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  1. #11
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Alternatively, all materia grades except the two highest grades could be removed, and loose materia could be made dead on a new expansion release.
    this is a terrible idea. it fails to account for blue mage runs of content and ultimates.
    (2)
    Last edited by Mavrias; 05-08-2021 at 11:32 PM.

  2. #12
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,137
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    With regards to spell speed, I don't think it should be removed per se, though I do think spell and skill speed could be unified universally. Since it would marginally effect PLD this is something they would tune at the start of a new expansion, so now is a good as time as any.
    (2)

  3. #13
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    I actually wished they removed all the elemental crystals for Crafters
    and just made that the materia inventory
    takes up less room
    can still sell them
    (4)

  4. #14
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Keramory View Post
    Still waiting for that spell speed materia to be relevant.
    Don't touch my spellspeed materia! :O

    *angry BLM noises*
    (2)

  5. #15
    Player
    Luin's Avatar
    Join Date
    Dec 2017
    Posts
    287
    Character
    Luin Vereist
    World
    Lamia
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Mavrias View Post
    this is a terrible idea. it fails to account for blue mage runs of content and ultimates.
    The materia's stats could scale to the gear's ilvl in that suggestion. And while this isnt the point of the post, the stats on gear is unsustainable, we cant just keep making bigger materia. This problem will become worse every expansion.

    No need to have 8 grades when the materia could automatically scale to the ilvl of the gear it's in. If a quest requires a specific grade it would just now take the suggested materia.

    As for SpS/SkS and Ten/Pie, these could change their effects job-specific. Currently materia takes 104 inventory slots. With my suggestions it'd take only 22 slots. Even players that throw away g1/2/3 would still see materia's space in their bags halved.

    Or we could keep the current system and just give materia its own inventory like crystals.
    (0)

  6. #16
    Player
    MrPresident's Avatar
    Join Date
    Mar 2016
    Posts
    329
    Character
    Casper Colt
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Materia having its own inventory slot? 100% agree.

    Kill Mutamix and just learn the skill yourself? Nope, Mutamix is fine as he is. Heaven forbid someone has to leave Limsa for 2 minutes to actually do something elsewhere in the world.
    (4)

  7. #17
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Honestly would rather something more interesting than materia post say... level 50. Keep pre-50 as is with the lower grades. Post? I dunno, I’d rather have visual effects or footprint trails than minor minor stats.
    (0)

  8. #18
    Player
    Riko_Futatabi's Avatar
    Join Date
    Aug 2013
    Posts
    425
    Character
    Riko Futatabi
    World
    Excalibur
    Main Class
    Black Mage Lv 90
    XIV has had boring stats for way too long. They need to take risks more and be exciting and stop being too focused on breaking the balance. The only somewhat interesting change since 2.0 began has been with Accuracy being converted to Direct Hit and even that isn't even that interesting. There's also Tenacity and Piety, but those just went from boring to "meh". Seriously, 8 years of pretty much the same stats on all gear. This can also be one of the reasons some just aren't interested in endgame raiding, there's no spark of intrigue to get people inspired to work on getting certain items. At the very least experiment with gatherers and crafters, no one cares about the balance of those as much!
    (0)

  9. #19
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,852
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Materia is a beloved staple of the Final Fantasy series, but XIV ran into the same issue that XI did - the number crunchers determined that each class had a best One True Build and those were the numbers everyone should be striving for. For most jobs that's piling on the crit hit, for others (like BLM) it's all about dat spell speed. (Back in XI, Haste was King, and thus some of the +haste items were worth millions of gil.)

    However, what this does do is let each broader class share base gear and then add materia to get to their One True Build, making it so the dev team doesn't need to make unique BLM only gear or unique SCH only gear or BLU only gear - you can take the existing gear and slap on the materia you need to make it match your class's needs. In that respect, the materia system provides a useful function.

    I wish they'd steal some of the ability materia from FF7 now that Remake has re-acquainted me with its existence, but given their preference for simplifying, I doubt that'll ever happen. Unlike the stat materia, it wouldn't need grades.
    (2)

  10. #20
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,367
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    I don't think it should be removed, but as they are now, they have some glaring issues.

    Other than BLM with spellspeed, everyone else go Crit>Det=DH... Even tanks.

    Tenacity is a stat that has a honeyed description. Someone new might look at the alleged benefits, thinking it's an amazing stat for tanks, and melding as much Tenacity as possible.

    But I keep doubting they would make materia choice more relevant by tuning how the jobs benefit from them, as it seems they are content on keeping the jobs in tight leashes when it comes to playstyle/customization.
    (0)

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