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  1. #11
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by linayar View Post
    Sorry, but that's an absurd scenario. If players are AFK, then that's not about underperforming, it's about not playing. It doesn't matter if you can still clear the content, (which I doubt the general population could if it's true that people are generally underperforming) that behavior is not acceptable unless your party agrees to it beforehand.

    Also, if you nearly run out of timer, unless you have lots of deaths, in which case people should be encouraged to learn the mechanics to not die, then chances are people are AFK.

    So, I don't know about anybody else, but that's not the situations I was discussing here.
    I'm not sure if you are getting my point. There is such a low bar of actually clearing much of the content in this game, that all it takes are people in the party carrying others, others who may be the equivalent of dead weight. I'd like to highlight this post:

    Quote Originally Posted by Vinupra-Rosa View Post
    If they actually have such code, I have reason to believe it would be in SE's best interests to do the opposite of your proposition. That is, 'bad' players would be grouped with good players and vice versa. What you're suggesting is basically going to ruin DF by putting 'bad' players in situations where they literally can't clear instances and probably ragequit while the 'good' players keep riding the tailwind of their 'skilled player' privilege.

    If you want to play with 'good' players, enter as a premade. When entering duty finder, always expect to carry your party first and foremost to avoid disappointment.
    It seems to be generally agreed in this thread, that if these players are put into parties with players who choose to play at this level. They generally will not clear content. What happens when you get a tank who doesn't use their CD's, and can barely hold aggro, who is coupled with a healer who can't keep up due to a subpar usage of their kit and the tanks level of play, combined with two DPS who aren't using AOE skills, so the mobs are alive longer and hitting a tank (or themselves) longer? A WIPE. That's what.

    None of this would be a problem if these players were encouraged to play at an 'adequate' level. Instead of being a burden on others across all content in the game, they could be self-sufficient.
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    Last edited by SturmChurro; 05-06-2021 at 02:26 PM.