers down, and there's also nothing more annoying than the dps loss of having to save a gap closer for outside your burst for a mechanic, (which is a similarly small loss to using your gauge).