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  1. #1
    Player
    Aluja89's Avatar
    Join Date
    May 2018
    Posts
    466
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Eh? More dungeons that play the same with a different coat of paint? You aren't criticizing the right things.

    What about the extremely biased and unprofessional class/job designers?

    Or the lack of new rewards on all fronts?

    Seriously, does anyone still enjoy these "new" dungeons?
    (4)

  2. #2
    Player
    LisSquid's Avatar
    Join Date
    Jan 2021
    Posts
    1,366
    Character
    Mother Kos
    World
    Hyperion
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Aluja89 View Post
    What about the extremely biased and unprofessional class/job designers?
    As a healer main, I have been miserable this entire expansion over job design. I only pop into my "main" job when I need to now. The inclusion of Sage better make the design team feel free to start pumping healers with actual engagement. Now that the whole "well, ast can stance dance so we can only prune and homogenize soz." should be over now. Or not!
    (7)

  3. #3
    Player
    strawberrycake's Avatar
    Join Date
    Oct 2014
    Posts
    680
    Character
    Hazakura Sashihai
    World
    Seraph
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Aluja89 View Post
    Eh? More dungeons that play the same with a different coat of paint? You aren't criticizing the right things.

    What about the extremely biased and unprofessional class/job designers?

    Or the lack of new rewards on all fronts?

    Seriously, does anyone still enjoy these "new" dungeons?
    For the examples given I did only mention cut dungeons, but you're right.

    The dungeons are honestly just hallway simulators, I would love to see incentive to explore dungeons designed like dungeons, for a community that partially complains about people rushing, why not ask for designs that encourage exploration and taking your time, if my 15 expert turned into 20-25 min one because there was a chance t get something worth selling or collecting I think dungeons would be more enjoyable over all. Not to mention they could add things like Mimics and traps from the deep dungeons to them,

    The classes were molested in all honesty, I get it, yes some classes were daunting, DRK and AST when a newer player first unlocks them for example may be scared of how many buttons they see, and then having to go into a run with randoms doesn't help. That being said I feel it was like many things this expansion a over correction, DRK and WAR feel amost the same why PLD feels disjointed with its melee and range combos, GNB is now just babies first tank. None of them feel all that fun and great outside of higher end content(in my experience) and could use more of their identity back. And of course the same can be said for almost all the other jobs.

    And I feel like most of the new rewards have been funneled into the mog station and the firmament, another reason why I generally dislike the firmament.
    (8)

  4. #4
    Player
    GeminiReed's Avatar
    Join Date
    Nov 2019
    Posts
    506
    Character
    Alys Isshu
    World
    Malboro
    Main Class
    Summoner Lv 61
    Quote Originally Posted by Aluja89 View Post
    Seriously, does anyone still enjoy these "new" dungeons?
    There's enough variation in XIV's wealth of dungeons for me. Since there are much better sources of tomestones the only incentive for me to run them would be for XP. But they're not really worth doing outside of a very narrow band or the daily leveling roulette.

    While I find them fun on their own, my interest falls off a cliff when the only way to advance is to spam the "at level" ones five or six times. Nah, I'll just go play something else and wait for tomorrow. Too much of that and I start to ask why I'm paying for something I'm not using.
    (0)