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  1. #41
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    Jul 2020
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    Quote Originally Posted by Eien713 View Post
    My point is that since it's possible to bypass the restriction anyway...
    The restriction has not been bypassed as it's about limiting how many you have per inventory type, not how many you have total.

    Like I said, I believe the idea is about sharing. Even if only one person has all the maps, unless that person wants to go to the mail/retainers several times, they may distribute it to the rest of the party for convenience so that each member can have a chance to be the map owner.

    And as for the economy, this also limits how many you can sell at one time, which has the benefit of letting different people get a chance at some easy profit.
    (1)

  2. #42
    Player
    Eien713's Avatar
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    Sep 2015
    Posts
    417
    Character
    Kiyora Valeriant
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by linayar View Post
    The restriction has not been bypassed as it's about limiting how many you have per inventory type, not how many you have total.

    Like I said, I believe the idea is about sharing. Even if only one person has all the maps, unless that person wants to go to the mail/retainers several times, they may distribute it to the rest of the party for convenience so that each member can have a chance to be the map owner.

    And as for the economy, this also limits how many you can sell at one time, which has the benefit of letting different people get a chance at some easy profit.
    The limitation has been bypassed since the main issue people care about (I presume) is how many maps in total you can have/store/farm.

    Anyway, maybe I'm missing something, but I don't get the point of forcing people to share their maps. Everyone can collect maps, so why are we encouraging people to be lazy and then leech off others and get their maps? I should also mention that I'm of the opinion that when people run maps together, they should all be allowed to roll need unless the map owner really wants a certain item and thus the others should pass. Also, I'm all for keeping the restriction of selling 1 map per retainer. I have no issue with that.
    (0)
    The Glamour Effect: That awkward moment when you realize you know FFXIV's gear pieces better than your own wardrobe X'D

  3. #43
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    Jul 2020
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    Quote Originally Posted by Eien713 View Post
    The limitation has been bypassed since the main issue people care about (I presume) is how many maps in total you can have/store/farm.
    "Bypassed" implies you got around a restriction that the devs want to put on you. If the amount you can have is a problem, they would have added more restriction.

    Anyway, maybe I'm missing something, but I don't get the point of forcing people to share their maps. Everyone can collect maps, so why are we encouraging people to be lazy and then leech off others and get their maps? I should also mention that I'm of the opinion that when people run maps together, they should all be allowed to roll need unless the map owner really wants a certain item and thus the others should pass. Also, I'm all for keeping the restriction of selling 1 map per retainer. I have no issue with that.
    Because it allows for easier grouping. Not everyone has to be a gatherer. Not everyone has to spend gil. They also probably don't need to unlock the map feature unless they want to use a map.

    I also agree on FFA, but the limitation is not about rolling on loot, but by being a map "owner," you can have the experience of choosing a door, playing the minigame, rolling on the wheel, etc. It's about sharing the fun.
    (1)

  4. #44
    Player
    Eien713's Avatar
    Join Date
    Sep 2015
    Posts
    417
    Character
    Kiyora Valeriant
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by linayar View Post
    I also agree on FFA, but the limitation is not about rolling on loot, but by being a map "owner," you can have the experience of choosing a door, playing the minigame, rolling on the wheel, etc. It's about sharing the fun.
    Ah, I see your point there.
    (0)
    The Glamour Effect: That awkward moment when you realize you know FFXIV's gear pieces better than your own wardrobe X'D

  5. #45
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Eien713 View Post
    Were these the ARR maps or the HW maps? I could've sworn that maps were originally ones you do by yourself and their loot wasn't exactly stellar.
    ARR Timeworn Peistiskin Maps were the original level 50 full party maps introduced in 2.1 and dropped:
    • the Bluebird minion,
    • Chinchilla Hide (Glacial Coat and Boots)
    • Blue Fox Hide (Highland Barding, Boots, Mitts, Smock and Hood)
    • Dress Material (Spring Dress, Skirt and Dress Shoes with Plain Long Skirt added in 2.4) added in 2.2.

    The ARR level 50 solo Timeworn Boarskin maps had:
    • Mariner Cotton Cloth (Sailor Shirt, Brais and Deck Shoes)
    • the Wind-up Tonberry Minion.

    2.3 added the level 50 solo Unhidden Leather Maps to the map reward pool with:
    • all the existing rare map mats
    • the Nutkin minion
    • Polarized Glass (Shaded Spectacles and Minstrel's Spectacles(2.4))
    • Mist Silk (Crescent Moon Nightgown, Nightcap, Cone, Bottoms and Slippers)
    • Imitation Mistbeard Mask (2.4)
    • Imperial Shadow Visor (2.4, Polarized Glass is a possible Desynth)
    • Spriggan Hat (2.45?)
    (1)
    Last edited by Ultimatecalibur; 04-29-2021 at 04:29 AM.

  6. #46
    Player
    Eien713's Avatar
    Join Date
    Sep 2015
    Posts
    417
    Character
    Kiyora Valeriant
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    Maps loot summary
    Ah, I see. Thanks for clearing that up.
    (0)
    The Glamour Effect: That awkward moment when you realize you know FFXIV's gear pieces better than your own wardrobe X'D

  7. #47
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
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    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    have to say i find it hilarious people are complaining about it ruining the economy when ishgard restoration exists. That already absolutely destroyed the economy lmao. But now y’all wanna deny a nice qol like more map slots? Crazy
    (9)

  8. #48
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Part the reason i never do em is that its such hassle to get more.... if i could just do a 10-20 at once id love to...
    (3)

  9. #49
    Player
    LisSquid's Avatar
    Join Date
    Jan 2021
    Posts
    1,366
    Character
    Mother Kos
    World
    Hyperion
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Kuroka View Post
    Part the reason i never do em is that its such hassle to get more.... if i could just do a 10-20 at once id love to...
    I have to agree. My FC has Map Mondays where we each take 1-3 maps with us. It's already exhausting by the end of going through them all, and the extra step of inventory management (as well as not being able to open them all to plan out routes) is tiresome.

    I don't think releasing the quantity of maps one person can hold in their bag is much of an issue. If someone can do 50+ maps in a single sitting, good on them. No one I know would be running maps in 12 hour shifts.
    (1)

  10. #50
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    If you allowed a player to hold and open multiple maps that would have a significant impact in terms of economical value.

    If say you had a party, each person able to open 3 maps each, then you could line up all the zones and significantly reduce time consumed and (while lightly) gil used to teleport (mostly a time consuming aspect).

    There may be an argument in "well it's not fun that they're so much of a hassle, I'd rather they are worth less, who cares about the economical value" - but that'd be that. The hassle and inconvenience adds to the value.

    Time is a function of reward rate and all that noise, that is annoying, is incorporated into the reward rate - can't remember when Yoshida said, and I know someone else already mentioned it here, but that is the reason why it is the way it is (as per Yoshida saying if they adjust the stack-ability that then they will have to nerf the rewards). Especially if you combined the ability to stack them and open many at once. Could organize yourself like 20 of one zone and knock them out one after another in much faster time. Generally as things get older I'm fine extracting time from the function, but these items were designed to be sellable and make gil - which is where I suggest more thought than "eh whatever, it's old content now- let some more people enjoy it". If you still come to that answer, then fine but it'll just impact the market value.

    Which again, maybe some don't care about that.. Maybe it's the fun value over the gil value. But there would be repercussions for such a change. AS there was for crafter changes, which some people didn't like.

    Most likely it'll start with a mass map buyout with a huge spike in map prices, then a influx of rare items causing their value to drop, and as people are able to slowly stack more and more maps the map value drops and the rare item value never returns. It would be great bot territory, adding to the lack of return (even if some of the items are of interest, which will cause it to pull up again over time but likely never to the value it was before). Another sketchy part of it being these chests often have gil rewards themselves- so an accelerated rate could lead to gil devaluation that hasn't been seen since 1.0, if anyone recalls 1.0 days bots did leve quests over and over that made them gil which was worse than trading for gil (generated gil impacts the economy differently). They already do some gil generation tricks, but if you had super easy chests you could stack it would certainly get worse lol.

    One unique aspect of maps is they are a fairly substantial easy gil item for those who've no means yet, since they have a limit on how many you can obtain and such - also why I was suggesting ways to consume lower tier maps (to make it even easier profit for people getting new into the market, if the low tier maps can be used to do something people will buy them).

    So if you do it because it's fun- and that is all, then it would be great, but if you had liked to make gil then likely no longer a great choice. Like with what happened to a lot of crafting options, which isn't a great example if someone who didn't want their crafting value to go down then also didn't want their treasure value to go down lol.. Two wrongs don't make a right. It's subjective though since some people just do chests out of fun (reward less relevant), and the whole massive inconvenience is a barrier to that.

    /shrug ? lol. Personally think they should be careful with the system since it seems like a good choice to make money, but adding QoL without messing it up would be nice. Yet it's fine if they crash the market for me in the end, I don't need gil and now you are letting me buy more stuff cheap . Free discounts lol, just feel you'd be losing an opportunity to get into the larger gil market (like what happened to a lot of crafting, though certainly not all).
    (1)
    Last edited by Shougun; 04-29-2021 at 08:00 AM.

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