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  1. #4
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Answa View Post
    What's the point of a bonus if it's super easy(er) to get?
    Because that bonus is only applied when you're inactive and logged out and is always easy to get? You can return to your home city from anywhere in an instant. Sometimes you'd rather not though. This doesn't make it any more super easy to rest up than it already is.

    This isn't an easy button suggestion.

    I'm quite sure that one of these outpusts is actually called an inn. So why would you be opposed to players staying there (even though the "inn" is a shack about the size of a tool shed) The rested bonus is on'y intended as a convenience to players who can't play 24-7 anyway, and it's not about gil, gear or any other kind of personal gain. It's only about saving a little time.

    so we have another "im too lazy to spend half a minute to do something, so its too much effort and they should change it to suit my needs" thread?
    This isn't about being lazy. Goddang, what is it with you people?

    In WoW (I don't know about SWTOR), you still gain rest when you log out anywhere, just at a much slower rate than when staying at an inn. If you really think this is such horrible, OMG-I'm-so-Lazy-Hit-The-Easy-Button idea, then just for you, we'll make the bonus accrue at a slower rate in these locations.

    I think most of you are forgetting that these places are in out of the way locations. It's not like you'd be doing yourself a huge favor to seek one of them out. If anything it would give these places more purpose.

    OMG Exactly! Its like the "more anima kkthnxbye" arguements.
    At best, you might be saving yourself one unnecessary teleport. If you've been around these forums long enough, you'd know that I was opposed to all the threads begging for more anima/faster anima recovery/remove anima. Jesus.... This isn't about that. It's a minor convenience, wholly intended to give these locations more purpose and value in their existence.
    (3)
    Last edited by Alhanelem; 02-16-2012 at 04:23 PM.