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  1. #1
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Idk, we are talking about a understaffed combat dev team so unless Yoship says they have double the amount of members on the combat team and now have a dedicated tester team to work with so the Devs don't have to do all by themselfs i doubt we would see any real improvement of the situation, yeah im being negative but i can't help it, SHB have mined a lot any expectaction for any improvement for tanks and combat content and i totally wish with all my heart to be wrong.
    (9)

  2. #2
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by shao32 View Post
    Idk, we are talking about a understaffed combat dev team so unless Yoship says they have double the amount of members on the combat team and now have a dedicated tester team to work with so the Devs don't have to do all by themselfs i doubt we would see any real improvement of the situation, yeah im being negative but i can't help it, SHB have mined a lot any expectaction for any improvement for tanks and combat content and i totally wish with all my heart to be wrong.
    WoW has attempted multiple stat squishes and they have gotten it wrong every single time they've done it. This is a company who has done it before and should know how to do it right and they STILL manage to mess it up each time.

    Guess what is the biggest problem with it? Re-balancing old content. It doesn't work to just say Kefka / Omega now does 80% less damage just like you do.

    So, seeing as how another company has failed at it multiple times and how SE has a proven track record of really screwing up new systems they try, I have zero faith in them that they'll get it right.

    I'd love to be pleasantly surprised, but I doubt I will be.
    (6)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #3
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Deceptus View Post
    WoW has attempted multiple stat squishes and they have gotten it wrong every single time they've done it. This is a company who has done it before and should know how to do it right and they STILL manage to mess it up each time.

    Guess what is the biggest problem with it? Re-balancing old content. It doesn't work to just say Kefka / Omega now does 80% less damage just like you do.

    So, seeing as how another company has failed at it multiple times and how SE has a proven track record of really screwing up new systems they try, I have zero faith in them that they'll get it right.

    I'd love to be pleasantly surprised, but I doubt I will be.
    Between the sheer negativity of this comment and your signature. I sense you are an incredibly fun person to play with.

    That unnessecary comment aside, My understanding of the stat squish is just as Kabooa says, still the same algorithms, just a couple digits shaved off to reduce the likelihood of overflow glitches occuring. Who knows? I certainly have no reason to feel negative about this, seems reasonable with how the stats scale with the ilevel powercreep that's inevitable in a game like this.
    (4)

  4. #4
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Brandedblade View Post
    Between the sheer negativity of this comment and your signature. I sense you are an incredibly fun person to play with.

    That unnessecary comment aside, My understanding of the stat squish is just as Kabooa says, still the same algorithms, just a couple digits shaved off to reduce the likelihood of overflow glitches occuring. Who knows? I certainly have no reason to feel negative about this, seems reasonable with how the stats scale with the ilevel powercreep that's inevitable in a game like this.
    I agree to both your points.

    To the later I think SE could tweak the mob stats slightly above the appropriate value, for a more engaging experience. Now if they don't want to do that...

    Then maybe it's time they return to Hard mode dungeons. We didn't get ANY hard mode dungeons this expansion, and I for one was hoping (half expecting) some hard modes from stormblood. Chalk it up to lack of time or not enough dev's for all the projects going on.

    I just want a challenge outside of the once a week savage/extreme run. Party finder is fine for PUG's....but PUG's SUUUUUUUUUUUUUCCCCCCCCCCCCKKKKKKKKKKKKK! Give me some high tuned dailies to keep coming back to and I'll be a happy camper.

    Bring in "Heroic" modes that really test the skill of small parties, while offering up some really cool rewards (tomestones, mounts, minions, cosmetics,). Hell even add something like dungeon time trials to see who can get the fastest time posted on ranking boards, or really difficult to pull off achievements that offer titles.

    Something like skulls in Halo 3 that REALLY added something unique to the game to allow the community to attempt crazy things. Like an all tank ultimate/extreme run that I have seen pop
    (2)

  5. #5
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Brandedblade View Post
    Between the sheer negativity of this comment and your signature. I sense you are an incredibly fun person to play with.
    There's nothing wrong with being skeptical due to a poor track record. If you sit back and give no feedback or concerns, it'll be too late once the expansion is released.

    Stat squishes aren't as simple as dividing everything by 5 and calling it a day. Firstly they're only scaling values for lv51-80. Current content isn't too difficult since you're scaling it to the new stats, but old content will be affected far more. For example ARR EX's are aimed for lv50, which isn't a target of scaling but we'll still be fully scaled and 5 times weaker. Lv60 content will have some scaling, but there will still be growth from current lv50-new lv60, so they'll be harder than lv50 but we're still the full 5 times weaker. At 80 it starts to look more relative to how it feels now.

    This happened in WoW. Old content became significantly harder unsynch and the developers learned that a sizable portion of their playerbase loved doing old content. The same is true in FF14, we love running old stuff unsynch for glams, mounts, story we missed, carrying BLU's, achievements, ect. In WoW it was a mess and they had to introduce a series of insane buffs for high levels in old content, but never quite got it right and had the issue with old content becoming much harder several times again later. It really wasn't ever a simple matter of "shaving a few 0's off".

    The biggest concern with FF14 is that Yoshi admitted old content may become harder and that "they might look into it and see what they can do". They have no set plan for something that a much larger MMO company has tried, failed and struggled badly with. This is a complicated task, they can't underestimate it, they need to know exactly what they're doing.
    (12)

  6. #6
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,515
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Sqwall View Post
    Then maybe it's time they return to Hard mode dungeons. We didn't get ANY hard mode dungeons this expansion, and I for one was hoping (half expecting) some hard modes from stormblood. Chalk it up to lack of time or not enough dev's for all the projects going on.
    I mean, I don't think you could call the old 'hard' dungeons hard. They were still scaled the exact same as every other dungeon in the level range. The 'hard' label is just that it is a higher level than the original dungeon.

    Quote Originally Posted by Liam_Harper View Post
    The biggest concern with FF14 is that Yoshi admitted old content may become harder and that "they might look into it and see what they can do". They have no set plan for something that a much larger MMO company has tried, failed and struggled badly with. This is a complicated task, they can't underestimate it, they need to know exactly what they're doing.
    I think you might have misunderstood the statement. Older content being harder is only related to doing it unsynced. Doing it synced, it should feel exactly the same as it does now, just lower numbers.
    (4)