Page 1 of 7 1 2 3 ... LastLast
Results 1 to 10 of 79

Hybrid View

  1. #1
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100

    Monks need a projectile!

    As the title says, Monk is the only melee without a projectile attack.
    Chakras fill up fast, and then you have Anatman but while I am not a mathematician I imagine that it ends up being way more beneficial to spam a projectile during longer times that you're away from the boss.

    It's just yet another way that Monks feel incomplete, it's not a dealbreaker but it adds a lot of spice to the Job and it just feels awkward when you don't have one and everyone else is pewpewing away.
    Also, Fireballs are an iconic move from fighting games it'd just fit really well for Monks to get one too ( no not Enlightenment ).

    Alternatively make Anatman more useful by making it buff Twin Snakes too so that when we can finally hit the boss again we have a powered up Twin Snakes until it's refreshed.

    But no, I want a Fireball.
    I want, KIKOKEN!

    https://www.youtube.com/watch?v=32eWLo1_MGc

    Edit: Better yet, give us a disengage combo like Samurai have too.
    A backwards jump that combos with the Fireball ( it could even just trigger a free long range Enlightenment ) then gives us a free charge of Shoulder Tackle to get back in again.
    (1)
    Last edited by Kolsykol; 03-01-2021 at 10:27 PM.

  2. #2
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    MNK has six sided star so you can stay in combat longer, move out at the last second with the increased movement speed and it does more damage with a longer GCD to make up the time spent away from the boss.

    They want MNK to be full on melee. It’s one of those things they’re weirdly stubborn about like WHM being a pure healer even though it’s never been that in the series before other than ff13.

    I personally wouldn’t mind a ranged attack, chi blast for example has been a MNK move in previous games.

    I also agree anatman could use some kind of buff, since the removal of greased lightning it feels very underwhelming. Some kind of stacking personal damage buff for your next GCD the longer you have it up perhaps? I’m thinking like boost in other ff games.
    (1)
    Last edited by Cabalabob; 03-01-2021 at 10:34 PM.

  3. #3
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Cabalabob View Post
    MNK has six sided star so you can stay in combat longer, move out at the last second with the increased movement speed and it does more damage with a longer GCD to make up the time spent away from the boss.

    They want MNK to be full on melee. It’s one of those things they’re weirdly stubborn about like WHM being a pure healer even though it’s never been that in the series before other than ff13.

    I personally wouldn’t mind a ranged attack, chi blast for example has been a MNK move in previous games.

    I also agree anatman could use some kind of buff, since the removal of greased lightning it feels very underwhelming. Some kind of stacking personal damage buff for your next GCD the longer you have it up perhaps? I’m thinking like boost in other ff games.
    I am aware of Six Sided Strike, but there are times when you're away from the boss for a longer time and the movement speed buff isn't even that great you're kinda toying with death at that point while others don't have to do that.
    They're niche situations but every other melee has a tool for them, heck other Jobs have more tools on top of that too ( Nin for example still has mudras at range + throwing knives, Sam their backwards jump combo re-engage and channel ).
    In the end of the day tho it's just one of these things that add a little to the Job and since every other melee has it then it kinda feels a bit empty with Monk.

    Not sure I agree about WHM, I dunno if it's still true because I am not so up to date on it but I think WHM is still the strongest DPS of the healers and they got a new mechanic and ability for it this expansion.
    WHM is a pretty aggressive healer.

    I am honestly expecting them to rework Six Sided Strike next expansion too, hopefully another ogcd.
    Altho maybe I shouldn't expect anything good lol.
    I remember how excited I got when I saw it in the Job trailer and then how disappointed I was with how rarely you get to use it.
    Sorta like a certain other ability...
    Altho they solved that with the Chakras.
    (1)
    Last edited by Kolsykol; 03-02-2021 at 12:01 AM.

  4. #4
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    The Monk itself, is the Projectile.
    (18)

  5. #5
    Player
    Sophie_Lo's Avatar
    Join Date
    Jun 2019
    Posts
    80
    Character
    Gryne Ghota
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Anhra View Post
    The Monk itself, is the Projectile.
    I second this.
    (0)

  6. #6
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    KA—ME—HA—ME—HAAAAAAAAAAAA!
    (2)

  7. #7
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    MNK in tactics had a move called "Air Render" which was a projectile
    (2)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  8. #8
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Meditation is your "can't hit the boss" button. It's approximately 200 potency / GCD. This is your fallback.

    All other melee fallbacks are about 120-150 potency / GCD, and break combos.

    Whether meditation / chakra should feature earlier in the leveling scheme is another discussion.
    (8)

  9. #9
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    Meditation is your "can't hit the boss" button. It's approximately 200 potency / GCD. This is your fallback.

    All other melee fallbacks are about 120-150 potency / GCD, and break combos.

    Whether meditation / chakra should feature earlier in the leveling scheme is another discussion.
    Monk's current design makes this extremely inconsistent though. With Chakra currently being RNG without overhead between it being capped and being usable is inherently at odds with Meditation being the projectile skill equivalent. Chakra amounts will vary when you disengage, so if you disengage with an empty or mostly empty Chakra gauge you can make good use of the downtime, whereas if you have to disengage with a nearly full bar or if your final GCD when you disengage caps you're severely limited or can't do anything at all.

    It also leaves Monk without a means of spot pulling in solo content or leveling, which isn't important at end game but can impact the leveling experience or the ability to do side content like PotD solo.

    They need to severely overhaul Chakra no matter what because it is definitely the worst designed gauge in the game and Meditation being Monk's answer to other Job's having actual projectile skills only contributes to that.
    (11)

  10. #10
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by SpeckledBurd View Post
    Monk's current design makes this extremely inconsistent though. With Chakra currently being RNG without overhead between it being capped and being usable is inherently at odds with Meditation being the projectile skill equivalent. Chakra amounts will vary when you disengage, so if you disengage with an empty or mostly empty Chakra gauge you can make good use of the downtime, whereas if you have to disengage with a nearly full bar or if your final GCD when you disengage caps you're severely limited or can't do anything at all

    They need to severely overhaul Chakra no matter what because it is definitely the worst designed gauge in the game and Meditation being Monk's answer to other Job's having actual projectile skills only contributes to that.
    Yes, this is a fair point. One might even speculate it's what prompted the design for SSS. There are a few band aids that could be applied here, but given where we are (and the lack of pressing need for further job adjustments, given no 5.5 ultimate), any and all adjustments outside potency for any job at this point is almost certainly not happening.

    For what it is worth, for good or ill, there was mention at looking at melee disengagement moving forward. Whether this alleviates any frustration (and by extension, justifies bumping up the ranged more than a token amount), we'll see.
    (0)

Page 1 of 7 1 2 3 ... LastLast