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  1. #21
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    geez you healers are super high maintenance
    (8)

  2. #22
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Katie_Kitty View Post
    geez you healers are super high maintenance
    I dunno, I don't think actually expecting fellow players to make the slightest attempt to dodge orange floor markers is a particularly high bar. Death is such an ephemeral wrist-slap in easy content that it's not like it's a disproportionate punishment either.
    (12)

  3. #23
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by LeonKeyh View Post
    A lot of people just don't learn at all.
    I don't know the person. They might be having an off day, they might be new, there could be any number of reasons to explain why they keep ending up as paste.

    If they'll take the raise, I'll raise them. There might be any number of reasons they're doing it wrong, but if I don't fix the problem, there's only one reason for why I'm doing it wrong, and it's not flattering.
    (6)

  4. #24
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Katie_Kitty View Post
    geez you healers are super high maintenance
    This is honestly what I've been thinking, are these people really dealing with bad players in such frequency that they have entire systems and rules set in place for deciding if they want to res people? TBH most of the time I don't even think when I res, I see a bar hit zero, if i have swiftcast I pick them up, if I don't have swiftcast, I wait til it comes back then pick them up.
    (5)

  5. #25
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Brandedblade View Post
    This is honestly what I've been thinking, are these people really dealing with bad players in such frequency that they have entire systems and rules set in place for deciding if they want to res people? TBH most of the time I don't even think when I res, I see a bar hit zero, if i have swiftcast I pick them up, if I don't have swiftcast, I wait til it comes back then pick them up.
    What's the one guy's sig quote again?

    "WoW expects basic competency, XIV is pleasantly surprised by it."

    There's no way that wasn't written by a healer main.
    (15)

  6. #26
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    My general rules are simple

    Try your hardest, will raise as mp/fight will allow

    Waste my resources e.g. moving outta my bubbles for no reason Excog and you Clemency spam yourself never proccing it, hope you can keep yourself alive I'm going to just Dps until raidwides

    Purposefully getting vuln stacks just to make me heal more, eat the floor until fight is over or forced to have you up due to mechanic

    If under lv 60 "Protect the precious" giving advice where applicable

    If above lv 60 *cracks knuckles "right you miserable lot" advice being more firm getting the point across you need to have learned x type of mechanic by now(e.g stack markers).

    No dps healers or only dps healers are bottom of the priority for raising as Rdm, Smn and Blu.
    (2)

  7. #27
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,943
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Brandedblade View Post
    This is honestly what I've been thinking, are these people really dealing with bad players in such frequency that they have entire systems and rules set in place for deciding if they want to res people? TBH most of the time I don't even think when I res, I see a bar hit zero, if i have swiftcast I pick them up, if I don't have swiftcast, I wait til it comes back then pick them up.
    Except you and most of us actually do (the bolded part, for instance). Swift’ed or hardcasted: losing 1 GCD in addition to the dead player’s contribution depending on how long your swift is cooling down vs 4 GCD without guaranteed 0 interruption (i.e having to cancel after 5s of cast).

    Raising is expensive & wears off MP real quick when multiples raises are needed within a short period amount of time. Running OOM means the healer are almost as good as floor tanks because they can’t do anything but wait for MP regen or Lucid Dreaming.

    That being said, such situation is not terribly common. It CAN happen when you are paired with more than just one poorly performing players. (Frankly speaking, such chaos can be fun to deal with. We thrives under stress lol)
    (3)

  8. #28
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kabooa View Post
    I don't know the person. They might be having an off day, they might be new, there could be any number of reasons to explain why they keep ending up as paste.
    I agree with this. I mean, I've been on that side myself sometimes where I've started out in a new instance dying so much I feel guilty taking a Raise at all, but 3-4 runs later I'm running it flawlessly. Or I might know a run inside out, but slip up then get rez disorientation and die 3 times in a row. Sure, there's a chance someone might never learn no matter how much you Raise them but I'll take that risk if there's a chance I'm pulling a decent player off the floor who's just having an off day or first run.
    (6)

  9. #29
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Liam_Harper View Post
    I agree with this. I mean, I've been on that side myself sometimes where I've started out in a new instance dying so much I feel guilty taking a Raise at all, but 3-4 runs later I'm running it flawlessly. Or I might know a run inside out, but slip up then get rez disorientation and die 3 times in a row. Sure, there's a chance someone might never learn no matter how much you Raise them but I'll take that risk if there's a chance I'm pulling a decent player off the floor who's just having an off day or first run.
    That's how I know you're quality, chief.
    (1)

  10. #30
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Rein_eon_Osborne View Post
    Except you and most of us actually do (the bolded part, for instance). Swift’ed or hardcasted: losing 1 GCD in addition to the dead player’s contribution depending on how long your swift is cooling down vs 4 GCD without guaranteed 0 interruption (i.e having to cancel after 5s of cast).

    Raising is expensive & wears off MP real quick when multiples raises are needed within a short period amount of time. Running OOM means the healer are almost as good as floor tanks because they can’t do anything but wait for MP regen or Lucid Dreaming.

    That being said, such situation is not terribly common. It CAN happen when you are paired with more than just one poorly performing players. (Frankly speaking, such chaos can be fun to deal with. We thrives under stress lol)
    Even so, that's not a big convoluted system of "oh the player is so bad that I watch their every move to determine whether or not they are worthy of my precious res." It's either "I get you up now, or I get you up in a second." I'm not going to leave someone on the ground just because I deem them unworthy or something like that.
    (6)

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