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  1. #20
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by strawberrycake View Post
    I mean I used you saying they were choosing a hill mainly because it just had a nice ring to it with making a point. That being said you're 100% right, and I'm slightly wrong, but the point still stands, This team has consistently been understaffed on Content for years. WHy are we not calling this out, why are we not talking more about this. Its not as simple as hiring a bunch of Devs, especially in the middle on the pandemic, but SE STILL could have thought twice about a lot of what they expect the team to do with developing 2 games while under staffed.

    Easier content is easier to make and I don't blame them, its easier to allocate stuff to things that players will funnel into and again I don't blame them, creating content that relies on pre-existing content is just smart, and I dont blame them. But how is this not reason to criticize the management? How is this not worrying? I'm not saying XIV will die in 10 years, but we have again MORe confirmation that they're still understaffed, and this is 10 years in? Will we just expect them to work understaffed another 10 years? Thats unhealthy, thats Unfair to them Unfair to us as players, and generally bad business practice on SE.

    So again, why are we arguing semantics amonst ourselves when we can directly Criticize SE?
    I mean, I thought I was criticizing SE.

    It's why we can't have nice things like viera hats, or male viera. Not just more difficult content - which, by the way, I don't do. I'd like PvP to actually be fun in this game, and there to also be a couple dozen new hairs for viera, but that's not the world we live in.

    I'm gonna be real here, I don't know what we are arguing over.

    Anyway, I will cite this for reference:

    work on other content that needs to be developed in tandem, so the higher the difficulty of the
    content, the higher the amount of dev resources required to play test and make adjustments
    will become.
    To alleviate this, generally speaking, there are only two options. One is to divide the
    development staff and play test staff and have the play test staff provide detailed feedback to
    the development team, which in turn is implemented. Alternatively, we could extend the
    development schedule and delineate a specific adjustment period that can be done outside of
    when the content is being developed.
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    Last edited by SturmChurro; 05-08-2021 at 09:27 AM.
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