Def not my cup of tea, a bit too edgy for me.
But I'm glad, so many people wanted this !)

Def not my cup of tea, a bit too edgy for me.
But I'm glad, so many people wanted this !)

Personally, when I saw the job and the artifact armor I was hoping it would be another Scouting+Aiming DPS like NIN, instead it was a Maiming DPS like DRG. Not a bad thing, just was hoping for another Dexterity Melee DPS.
Wow. I had hoped, but I didn't wanna get hyped. I am hyped now!




I'm not a fan of the color scheme for the abilities. The black and teal abilities shown at the beginning of the video were good and distinctive, but then he started using red and black abilities that were visually indistinguishable from Dark Knight abilities.


It looks and moves closely to that of the Necromancer subclass in GW2 Reaper, that was released in Heart of Thorns expansion. The green/black mist and black feathers only add to it- like the Gw2 variant was also green/black mist with black feathers when striking and the same in color scheme. It moved just as quick, with wide violent swings like what was displayed for FFXIV. I wonder if Enix took some inspiration?
Last edited by juicybug; 05-16-2021 at 08:49 AM.
A lot of it I liked from the trailer but... is it me or did the attack animations seem even more anime mmo/rpg then we typically see? Some parts you couldn't even see the character themselves.
But no! A real summon pet would be too in the way apparently lol
It does have rather...excessive visuals compared to the other melee jobs, which is partly why I don't like it.
I enjoy building up to a flashy attack either as a combo finisher or a move that expends a resource, but they seemed to have opted to just make everything flashy at the expense of its moves looking indistinct.
Last edited by KageTokage; 05-16-2021 at 09:52 AM.
It's a good contrast to Gunbreaker, then - which felt very lacking to me in comparison to other jobs where visuals are concerned. Further highlighted by how much fancier the abilities used by the likes of Gaius and the two sisters in Ghimlyt Dark are.It does have rather...excessive visuals compared to the other melee jobs, which is partly why I don't like it.
I enjoy building up to a flashy attack either as a combo finisher or a move that expends a resource, but they seemed to have opted to just make everything flashy at the expense of its moves looking indistinct.





I think GNB is fine on that front but I'm also heavily biased. lol But yeah, Reaper is very flashy. Maybe a little too flashy, but I like the look of it regardless.
I personally find GNB's burst really satisfying specifically because of the cartridge explosions during the Gnashing Fang combo and its extensions...though it also helps that it's the only tank that doesn't just spam the same move several times in a row at some point in its rotation.
Visual/sound design goes a long way in making a job fun to play and thus far Reaper isn't really hitting the right notes for me; particularly with its burst phase seeming to be a spam mode akin what tanks have been working with.
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