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  1. #1
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    Mar 2011
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    Besaid
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    5,019
    Quote Originally Posted by Risx View Post
    Kiote, are you implying that it's in anyway hard to do? If so you're an idiot.

    All it is is time consuming.
    pay to win refers to being able to buy anything that lets you do things faster then those who dont pay

    sounds like you are the one out of touch with the problems people have with f2p models and dont understan d them to me


    hell you even skipped my entire post and quoted me as "blablablablabla" cuz you clearly dont know what this is all about

  2. #2
    Player
    Risx's Avatar
    Join Date
    Nov 2011
    Posts
    44
    Character
    Risx Dayo
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by TheVedis View Post
    pay to win refers to being able to buy anything that lets you do things faster then those who dont pay

    sounds like you are the one out of touch with the problems people have with f2p models and dont understan d them to me


    hell you even skipped my entire post and quoted me as "blablablablabla" cuz you clearly dont know what this is all about
    Pay to Win is being able to buy a Moogle Sword, Anima, or Dungeons. There's no winning in buying GC seals and EXP bonus scrolls. All it does it cut down time for people who don't necessarily want to waste their time grinding hours to get 1k seals.

    Explain to me how this is "Pay to win"
    (1)

  3. #3
    Player

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    Mar 2011
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    Besaid
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    5,019
    Quote Originally Posted by Risx View Post
    Pay to Win is being able to buy a Moogle Sword, Anima, or Dungeons. There's no winning in buying GC seals and EXP bonus scrolls. All it does it cut down time for people who don't necessarily want to waste their time grinding hours to get 1k seals.

    Explain to me how this is "Pay to win"
    any purchase which gives you an advantage is pay to win
    including being able to do things faster

    by your reasoning its also ok to buy gil from rmt cuz farming is a waste of time too i take it?


    pay to win refers to all of this activity
    any single inclusion of a purchase which gives you actual in game playable benefit(exp bonus, gil, company seals, all that is pay to win)

  4. #4
    Player
    Risx's Avatar
    Join Date
    Nov 2011
    Posts
    44
    Character
    Risx Dayo
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by TheVedis View Post
    any purchase which gives you an advantage is pay to win
    including being able to do things faster

    by your reasoning its also ok to buy gil from rmt cuz farming is a waste of time too i take it?


    pay to win refers to all of this activity
    any single inclusion of a purchase which gives you actual in game playable benefit(exp bonus, gil, company seals, all that is pay to win)
    You just went full on retard.
    I'm done. Until you learn to think I'm so done replying. lol
    (0)

  5. #5
    Player
    Mireille's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    319
    Character
    Mireille Celestine
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by TheVedis View Post
    pay to win refers to all of this activity
    any single inclusion of a purchase which gives you actual in game playable benefit(exp bonus, gil, company seals, all that is pay to win)
    Agreed here. I'm not even sure why this is in dispute.

    I would say that there is a difference between rmt activity and paying for microcontent. Rmt operate by exploiting elements of the game design that are intended to let players make gil, and in so doing they make those game elements inaccessible to ordinary players. In an ideal world for rmt the players can't make gil using the normal methods designed into the game and must therefore buy it. The sad truth for those who buy gil is that those who sell it have a motivation to devalue the product they sell thus forcing people to purchase even more of it. They're more like drug pushers than businessmen.

    RMT activity breaks the game where microcontent is built into the design of the game and the game can continue to operate normally in spite of people purchasing their content instead of playing for it. I don't happen to like that play model, but to each his own.
    (0)