The music is niiiiiiice
The music is niiiiiiice
The class definitely looks cool, but it won't move me off my NIN main.
As an aside, the extent to which positionals trigger people continues to astound me.
It astounds me too. Monk is the only one of the three jobs that has the most demands of positionals, followed by drg then sam. The latter is the least uh, "punishing" (for a better lack of words) when it comes to those and yet there are still some who want to see it gone so that they can just spend the rest of the fight dummy slapping the boss in one place.
I won't be switching mains (GNB forever!) but I may have to put my BRD or RDM away for the foreseeable future if this is as fun as it looks. I had a feeling that there would be a pet gimmick involved. It was a pleasant surprise to see Reaper paired with a voidsent.
I'm already contemplating a Gundam Deathscythe glamour. Just need a glowing green beam scythe.
I genuinely like what I see. I'll be levelling it AFTER my main of BLM, before even SGE, probably.
And of course, I've already got an ironic glamour in mind that I already used for the "holy" DRG I played around with.
Def not my cup of tea, a bit too edgy for me.
But I'm glad, so many people wanted this !)
Personally, when I saw the job and the artifact armor I was hoping it would be another Scouting+Aiming DPS like NIN, instead it was a Maiming DPS like DRG. Not a bad thing, just was hoping for another Dexterity Melee DPS.
Wow. I had hoped, but I didn't wanna get hyped. I am hyped now!
Making a lot of assumptions right there. I raid savage because having easy mode boss fights is the very last thing that I want. I don’t like positional attacks because they only create an illusion of complexity and *every* melee would be better off without them.
Actual skill in a dps rotation means knowing how your cooldowns line up so you know when to hold or use certain abilities to maximize dps while maintaining maximum uptime while executing mechanics correctly. Positional attacks are unnecessary for this and the challenge should be in the mechanics and not an arbitrary “you must stand here or do less damage over time because we think this is a good idea.”
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