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  1. #1
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Kolsykol View Post
    Granted, most people I see don't even use their projectile they just stand there doing nothing not even using their channels etc.
    You say it 'brings utility' yet you also state here that such fillers like a itty bitty ranged attack are often unused by
    players. So does such an ability bring utility if people also don't use it?


    Quote Originally Posted by Kolsykol View Post
    Rockbreaker isn't a kick?
    It's also purely an AoE ability.
    It's not a kick, but the animation is literally stomping on the ground so you use legs nonetheless. It is similar to Howling Fist in that you basically hit the ground hard enough to damage things nearby.
    Quote Originally Posted by Kolsykol View Post
    Why can't you get behind something being there for the sake of being a filler when everyone else has it and it brings actual utility both in solo and group content?
    Personally I'm a fan of psychology myself so I can't help but think of the way the job itself behaves.
    I think Monk is designed for the player to be starved of action when they are not close enough to attack their target. If you could
    attack from a distance it might take away from your motivation to get closer.. And the thing is there's not much reason to NOT get closer with
    Shoulder Tackle because it has a fair range of 20 yalms UNLESS there's some AOE/mechanic that prevents you from getting closer.

    That being said, you'd like an ability that is only relevant when either your two charges of Shoulder Tackle are used up, don't have
    empty medication charges to juice up, and/or are unable to access the boss due to some AOE/mechanic. Personally
    I can't get behind this, and that might just be due to my own experience and feel for the job over the many years.

    I almost forgot about Touch of Death, but imo even the idea and meaning of that action enforces the idea that it's a deadly character to be near.
    (0)
    Last edited by Morzy; 03-10-2021 at 03:16 AM.
    Morzone Vandalfo on Siren
    Main job: SCH/MNK
    Raid job: Gathering
    PS5 based. PSN ID: natek_morzy

  2. 03-10-2021 03:07 AM


  3. #3
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Kolsykol View Post
    Monks also aren't known for hitting hard, we're known for hitting fast.
    Projectiles are also an iconic move in fighting games as well as Anime, I fail to see why it'd be out of play for Monk.

    Edit: And yes Dragoons have Spears/ Halberds, but they don't carry a gigantic bag of them on their backs.
    I dunno why you're trying to argue that as a point.

    Monk already does have a projectile too in Enlightenment and technically Elixir Field just not in the way I am talking about so it's already there do you think it's out of place too?
    But you don't want an iconic powerful ranged move. You want a itty bitty attack that can be used for a very specific time. I
    doubt that such an attack would progress our forms so it would indeed be very standalone

    Yes, Monk does hit fast, but Greased Lightning also increased your damage output, too, and it might just be me but it's always felt like a hard hitting job..

    Dragon Kick (OG DK)(-10% Blunt resistance) , Twin Snakes (10% damage increase), Greased Lightning III (30% increase in Damage)
    I might be remembering wrong, but that's 50% damage increase once the Monk was winded up.
    (0)
    Morzone Vandalfo on Siren
    Main job: SCH/MNK
    Raid job: Gathering
    PS5 based. PSN ID: natek_morzy

  4. #4
    Player
    Amh_Wilzuun's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    303
    Character
    Amh Wilzuun
    World
    Famfrit
    Main Class
    Monk Lv 100
    Anatman now charges up a ranged chi blast that gets stronger to a maximum the longer the downtime is.
    (0)

  5. #5
    Player
    dezzmont's Avatar
    Join Date
    Mar 2019
    Posts
    171
    Character
    Gaen Zaer
    World
    Hyperion
    Main Class
    Culinarian Lv 100
    If a 'weak' ki blast is unthematic, and the issue is your supposed to Meditate when you can't close but that causes issues with niche content pulls or scenarios where your forced to stay at range for longer than you can meditate, why not just make Forbidden Chakra ranged with a unique animation for if you use it outside of melee? Solves both problems, no new buttons, thematic as heck to charge up a Ki attack while still making monk unique in not having a 'plink' like other melee.
    (0)

  6. #6
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    I feel like Monk deserved a ranged attack more than Dragoon.
    DRG is the king of gap closers, give DRG even more cap closers if necessary to remove Piercing Talon, and give Air Render to MNK.
    (0)

  7. #7
    Player
    acceleratedben's Avatar
    Join Date
    Nov 2020
    Posts
    8
    Character
    Speedy Ben
    World
    Alpha
    Main Class
    Monk Lv 90
    Quote Originally Posted by Seraphor View Post
    I feel like Monk deserved a ranged attack more than Dragoon.
    DRG is the king of gap closers, give DRG even more cap closers if necessary to remove Piercing Talon, and give Air Render to MNK.
    Drg has the worst gapclosers of all meeles, and mnk just doesn't need a ranged attack. Mnk has better downtime options and it would be completely useless
    (2)

  8. #8
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by acceleratedben View Post
    Drg has the worst gapclosers of all meeles, and mnk just doesn't need a ranged attack. Mnk has better downtime options and it would be completely useless
    DRG is all about it's jumps, it should be the king of gap closers.
    Worst gap closer goes to Ninja.
    (0)

  9. #9
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Seraphor View Post
    DRG is all about it's jumps, it should be the king of gap closers.
    Worst gap closer goes to Ninja.
    Ninja just has the hardest gap closer to use, but I would argue that it has more flexibility. You can use the skill to greed up time if you're good at using it... or you can use it to close the gap. Though as someone who plays with a controller, I wouldn't mind if Shukuchi were adjusted to work the same as En Avant.
    (3)

  10. #10
    Player
    Beddict's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    274
    Character
    Titania Chevalier
    World
    Siren
    Main Class
    Bard Lv 100
    Quote Originally Posted by wereotter View Post
    Ninja just has the hardest gap closer to use, but I would argue that it has more flexibility. You can use the skill to greed up time if you're good at using it... or you can use it to close the gap. Though as someone who plays with a controller, I wouldn't mind if Shukuchi were adjusted to work the same as En Avant.
    The dream would be getting Smart Cast and Range Lock implemented for ground targeted abilities. Smart Cast makes it so you don't have to click on the ground to place the ability and instead you hold the key to pull up the ground targeting indicator and then release the key to execute the ability. Range Lock prevents your cursor from going beyond the maximum distance of the ability. Combine the two together and now you can easily get max range Shukuchis without having to click the ground. Guild Wars 2 has both of those in place for ground targeted abilities and it's fantastic.
    (3)

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