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  1. #1
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    Rau I just have to ask

    do you know what F2P even means?


    all it means is no subscription, but paying more then subscription content games for the same ammount of content to play everything


    so in the end p2p > f2p if you want to actualy pay less for your content


    we do not want that


    while Yoshi may be looking into it, every game is looking into it on some level, the problem is going over to it once your so far established because then it becomes a hassle.

    Can you imagine games like 11 and wow going f2p at this point? the ammount of stuff theyd have to nix and put a price on in order to do it? imagine losing ALL your dungeons in wow and then having to rebuy them if you dont subscribe to the game. then imagine losing every bit of content in 11 and having to pay for it all again in order to continue to do it.

    wanna do dynamis? thats 20 bucks down in order to unlock the classics, and another 20 to unlock the promathia ones.
    wanna do salvage? thatl be another 20 bucks
    wanna do the cop storyline? 5 bucks per chapter


    thats how free to play works, its not free, not in the slightest and alot of people do not understand that
    (30)
    Last edited by TheVedis; 02-16-2012 at 03:36 PM.

  2. #2
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    Jul 2011
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    Quote Originally Posted by TheVedis View Post
    Rau I just have to ask

    do you know what F2P even means?


    all it means is no subscription, but paying more then subscription content games for the same ammount of content to play everything


    so in the end p2p > f2p if you want to actualy pay less for your content


    we do not want that


    while Yoshi may be looking into it, every game is looking into it on some level, the problem is going over to it once your so far established because then it becomes a hassle.

    Can you imagine games like 11 and wow going f2p at this point? the ammount of stuff theyd have to nix and put a price on in order to do it? imagine losing ALL your dungeons in wow and then having to rebuy them if you dont subscribe to the game. then imagine losing every bit of content in 11 and having to pay for it all again in order to continue to do it.

    wanna do dynamis? thats 20 bucks down in order to unlock the classics, and another 20 to unlock the promathia ones.
    wanna do salvage? thatl be another 20 bucks
    wanna do the cop storyline? 5 bucks per chapter


    thats how free to play works, its not free, not in the slightest and alot of people do not understand that
    Didn't we pay that anyway for the expansions?

    Regardless, F2P.... no thanks.
    (10)

  3. #3
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    Quote Originally Posted by Answa View Post
    Didn't we pay that anyway for the expansions?
    yes, but it still ends up costing less then f2p


    its the difference between paying 30-40 for an expansion, or paying 100+ for every bit of content within that expansion


    using 11 as an example, youd probly see it go f2p like this

    6 basis jobs: free

    advanced job: 10-15 dollars to unlock the abity to unlock it through a quest(so basicaly, thats 30 bucks right off the bat just to unlock the jobs some expansions gave if not more)

    each zone unlocked: 10-15 bucks
    each story quest unlocked/chapter: 5-10 bucks


    over the course of a year subscribing, you pay 200 dollars if you get an expansion release in p2p
    in f2p to get the same experience, you can pay upwards of 300+ depending on how much they charge for things. and to top it off they give you temptations to pay even more through things that give you in game bonuses.


    looking at promathia as an example, 1 year of play in it

    200 bucks for the xpac + expansion

    or if it was a f2p deal, youd have paid probly 10 per area for the first 3 dungeons(the promathias)
    then youd have paid 10 dollars per other zone you unlocked as the story progressed, which added up to ALOT
    sea itself woulda probly cost 20-30 bucks

    then the dynamis unlock woulda cost another 20-30(it had its own dynamis after all)

    in the end, it coulda cost up to 300+ in that year instead of 200


    and treasures woulda been even worse, as well as wings since they also had job unlocks on top of things you woulda been paying for.



    fyi: i have played several f2p games and seen what happens, its not pretty
    (16)

  4. #4
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    Lienn's Avatar
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    Lienn Deleene
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    Gungnir
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    Alchemist Lv 50
    Quote Originally Posted by TheVedis View Post
    fyi: i have played several f2p games and seen what happens, its not pretty
    Quoting for thuth.
    (3)

  5. #5
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    Rau's Avatar
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    Rau Berlioz
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    Excalibur
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    Warrior Lv 90
    Quote Originally Posted by TheVedis View Post
    fyi: i have played several f2p games and seen what happens, its not pretty
    So...you agree with me? >.>

    EDIT: I already realize that "f2p" doesn't mean actually "free." I was trying to say a cash shop would inevitably hurt the game, despite the potential to increase sales and bring in more players.
    (4)

  6. #6
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    Quote Originally Posted by Rau View Post
    So...you agree with me? >.>

    EDIT: I already realize that "f2p" doesn't mean actually "free." I was trying to say a cash shop would inevitably hurt the game, despite the potential to increase sales and bring in more players.
    cash shops DO NOT hurt games, EVERY game has them, even p2p games(those who claim they dont are fooling themselves)

    the problem with them is that you gotta do it right based on the model you are using

    with f2p games, anything goes
    with p2p games it has to be 100% cosmetic and not game affecting(asthetic gear with no stats purely to look different, or mounts which do nothing special, pets, name changes, server change tokens etc etc)

    and before the RPists chime in that it ruins their gameplay to have stuff cost money they may want, your roleplaying isnt real gameplay, you can do it without special gear that may or may not become available or without that special mount you want to show off that everyone else has to buy to get too, game play = actualy content in game thats used for game mechanics themselves! your damn chat isnt gameplay(had to add this because they always chime in and whine about how its unfair to their gameplay)

  7. #7
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    Evenstar's Avatar
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    Evenstar Wanderlust
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    Phoenix
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    Gladiator Lv 60
    Making this game F2P is the only thing that can make me quit. I do not mind one time offers like they had in FFXI, but no real cash shop or something crazy like that.
    (4)

  8. #8
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    if they go F2P ill quit, been playing happily since release and i can tolerate the way theyve made it easier, which is kinda lame, but F2P isnt worth my time. It'd be a shame if a FF has to do that.
    (0)

  9. #9
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    Quote Originally Posted by AkayoAkayu View Post
    if they go F2P ill quit, been playing happily since release and i can tolerate the way theyve made it easier, which is kinda lame, but F2P isnt worth my time. It'd be a shame if a FF has to do that.
    Please clear this up for me as i really can't wrap my head around it. You'll play a game that easy, but if that game is free they cross the line?

    If it goes f2p you can just paypal me $13 a month and keep playing
    (0)
    Content was edited by Moderator due to violation of Forum Guidelines.

  10. #10
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    M00NChild's Avatar
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    Sep 2011
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    Ul'dah
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    Character
    Setsuna Camui
    World
    Excalibur
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    Conjurer Lv 50
    Actually, I don't get what you guys are so upset about. I played tons of those hybrid f2p like guild wars, age of conan, DC universe to name a few, and yes in the beginning there where massive amounts of trolls and idiots who just wanted to get stuff for free and try it out. The thing is some weeks down the line, they were gone and just the guys who had a genuine interesst in the game. You see, FF14 isn't like for example DCU were you can easily get to your lvl cap go through the whole story and be done with it. This game encourages you to have more than one character. But with 14, well it's still time consuming at times and pretty intricate to learn all it's ways and I think this alone would keep trolls at bay. For example I played since release but didn't really know what I was doing. I was rarely in a party or in a LS and needed weeks for 1 or 2 lvls. It discouraged the crap out of me so I stopped palying for like a month. Later I found better ways to lvl and got into some communities who helped me out a lot and learned the ways of the game. Those trolls just logg in run around and wouldn't know what to do other than going outside the city and grind. I know I did in 11 I was totally lost there too in the beginning until I learned the game. All Im saying is that 14 has a kinda steep learning curve and it'S pretty unconventional for lets say wow players, so this fact alone woud discourage jerks to keep on playing. Instead just the "hardcore" noobs would be left, the ones who stuck it out and want to continue to play. So, I don't really think a hybrid would model would actually hurt.

    Oh and btw subscribtion users can be tools, too. so just because we don't have a hybrid model doesn't mean we keep jerks at bay.

    And one can argue, that this game because of it's intricacies scared of people who were willing to play it just because they couldn't get the hang of it and didn't want to pay for smth they don't know how to use. More often than not I found Noobs in front of cities not knowing where to go or what to do. One didn't even know how to attack or how to use a map. Just stood there in front of the gates of LL and screamed on the shout channel for help, because karnak is such a desolat server, all players are in UL. And this person bought the game new. For a 6th of the price when it released but still, he invested this money and would have to keep on investing to use this software he bought even though he didn'T know what he was doing and the server was sooo empty he couldn't ask anyone or find anyone on their merry way to help him. It's true, we need a strong and good community but there has to be room for casual players as well, ppl who just want to see what the fuss is about. From a marketing and monetary perspective, SE should really show itself innovative and embrace this model to really show ppl this is a good game now, please come back. Because if they can't manage that, someday our beloved Eorzea might be no more if there are not enough ppl to pay for it and not enough ppl for you as an individual user to get enough ppl to play. My work is game related and from a buisness point of view they should implement and embrace it and not be afraid of it.

    I love 14 too, and I want whats best for it: that it will continue for a long time

    Times change ppl. Not may MMORPGs can't compete with WOW (and even WOW altered their subspcription model) and not be swallowed by it. Companies, which make MMOs should consider other possibilities than monthly subscribtions so that their games can stay viable as long as they possibly can.

    Sorry for this rant it's gotten longer than I expected
    (0)

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