
Originally Posted by
Pyitoechito
Monk honestly has better disengage mechanics with Meditation and Six-Sided Star than just having a (terrible) ranged attack. If the disengage is long enough and chakra is maxed, then there's always Enlightenment followed by Meditation spam, or Anatman refresh buffs and keep them active.
Other than the point on person mentioned about the niche of solo pulling mobs in PotD, Melee ranged attack weaponskills suck. They do minimum potency, and more importantly they interrupt combos. Monk would of course benefit the most from a basic ranged attack because they would suffer no combo interruption because their combos are based on form buffs. Then again, do we really need to give Monk another skill that is only useful during disengage (alongside Six-Sided Star, Anatman, and Meditation)?
If anything, we should be fixing the problem with how bad melee (and tank) ranged attacks are currently. For Hyadelyn's sake, remove the combo interruption aspect of ranged attacks! I would LOVE to fill boss disengage time with low-potency ranged attacks without fear of losing my current combo.
To answer the topic: No, Monk does not need a low-potency, basic ranged attack when they already have three skills devoted to disengage.
But, since the range pulling thing for Deep Dungeon piques my interest, here's a solution: change The Forbidden Chakra to Chi Blast, a single-target ranged attack with the same potency as TFC (like dezzmont mentioned on page 5). Simple, easy, and doesn't increase bloat. Can even fire it during boss disengage.