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  1. #1
    Player
    Arkevorkhat's Avatar
    Join Date
    Aug 2020
    Posts
    140
    Character
    Arkevorkhat Caelras
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Allegor View Post
    They didn't confirm it was noct, but since they'll remove ASTs entire shielding kit while simultaneously announcing the new healer will be a shielder like SCH, it's rather obvious to assume.
    I don't really mind as long as it's not a direct copy paste tbh, always liked noct more than WHM 2.0
    I'd expect that what we'll get is something like "Nocturnal Opposition", mirroring WHM's Divine Benison, and that that will be the sum total of AST's shielding ability.
    (0)

  2. #2
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,169
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Arkevorkhat View Post
    I'd expect that what we'll get is something like "Nocturnal Opposition", mirroring WHM's Divine Benison, and that that will be the sum total of AST's shielding ability.
    You mean Celestial Intersection. It's already a thing.
    (20)
    Error 3102 Club, Order of the 52nd Hour

  3. #3
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,972
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    White Mage is not OP. It's in a solid position that doesn't need much changes as a pure healer going forward. As long as they don't mess up confession again and keep it's selfish DPS in-line versus the party-wide buff healers, it won't suffer ever again.

    Astro is going to get the guts pulled out of the sects, most powerful healer currently in the game because of neutral sect. Cards they might adjust percentages a bit with the whole new damage formula and this could allow them to completely rehaul this job and knock it down from OP status. It has the most to lose here.

    Scholar they have some options with, because they still need to make it a desirable barrier healer with Sage available. Being a pet job I really hope we get a little more utility back on Eos

    Does Chain Stratagem stay in the status quo? Is Sage is the "selfish" barrier healer like WHM is for pure? Or does YoshiP pull a Dancer again when they ripped out all the party-wide buffs from the other aiming jobs and gave it to the new job. Dancer has the lowest personal red DPS but the buffs make up for it over time.
    (2)

  4. #4
    Player
    LisSquid's Avatar
    Join Date
    Jan 2021
    Posts
    1,366
    Character
    Mother Kos
    World
    Hyperion
    Main Class
    Reaper Lv 90
    Quote Originally Posted by technole View Post
    White Mage is not OP. It's in a solid position that doesn't need much changes as a pure healer going forward.
    WHM wishlist: take lily heals off the gcd, and I am happy.
    (0)

  5. #5
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,972
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by LisSquid View Post
    WHM wishlist: take lily heals off the gcd, and I am happy.
    I can't see that happening, unless they nerf or remove blood lily. A large point of misery was to give WHM a "damage refund" for the lost GCDs (Glares) used on lilies.
    (4)

  6. #6
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by LisSquid View Post
    WHM wishlist: take lily heals off the gcd, and I am happy.
    WHM lilies being on the GCD is one of the things making the class playable this expansion, since it's a major source of weaving and movement now. Changing them to oGCD's would be a clipping nightmare. The biggest change by far that WHM needs is more weave tools.
    (2)

  7. #7
    Player
    Cithaerias_pyropina's Avatar
    Join Date
    Jan 2020
    Location
    Warrior
    Posts
    365
    Character
    Qynden Peltier
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Liam_Harper View Post
    WHM lilies being on the GCD is one of the things making the class playable this expansion, since it's a major source of weaving and movement now. Changing them to oGCD's would be a clipping nightmare. The biggest change by far that WHM needs is more weave tools.
    Or just lower the cast time of Stone, Glare and Broil to 2, 1.75 or 1.5 seconds and every problem is solved. I do not know why the devs are so insistent on keeping Stone, Glare and Broil at 2.5 seconds. The worst that would happen is WHM gains too much mobility and starts doing a ton of damage because it never clip anymore, which who cares? Almost all jobs have mobility now anyway and WHM has no raid utility aside from damage reduction.
    (3)

  8. #8
    Player
    MorionQ's Avatar
    Join Date
    Aug 2020
    Posts
    134
    Character
    Mimi Bellerose
    World
    Malboro
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Cithaerias_pyropina View Post
    Or just lower the cast time of Stone, Glare and Broil to 2, 1.75 or 1.5 seconds and every problem is solved. I do not know why the devs are so insistent on keeping Stone, Glare and Broil at 2.5 seconds. The worst that would happen is WHM gains too much mobility and starts doing a ton of damage because it never clip anymore, which who cares? Almost all jobs have mobility now anyway and WHM has no raid utility aside from damage reduction.
    The devs actually got rid of healer role utility skills like Protect and Stoneskin quite a while ago from how messily they were implemented. Just cast both at the start of an instance and that would pretty much be that. The devs just deleted our versions of them for SB and no one really cared.

    I always understood that the fundamental design with healers in FFXIV since 2.0 is that any and all healer DPS in group content is just a bonus. Our DPS options becoming so simplified is just so we can functionally play solo while keeping the focus on our role. It has the side effect of our complaints of healers being boring as DPS also meaning we have fellow players good enough to not need us to break out our larger healing kits. I think the devs would sooner nerf our heal potencies than give us all faster cast times of more damaging spells to keep us engaged.
    (3)

  9. #9
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Cithaerias_pyropina View Post
    Or just lower the cast time of Stone, Glare and Broil to 2, 1.75 or 1.5 seconds and every problem is solved. I do not know why the devs are so insistent on keeping Stone, Glare and Broil at 2.5 seconds. The worst that would happen is WHM gains too much mobility and starts doing a ton of damage because it never clip anymore, which who cares? Almost all jobs have mobility now anyway and WHM has no raid utility aside from damage reduction.
    Or that, but it would be best if they then took advantage of those weave windows to add a good range of oGCD abilities and dps to weave in, particularly for WHM. Which if they did, could in turn make healer more engaging to play but would be more work to design, so sadly I can't see it happening. I'd rather they didn't just reduce the cooldown time and leave it at that and we're still Glare and Broil spamming into Endwalker.

    WHM wouldn't even gain a ton of damage if it never clipped. Top WHM's end fights with maybe 3-4 clips at most which only is a single GCD, yet are still out-damaged by AST and SCH.
    (0)

  10. #10
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Cithaerias_pyropina View Post
    Or just lower the cast time of Stone, Glare and Broil to 2, 1.75 or 1.5 seconds and every problem is solved. I do not know why the devs are so insistent on keeping Stone, Glare and Broil at 2.5 seconds. The worst that would happen is WHM gains too much mobility and starts doing a ton of damage because it never clip anymore, which who cares? Almost all jobs have mobility now anyway and WHM has no raid utility aside from damage reduction.
    And further homogenize the healers...
    (1)
    im baby

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