geez you healers are super high maintenance
geez you healers are super high maintenance
I dunno, I don't think actually expecting fellow players to make the slightest attempt to dodge orange floor markers is a particularly high bar. Death is such an ephemeral wrist-slap in easy content that it's not like it's a disproportionate punishment either.
I don't know the person. They might be having an off day, they might be new, there could be any number of reasons to explain why they keep ending up as paste.
If they'll take the raise, I'll raise them. There might be any number of reasons they're doing it wrong, but if I don't fix the problem, there's only one reason for why I'm doing it wrong, and it's not flattering.
This is honestly what I've been thinking, are these people really dealing with bad players in such frequency that they have entire systems and rules set in place for deciding if they want to res people? TBH most of the time I don't even think when I res, I see a bar hit zero, if i have swiftcast I pick them up, if I don't have swiftcast, I wait til it comes back then pick them up.
What's the one guy's sig quote again?This is honestly what I've been thinking, are these people really dealing with bad players in such frequency that they have entire systems and rules set in place for deciding if they want to res people? TBH most of the time I don't even think when I res, I see a bar hit zero, if i have swiftcast I pick them up, if I don't have swiftcast, I wait til it comes back then pick them up.
"WoW expects basic competency, XIV is pleasantly surprised by it."
There's no way that wasn't written by a healer main.
My general rules are simple
Try your hardest, will raise as mp/fight will allow
Waste my resources e.g. moving outta my bubbles for no reason Excog and you Clemency spam yourself never proccing it, hope you can keep yourself alive I'm going to just Dps until raidwides
Purposefully getting vuln stacks just to make me heal more, eat the floor until fight is over or forced to have you up due to mechanic
If under lv 60 "Protect the precious" giving advice where applicable
If above lv 60 *cracks knuckles "right you miserable lot" advice being more firm getting the point across you need to have learned x type of mechanic by now(e.g stack markers).
No dps healers or only dps healers are bottom of the priority for raising as Rdm, Smn and Blu.
Except you and most of us actually do (the bolded part, for instance). Swift’ed or hardcasted: losing 1 GCD in addition to the dead player’s contribution depending on how long your swift is cooling down vs 4 GCD without guaranteed 0 interruption (i.e having to cancel after 5s of cast).This is honestly what I've been thinking, are these people really dealing with bad players in such frequency that they have entire systems and rules set in place for deciding if they want to res people? TBH most of the time I don't even think when I res, I see a bar hit zero, if i have swiftcast I pick them up, if I don't have swiftcast, I wait til it comes back then pick them up.
Raising is expensive & wears off MP real quick when multiples raises are needed within a short period amount of time. Running OOM means the healer are almost as good as floor tanks because they can’t do anything but wait for MP regen or Lucid Dreaming.
That being said, such situation is not terribly common. It CAN happen when you are paired with more than just one poorly performing players. (Frankly speaking, such chaos can be fun to deal with. We thrives under stress lol)
I agree with this. I mean, I've been on that side myself sometimes where I've started out in a new instance dying so much I feel guilty taking a Raise at all, but 3-4 runs later I'm running it flawlessly. Or I might know a run inside out, but slip up then get rez disorientation and die 3 times in a row. Sure, there's a chance someone might never learn no matter how much you Raise them but I'll take that risk if there's a chance I'm pulling a decent player off the floor who's just having an off day or first run.
That's how I know you're quality, chief.I agree with this. I mean, I've been on that side myself sometimes where I've started out in a new instance dying so much I feel guilty taking a Raise at all, but 3-4 runs later I'm running it flawlessly. Or I might know a run inside out, but slip up then get rez disorientation and die 3 times in a row. Sure, there's a chance someone might never learn no matter how much you Raise them but I'll take that risk if there's a chance I'm pulling a decent player off the floor who's just having an off day or first run.
Even so, that's not a big convoluted system of "oh the player is so bad that I watch their every move to determine whether or not they are worthy of my precious res." It's either "I get you up now, or I get you up in a second." I'm not going to leave someone on the ground just because I deem them unworthy or something like that.Except you and most of us actually do (the bolded part, for instance). Swift’ed or hardcasted: losing 1 GCD in addition to the dead player’s contribution depending on how long your swift is cooling down vs 4 GCD without guaranteed 0 interruption (i.e having to cancel after 5s of cast).
Raising is expensive & wears off MP real quick when multiples raises are needed within a short period amount of time. Running OOM means the healer are almost as good as floor tanks because they can’t do anything but wait for MP regen or Lucid Dreaming.
That being said, such situation is not terribly common. It CAN happen when you are paired with more than just one poorly performing players. (Frankly speaking, such chaos can be fun to deal with. We thrives under stress lol)
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