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  1. #61
    Player
    Puremallace's Avatar
    Join Date
    Nov 2019
    Location
    Eorzea!
    Posts
    847
    Character
    Pure Mallace
    World
    Siren
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Deceptus View Post
    What you're suggesting hasn't been done because it CAN'T be done with the current game architecture.
    I just literally refuse to believe this. There is no way the devs can look at this current system and assume it is sustainable for at most another 1-2 expansions without just breaking. It is already a broken system when you have to trash gear to make space during a new event or something from the Mogstation.

    I really am trying not to be cynical here but I have played A LOTTTTTTTTTTTTTTT of free to play games where extra space was sold in the store. I swear to god this entire system looks based around a free to play model that ended up getting scrapped.

    When FF14 went F2P way back when it was around the same time multiple other MMO's that were dwindling were rolling out F2P features to pay for continued production. I want to say Rift started doing something similar where they sold extra bag space as F2P items in the cash shop.

    I mean they are literally about to add 2 more jobs which is going to increase the amount of gear in the game especially if the new class has a special weapon type like a Reaper. To say we are running low on space is an understatement in an MMO very focused on you not really needing alts.
    (1)
    Last edited by Puremallace; 05-10-2021 at 11:53 AM.

  2. #62
    Player
    Garet's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    311
    Character
    Garett Jax
    World
    Tonberry
    Main Class
    Samurai Lv 90
    Agree with this. The transmog system in WoW is really good. You can see and preview all gears available in the game as well as see which you have collected and those that you have not. It even shows you now where you can farm gears you have not yet collected

    Having to still physically own the gears for our glamours only makes it limiting and tedious for managing inventory. The WoW system of really just registering the gears once we get it is nice and convenient
    (1)

  3. #63
    Player
    Raiya's Avatar
    Join Date
    Aug 2011
    Posts
    461
    Character
    Raiya Li
    World
    Ragnarok
    Main Class
    Dancer Lv 100
    I would be happy if they just allowed us to store all the Dyable AF 50/60/70/80 sets and relic weapons in the Armoury Chest. That change alone would free up a massive chunk of my inventory alone.
    (2)

  4. #64
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    There's a lot of things that need to be done with glamour system, some of it the gear itself, some of it the back end data storage. Shadowbringers is really showing the long term problems in this game and SE really ought to do something about it in the break between 6.0 and 6.1
    Granted SE's corner cutting and intentional obfuscation of actual problems and data misuse, its no wonder they'd prefer to waste time on slow mo for gpose only to realise at the last moment it might lead to some nsfw positioning apparently

    Plus its not all engine limitations, some of it is unwillingness on yoshi-ps part like with the single flag that separates physical/magical damage being visible to the player despite things like dark mind
    SE higher ups running the game on a shoe string doesn't help either.

    Things they need to do:
    -Revamp flags on gear and add 2 flags. Obtained yes/no and dyable obtained yes/no. If glam dresser is neccessary, use a glamour prism to convert the item to a glamour that goes in the dresser.
    -Adjust the glamour and retainer interface so its not loading every piece at once. (this is the source of the lag)
    -Consolidate all normal dyes into a single dye. The colours the engine can use are more than what the devs give us in pots. Obv metallics can be excluded from this
    -Make the dyable sections available to the player. This is where we get palatte swaps and dyable versions from, different sections that are dyed or more ornate have different fixed channels for colour. Every game that has palatte swaps does this under the hood.
    -Add a button that lets players toggle off the machinist lunchbox and ast's card sleeves, or make the offhand slot items visible to the player and have a mch/astro item that functions like the heroic shield
    -Make anything that goes into the dresser level 1 and all class.
    -Change the flags for Viera/Hrothgar and miqote ears so that the hats are set to ON by default. Au ra players have tolerated their horns going through almost every helmet and it became a choice of personal preference. The same can be done for this lot
    -Start designing gear so it actually has adjustments made for these various races eg ears and horns as above, capes designed not to clip tails, tattoos not going over scales on au ra. There's even a levequest for armourers in the crystarium that calls this out.
    -Start making new textures with longevity in mind, making high def and downscaling like the rest of the industry. No need to redraw textures every few years.
    -Put some effort into avoiding clipping instead of ignoring it when designing gear, same with hair.
    (1)
    Last edited by Recon1o6; 05-10-2021 at 06:52 PM. Reason: Spelling

  5. #65
    Player
    Violyre's Avatar
    Join Date
    Jul 2014
    Posts
    956
    Character
    Kiriah Aishi
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Puremallace View Post
    It is already a broken system when you have to trash gear to make space during a new event or something from the Mogstation.
    You know that items from in-game events can be stored in the armoire from the time you get them, right? There's only been a couple pieces they forgot to do but that got fixed rather quickly.

    Quote Originally Posted by Puremallace View Post
    When FF14 went F2P way back when it was around the same time multiple other MMO's that were dwindling were rolling out F2P features to pay for continued production.
    I only remember FFXIV going F2P during 1.0, and it happened twice, the first because the game was so bad, and the second time because they were ending 1.0.

    Quote Originally Posted by Puremallace View Post
    To say we are running low on space is an understatement in an MMO very focused on you not really needing alts.
    They do know about the space issue. That's partly why belt space is being reallocated to weapons and rings, which is the biggest offenders regarding armoury space.

    Now to actually address the topic.

    I agree that we need a better glamour system. We do need something like a glamour closet or catalog or whatever you want to call it. We need more glamour plates. Dyes are ridiculous.

    You're right that this was built like it was made during ARR, which is sad because it was released during SB.

    There major issues they have present that would need to be addressed, and I'd like to note I'm NOT defending their excuses nor can I explain from a technical standpoint, I'm just stating facts here and maybe offering solutions.

    From what I understand, one issue is something to the effect of how the game checks everything stored on your character CONSTANTLY to keep everything in sync between the server and your client. This includes what's in your inventory, your armoury, your armoire, orchestrations, minions, mounts, and all that good stuff. That's a lot of stuff it needs to check every so often. And the resistance to adding a closet system for glamours probably has a lot to do with this. It'd have to go through every armor in the game to determine if you've had it or not.

    Personally, I think they could revamp the glamour dresser to basically be the call button for that lookup. I think we all expect a little delay when we go to do certain things. Like retainers sometimes take a bit to come out, I assume using the bell is when it calls that retainer out. The armoire should also be the call button for the lookup for it too. There's some things that the game just doesn't really need to look to see if it's attached to your character at all times. Yes, some people might be bothered that they still have to go to their inn to access the glamour dresser, but I think a lot of us would even accept this minor inconvenience. I know in WoW, you can do it anywhere, but WoW isn't tied to antiquated systems that really should've been revamped during the development of ARR, so please work with me.

    That said, if gear were automatically added to the closet at pickup, that's another reason that they'd have to rely on having a constant lookup for. We're trying to avoid that, so I propose glamour prisms now be used to create an item that copies the basic gear (don't retain the dye on the copy, else that's even more to track, we'll deal with dye later.). This item can then be added to the glamour dresser when you visit to add the look.

    I know a lot of people here have said "Make one dye item" or "Make one dye for each color set." I'm kindly going to disagree as, despite how cheap the dye actually is from the vendor, it does help take gil out of the economy. But since we're revamping the dresser anyways, why not add a dye bank to it? Store as many dyes as you want in there (or maybe up to a cap?)! When you go to dye a piece of gear, it looks into your dye bank.

    Like I said, I'm not versed in the goings-on of how to program or how spaghetti their code is. All I can do is say things that make sense to me and hope it makes sense to others.
    (1)

  6. #66
    Player
    NeoDivinity's Avatar
    Join Date
    Jul 2017
    Posts
    79
    Character
    Red Divinity
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Well, 1- Almost all the players want it to change but if you look from the dev perspective, its a tremendous work to redo all the system so they'll prob take their time on this one.
    2- This system used to be a lot worse
    3- Dev team already know that this is not optimal, i mean WoW took almost 10 year to fix their system
    4- They already doubled the glam chest to mitigate the problem


    I believe they really do want a system like GW2 or WoW but to do that they'll need a system that marks an item as collected, as far as i know thats not a thing, all the game does actually is preventing 2 of the same unique items on your inventory and relics/events to be stored into calamity savager.
    With my limited knowlegde in servers and algorithms optimization, thats very hard to do with low cost without forcing us to recollect the equipments we aready have, specially for limited items that we got from events. So lots of work force/time + money
    (1)

  7. #67
    Player
    gotaname1's Avatar
    Join Date
    Oct 2020
    Posts
    282
    Character
    Cap Striker
    World
    Goblin
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by NeoDivinity View Post
    Well, 1- Almost all the players want it to change but if you look from the dev perspective, its a tremendous work to redo all the system so they'll prob take their time on this one.
    2- This system used to be a lot worse
    3- Dev team already know that this is not optimal, i mean WoW took almost 10 year to fix their system
    4- They already doubled the glam chest to mitigate the problem


    I believe they really do want a system like GW2 or WoW but to do that they'll need a system that marks an item as collected, as far as i know thats not a thing, all the game does actually is preventing 2 of the same unique items on your inventory and relics/events to be stored into calamity savager.
    With my limited knowlegde in servers and algorithms optimization, thats very hard to do with low cost without forcing us to recollect the equipments we aready have, specially for limited items that we got from events. So lots of work force/time + money
    IMO the devs and their perspective could use some work: they are making a game that is supposed to last over a decade with increasing content. If they had any sort of common sense, they'd know that not fixing spaghetti code is going to cost them in the long run. So if they truly want to save face, they'd better rip off this bandage in 1 swift movement and actually get working on it, regardless of the downtime it will cause (people will complain regardless because that is just how people are sadly). But we know it isnt going to happen because people will throw money at the game no matter how crappy some things are becoming.
    (2)

  8. #68
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Violyre View Post
    You know that items from in-game events can be stored in the armoire from the time you get them, right? There's only been a couple pieces they forgot to do but that got fixed rather quickly.
    They either go

    1) Armoire
    2) Calamity Salvager
    3) Recompense Officer

    There is something to be said about having 2 NPCs and an item for all this stuff but that is a different topic.

    Quote Originally Posted by NeoDivinity View Post
    Well, 1- Almost all the players want it to change but if you look from the dev perspective, its a tremendous work to redo all the system so they'll prob take their time on this one.
    4- They already doubled the glam chest to mitigate the problem
    The problem is they're adding 100 glamour slots when they're releasing 500+ gear items each expansion. The scale has gotten so massively skewed it's not fixable without completely redoing the whole system, something SE is not going to do.
    (3)
    Last edited by Deceptus; 05-11-2021 at 12:38 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  9. #69
    Player
    squidmonarchy's Avatar
    Join Date
    Aug 2019
    Posts
    49
    Character
    Zaha'a Kimahr
    World
    Ultros
    Main Class
    White Mage Lv 38
    The Calamity Salvager is interesting, because there definitely seems to be some kind of toggle that determines what you can purchase from them. I can get the Garo gear, for example, because I did those quests. Other people can't. At the same time, there are many things I can't access either because I haven't completed the quests. I don't know what the system uses, but it seems to function well enough.

    I find myself wondering if they can't do something with that.

    Though really, at this point, I think I'd be happy enough if they could give us something like the free company chest. I'm sure there's some technical reason why that wouldn't be a good idea, but I feel like it'd help.

    Anyway, I don't really think it matters at this time, whether or not something is impossible. FFXIV runs on a spider-web of wishes and dreams at this point, and any one thing can make it crumble. That said, they've pulled off things previously considered impossible before. So, I think if they choose to make glamour a priority, they probably can create SOMETHING better than what we have now. It's just a matter of if and when they choose to make it a priority. (And I suppose, whether they should make it a priority. I'd like them to, personally, but I'm one player and others likely have higher priorities.)
    (1)

  10. #70
    Player
    Fland's Avatar
    Join Date
    Apr 2015
    Posts
    357
    Character
    Fraemoht Grehaerzsyn
    World
    Tonberry
    Main Class
    Summoner Lv 90
    Quote Originally Posted by NeoDivinity View Post
    thats very hard to do with low cost without forcing us to recollect the equipments we aready have, specially for limited items that we got from events. So lots of work force/time + money
    Yeah this also what I think one of the major issues is, lack of tracker at the moment.
    They do have tracker for other things like mounts and minions, logs and records, etc. Perhaps they can apply/modify that to equipments also in the (hopefully) near future.
    (1)

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