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  1. #21
    Player
    Wolwosh's Avatar
    Join Date
    Sep 2013
    Posts
    644
    Character
    Ulorin Ardor
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Just remove everything please. It takes so much time to meld it into my gear or put them on the mb D:
    (1)

  2. #22
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Raikai View Post
    I don't think it should be removed, but as they are now, they have some glaring issues.

    Other than BLM with spellspeed, everyone else go Crit>Det=DH... Even tanks.
    Blue mages use spell speed too. And monk uses skill speed, as does (I think) gunbreaker.
    (1)

  3. #23
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Raikai View Post
    Other than BLM with spellspeed, everyone else go Crit>Det=DH... Even tanks.
    Currently, 5 DoM jobs out of 7 (if we include BLU) use SpS in their BiS, SMN/RDM are more of the odd ones out for DoM. SpS was also crucial for AST last tier.
    Tanks and melees whose BiS have a faster GCD (usually for ping reasons) use SkS, WAR ignores DH as a general rule of thumb and uses TEN for tiering this tier.
    (2)
    im baby

  4. #24
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by ZedxKayn View Post
    Currently, 5 DoM jobs out of 7 (if we include BLU) use SpS in their BiS, SMN/RDM are more of the odd ones out for DoM. SpS was also crucial for AST last tier.
    Tanks and melees whose BiS have a faster GCD (usually for ping reasons) use SkS, WAR ignores DH as a general rule of thumb and uses TEN for tiering this tier.
    Even summoner needs to hit a certain tier (though I don't know it's exact BIS to know if it achieves that through melds or gear choices as its possible to entirely avoid spell speed on gear if you choose to) just to be able to get your full rotation in during firebird and bahamut trance phases.
    (0)

  5. #25
    Player
    SnowVix's Avatar
    Join Date
    Apr 2019
    Posts
    770
    Character
    Charming Tulip
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by wereotter View Post
    Blue mages use spell speed too. And monk uses skill speed, as does (I think) gunbreaker.
    monk absolutely does not use skill speed materia. they get their speed from their inherent ability of Greased Lightning, and only have a small bit of SkS from having it on one piece of gear which is the crit option
    (2)

  6. #26
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,508
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    In a beautiful world materia would go away and we would get more unique gear at the same ilvl. Except SE can't afford to make gear sets. People would still min/max, but you would get same amount of choice more glamours and "potentially" reduced inventory. Or the other very simple thing is just move it to vendors. You can only put it into gear from a vendor menu. Poof less inventory bloat and an enormous gilsink. Or they could lock it into some sort of token that makes people fill out old content they hate like SE does with other content.
    (1)

  7. #27
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Materia melding is really a failed design because it is not about customizing your playstyle (it changes too little) but about creating a barrier of entry to end-game content (you need to look up a guide and meld accordingly if you want to raid seriously, or you need to do the generic meld rule-of-thumb if you're not raiding progression). So as a means to customize your gear, it is a complete failure.

    The easy way out, really, is to detach materia from combat, make them utility only. Summon mounts faster, teleport costing less, etc. Make no mistake, I would prefer if materia would modify our rotation to create different playstyles, but eventually someone is going to do the maths and we're all just gonna end up with that one optimal meld+rotation for each job. To re-do materia balance every patch is not only a heavy burden to development, but also an unnecessary disruption to player experience.

    So I seriously would push to revamp materia to be non-combat.
    (1)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

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