Results 1 to 10 of 30

Hybrid View

  1. #1
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Firework View Post
    Serious suggestion only please
    Changes I'd personally like to see are:

    1. Traits that change Fire 2 into Flare and Blizzard 2 into Freeze. At certain levels those spells aren't even used anymore, but we can't take them off our hotbars because we need them for low level content.

    2. Removal of Fluid Aura. It's useless and a waste of hotbar space. Other healers don't have a bind, so SE clearly doesn't even believe they need it.

    3. Switch the cooldowns of Scatter/Impact with Veraero 2 and Verthunder 2. Having RDM's AOE rotation flipped from the single target rotation can get confusing. Switching the cooldown will match both rotations and line Jolt > Veraero/Verthunder up with Impact > Veraero 2/Verthunder 2.

    4. Remove gauge costs for Onslaught, Hissatsu: Gyoten, and Hissatsu: Yaten. No other tanks or DPS jobs require gauge for their tackles or disengagement skills, so it's silly that WAR and SAM do. WAR and SAM can't even use them without screwing up their rotations and losing overall damage because they need their gauge for other skills.
    On point 4, WAR and SAM having their gap closers on a gauge not a CD is actually an advantage, it means that they are used explicitly for their purpose of gap closing and not in coordination with their burst phase. It means that you can use them when theyre needed instead, and when using them when needed they are not or are a very minor dps loss at the cost of the utility of the skill. If they were on 2 charges you'd have to save both charges for IR, which can catch you with your trousers down, and there's also nothing more annoying than the dps loss of having to save a gap closer for outside your burst for a mechanic, (which is a similarly small loss to using your gauge).
    (5)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  2. #2
    Player
    Firework's Avatar
    Join Date
    Jan 2016
    Posts
    31
    Character
    Emrys Twinrova
    World
    Zalera
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by ReiMakoto View Post
    On point 4, WAR and SAM having their gap closers on a gauge not a CD is actually an advantage, it means that they are used explicitly for their purpose of gap closing and not in coordination with their burst phase. It means that you can use them when theyre needed instead, and when using them when needed they are not or are a very minor dps loss at the cost of the utility of the skill. If they were on 2 charges you'd have to save both charges for IR, which can catch you with your trousers down, and there's also nothing more annoying than the dps loss of having to save a gap closer for outside your burst for a mechanic, (which is a similarly small loss to using your gauge).
    An alternate option then would be to kill 2 birds with one stone by removing damage from gap closers altogether. People won't be tempted to use them when they aren't needed which also removes the need for a gauge. The only jobs that really make necessary use of the damage are RDM and DRG, which use gap closers as integral parts of their rotations. Gap closers are optional for every other job. It wouldn't be the first time they've done it either. Repelling shot for example used to have damage on it, but it was removed and now people only use it as a disengage ability, so we know it works.

    WAR would probably get 2 charges on its gap closer like every other tank. SAM... Idk. I think DNC is the only DPS that has charges on a movement skill iirc.
    (1)
    Last edited by Firework; 05-21-2021 at 01:11 AM.