Just like the benchmark gave accurate scores, right?Almost all PC games now have an auto calibration button.
It's pretty easy to measure the systems FLOPS and amount of memory and calculate the best settings.
Look at Tera for example which has both an auto calibration button and different settings 1-6 from low to maximum settings.
Any developer worth its salt would customise the engine for each platform, limiting the PC game engine based on how a PS3 renders and processes data is asking for trouble.
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