Quote Originally Posted by Deceptus View Post
There can be and needs to be a middle ground though.

SPOILERS BELOW!!!

Take the new dungeon, Paglth'an. The final boss, Lunar Bahamut hits like a freaking wet noodle. His Akh Mourn attack? Can be healed with a single OGCD. No one in that dungeon goes in there with less than 100K HP so there is zero functional reason why those 3 blasts can't do 50K each or more. Tank busters SHOULD chunk tanks for 75% of their HP. Boss Auto Attacks SHOULD hurt.

That is just a few examples but if SE wants healers to actually heal this NEEDS to happen.

Otherwise, we're back spamming a single filler DPS spell for 80% of the fight.
I am running off the assumption that the dungeons are meant to be clearable for 98% of the player base. So a bad tank and bad healer paired with bad DPS, essentially. Whether or not this should be the case is up for debate, and unfortunately will probably involve this game's business model more than I'd like to admit.

I say this because I think that this is the only way the dungeon design in this game makes any sense haha.