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  1. #1
    Player
    Aluja89's Avatar
    Join Date
    May 2018
    Posts
    466
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    When they do less damage than me is when I start not caring about them and usually start a vote kick.

    Just the other day I got into that lv70+ mine dungeon, the one with the angelic boss. I got a premade which I didn't realize at first, this ninja was so underperforming you'd think he was afk so I started a vote and drama ensues(which I avoided by leaving because F that) but before I left the tank started to complain why I would even dare to kick someone while the other two moaned ”hunny we don't have all our skills yet" or something along those lines and I'm thinking to myself...

    B***H, your tank runs around like a headless chicken using single CDs at a time and I'm constantly healing him because of it and somehow, SOMEHOW I still do more damage than them both.
    (1)
    Last edited by Aluja89; 05-13-2021 at 10:48 PM.

  2. #2
    Player
    NYCLouisGamer's Avatar
    Join Date
    Apr 2021
    Posts
    72
    Character
    Nyclouisgamer Alto
    World
    Golem
    Main Class
    Astrologian Lv 57
    Quote Originally Posted by Aluja89 View Post
    but before I left the tank started to complain why I would even dare to kick someone while the other two moaned ”hunny we don't have all our skills yet" or something along those lines and I'm thinking to myself...
    Next time, I BEG of you... Please take a screenshot!
    (1)

  3. #3
    Player
    Treestar's Avatar
    Join Date
    Oct 2019
    Location
    Ul'dah
    Posts
    1
    Character
    Sprig Hart
    World
    Balmung
    Main Class
    Bard Lv 80
    Hmmm, interesting question! I used to have the mindset, "I've failed as a player" before I raided more in savage content and branched out in jobs/roles. After two years or so, I'd say I usually ask myself many "why" questions. Why did things go the way they did? What I could do next time to improve?

    Sure, not everything is in my control, and never will be. I can't control if someone in the party's new and keeps taking avoidable damage and dies. I can't control how many vuln stacks someone collects, or how the tank uses (or doesn't use) their cooldowns. I can at least look at how I triage when things go sideways, balancing my own healing/DPS and taking time to slow raise when my swiftcast is down. And this is all for the purpose of completing the dungeon/raid, which needs as many people up as possible to do damage/handle mechanics. I don't like leaving people on the floor whenever possible, but you gotta keep the party alive the best you can.
    (1)

  4. #4
    Player TroySoFab's Avatar
    Join Date
    May 2015
    Location
    Ul-dah
    Posts
    356
    Character
    Troy La'fabulous
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Kinda depends on the content and the situation. Like if I'm in something like an ex trial or savage raid, I do my best to keep someone alive or rez timely regardless of how they individually took more damage. If someone is just constantly dying to mechanics, they'll be kicked from the party or I'll just leave.


    DF related content is a bit different for me. Most extra damage is easily avoidable so if someone is consistently dying to them I just stop rezing or giving them any extra healing. Usually its just a waste of dps to rez someone who is just going to die again, or live to just auto attack.
    (0)

  5. #5
    Player
    Jaelommiss's Avatar
    Join Date
    Jul 2018
    Location
    Gridania
    Posts
    154
    Character
    Qina Jumaloth
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    As a general rule I won't put more effort into keeping someone alive than they do. If you don't stay in my star or aren't in collective unconscious range then you've taken your life into your own hands. If a melee eats a mechanic for uptime then they'd better use bloodbath or second wind. Same for BLMs and manaward. If a tank won't pop CDs then I won't waste GCDs on them. I might keep them alive until the pack thins out a bit but I won't bother once we can survive without them.

    I'll heal what is necessary, but if someone doesn't stand in range or eats avoidable damage then they'll only get one GCD heal before I let them take a time out on the floor. New players get two. Single target oGCD heals are free if I don't need them for the tank. After that I'll leave them down until swiftcast or lightspeed are available. Downtime GCDs are free.

    I make exceptions for players who deal more damage than me and will happily trade my GCDs for theirs.
    (6)

  6. #6
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    I don't have one. If someone keeps dying then they're just waiting on my swiftcast cd at that point. if more then one person's dead then i'll consider hard-casting. I seriously cannot remember the last time, if ever, i had a player so eager to die I wanted to give up on them.
    (1)

  7. #7
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    If you've hit the 50% dps penalty I do more dps then you do as a healer.

    So you're either:

    A) Waiting on my swiftcast to come up before you do
    B) Staying on the floor because you clearly don't care about the mechanics. So why should I care about you?
    (3)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  8. #8
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    I feel like most of the things mentioned already go into determining where that line is (e.g. attitude, playing the job well, first timer/sprout) something big that wasn't mentioned is self sustain. DPS that use Second Wind/Bloodbath definitely shoot up the list for me. If they're trying, then I'll try.

    Overall, it's a question of whether or not the person is "worth it" in the course of the fight and not getting caught in a sunk cost fallacy (where you think that you _have_ to rez them for the 3rd time because you already sunk 5000MP into making sure they were alive), with +/-'s based off of the things mentioned before.
    (1)

  9. #9
    Player
    Almagnus1's Avatar
    Join Date
    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by LeonKeyh View Post
    I feel like most of the things mentioned already go into determining where that line is (e.g. attitude, playing the job well, first timer/sprout) something big that wasn't mentioned is self sustain. DPS that use Second Wind/Bloodbath definitely shoot up the list for me. If they're trying, then I'll try.

    Overall, it's a question of whether or not the person is "worth it" in the course of the fight and not getting caught in a sunk cost fallacy (where you think that you _have_ to rez them for the 3rd time because you already sunk 5000MP into making sure they were alive), with +/-'s based off of the things mentioned before.
    I look at it this way... if Swiftcast is off of cooldown I can rez them on WHM cause WHM has basically infinite mana... otherwise if they're continually juggling armed grenades wearing armor of explodium then they can stay dead because at that point it's a better mana investment to just keep casting Glare than rez them.
    (0)

  10. #10
    Player
    Foxkid's Avatar
    Join Date
    Sep 2017
    Location
    Somewhere way too bright
    Posts
    121
    Character
    Ketsueki Bloodfox
    World
    Leviathan
    Main Class
    Scholar Lv 80
    Quote Originally Posted by LeonKeyh View Post
    I feel like most of the things mentioned already go into determining where that line is (e.g. attitude, playing the job well, first timer/sprout) something big that wasn't mentioned is self sustain. DPS that use Second Wind/Bloodbath definitely shoot up the list for me. If they're trying, then I'll try.

    Overall, it's a question of whether or not the person is "worth it" in the course of the fight and not getting caught in a sunk cost fallacy (where you think that you _have_ to rez them for the 3rd time because you already sunk 5000MP into making sure they were alive), with +/-'s based off of the things mentioned before.
    I don't believe I've ever gone into that method of thinking once I got better at healing. Sunk cost has no bearing on "is this person worth my mana or just gonna be the group Floor Tank all encounter?" since the job entails watching over 3-7 people overall, not just the weakest link that we now have to treat like a bad babysitting job.

    Like the others have stated: If they aren't trying, then I have better things to do with my mana than blow another quarter of it on their sorry self just to have them eat more avoidable damage.

    And in my place as a scholar, I will very much so leave their lives in the hands of Selene/Lily if the smn/rdm/co-healer does raise them after giving them 1 adlo, crit or not just as a courtesy buffer for the next unavoidable raid hit or scripted attack. I'm fine with using Physick on the others if no other emergency heals are needed for a while, which they aren't in most raids.
    (1)

    Well, at least I'm trying...

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