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  1. #21
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Eien713 View Post
    I can't remember that era very well, so feel free to correct me, but wasn't the loot from maps back then pretty meh and there were no portals?
    The focused loot was exclusive mats and rare minions just as they are now. The mats were selling for 100s of thousands and the Bluebird and Nutkins went for multiple millions and this was at a time when 1 million gil was worth a lot more than currently.

    My point is that what made sense back then may not be valid today.
    They are still intended as a daily activity and not meant to stockpiled, the fact that players have found ways to stockpile rather than doing them isn't a reason to make them unlimited.
    (2)

  2. #22
    Player
    Eien713's Avatar
    Join Date
    Sep 2015
    Posts
    417
    Character
    Kiyora Valeriant
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    The focused loot was exclusive mats and rare minions just as they are now. The mats were selling for 100s of thousands and the Bluebird and Nutkins went for multiple millions and this was at a time when 1 million gil was worth a lot more than currently.
    Were these the ARR maps or the HW maps? I could've sworn that maps were originally ones you do by yourself and their loot wasn't exactly stellar.

    Quote Originally Posted by Ultimatecalibur View Post
    They are still intended as a daily activity and not meant to stockpiled, the fact that players have found ways to stockpile rather than doing them isn't a reason to make them unlimited.
    Unlimited? No. The timer will still be there.
    It's just that people don't always have the time to play every day or can gather groups daily for maps, so it's more convenient to gather your maps day by day and then do them in the weekends (for example) as a group or FC event/activity.
    (1)
    The Glamour Effect: That awkward moment when you realize you know FFXIV's gear pieces better than your own wardrobe X'D

  3. #23
    Player
    Shibi's Avatar
    Join Date
    Aug 2013
    Posts
    2,756
    Character
    Lala Felon
    World
    Zurvan
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Eien713 View Post
    It's just that people don't always have the time to play every day or can gather groups daily for maps, so it's more convenient to gather your maps day by day and then do them in the weekends (for example) as a group or FC event/activity.
    5 can be held by anyone can't they?

    One in each of your 2 free retainers;
    One in your chocosaddle bag;
    One deciphered map;
    One in your inventory;
    (1)
    やはり、お前は……笑顔が……イイ

  4. #24
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    If you have a full party of 8, and everyone brings 2-3 maps, that's more than enough to keep you going for a couple of hours.
    (0)

  5. #25
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    1 map per CHARACTER. . . ;3

    No stockpiling for anyone! lol

    To go off the point that it's not very convenient system, no it's not lol. It's interesting in what it does to the value of them, and making them even more restricted would boost it further (rather than letting people stock them). But it indeed adds an inconvenience. The mail option seeming to be one of the more O_o work arounds, since you can have quite a few that way lol.

    Wonder if they could let players store 1 per type of map (up to x?), and then maybe add a system to that where higher tier maps can be used to upgrade lower tier maps in chance for good items / portal (can add a soul bound concept, each value increasing luck, with perhaps platue moments so you can feel confident in the value- like adding 200k gil worth of maps, or whatever, is going to at least return 150k, don't have to pray to RNGeus that you're not a fool).

    That way someone who perhaps doesn't have loads of time might just collect maps as they're playing and keep fusing it into lower tier variants and at the end of the week have a very high chance to get good stuff. Maybe to prevent it messing up PF, where everyone would be like "resplendent map or kick", it might be you can use any tier higher or equal to party map and upgrade it to a solo map (making the solo maps higher chance to be worth while). Meanwhile the party maps get away with some of their inconvenience by the nature that you should be in a group with each person having a map, so more maps to have done before needing to go back to town.

    If you wanted to cyclone map consumption even harder might have something the other way like any* x solo map + y (tomes?) can be used to create Z consumable item. Maybe it's a special item that causes the chest you're at to repop. Meaning you go to location, do your thing, it's a normal chest, use the item within a certain time frame of completion, chest resets and you go again (chance at items / portal). Which would increase value of maps that are not normally worth as much (since people would be probably buying the cheapest maps first).

    *Any would most likely have to change to some rule, for balance, but I just don't want to think of it right now lol (10 1k gil maps wouldn't balance repoping a 90k gil party map, someone on the balance side of things to think of- simply having the consumption narrative in the equation would generate a strong opportunity for value increase being my point).

    Kind of an aside but I thought it would be fun for monsters and fates to sometimes drop maps or treasures (of not the exact type as the treasure hunt system), if it was a treasure map it would of course be within the zone and perhaps not take up a slot but be timed.
    (0)
    Last edited by Shougun; 04-29-2021 at 01:52 AM.

  6. #26
    Player
    Coletergeist's Avatar
    Join Date
    Apr 2020
    Posts
    500
    Character
    Cin Aamon
    World
    Diabolos
    Main Class
    Reaper Lv 95
    I'm no expert, but won't this cause prices for things from maps to go down a little, and then there'd be another thread over how prices are going down because such and such?
    (2)

  7. #27
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Shougun View Post
    1 map per CHARACTER. . . ;3

    No stockpiling for anyone! lol

    To go off the point that it's not very convenient system, no it's not lol. It's interesting in what it does to the value of them, and making them even more restricted would boost it further (rather than letting people stock them). But it indeed adds an inconvenience.

    Wonder if they could let players store 1 per type of map, and then maybe add a system to that where higher tier maps can be used to upgrade lower tier maps in chance for good items / portal. That way someone who perhaps doesn't have loads of time might just collect maps as they're playing and keep fusing it into lower tier variants and at the end of the week have a very high chance to get good stuff. Maybe to prevent it messing up PF, where everyone would be like "resplendent map or kick", it might be you can use any tier higher or equal to party map and upgrade it to a solo map (making the solo maps higher chance to be worth while). Meanwhile the party maps get away with some of their inconvenience by the nature that you should be in a group with each person having a map, so more maps to have done before needing to go back to town.
    I'd be up for giving maps a ranking system. So you can stock unlimited rank I maps, but only one each of rank II and III, with the current highest level ones being the rank IIIs, and the previous ones with portals being the rank IIs.
    (0)

  8. #28
    Player
    Coletergeist's Avatar
    Join Date
    Apr 2020
    Posts
    500
    Character
    Cin Aamon
    World
    Diabolos
    Main Class
    Reaper Lv 95
    Quote Originally Posted by Vidu View Post
    You can also carry one in your saddlebag, so you can hold 3 maps.
    You can hold 4 of each .
    (0)

  9. #29
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Coletergeist View Post
    I'm no expert, but won't this cause prices for things from maps to go down a little, and then there'd be another thread over how prices are going down because such and such?
    If talking to me, limited stock would cause price to go up since you wouldn't have as many maps to sell. Although I wasn't being entirely fixed on that point as much as I was being cheeky.

    If you can hold only 1 map, of any type - there can only be one!!! lol, on your whole entire character (includes saddle bags and retainers)... map prices would absolutely go up because there would be less maps being sold because there were just less maps to sell (transportation of them became far more restrictive).. and a lot of annoyed people . Value of the map is still there but the quantity (supply) is way down.


    As for the other part, where you can rank up maps - it would only depend on how the balance was. Most likely it would increase cost unless you make it so a bunch of cheap maps guarantee huge success.. (although then you would see those cheap maps go up in price, so again the balance here is important- if you do it right all map values go up even cheap ones). You could look at the madness that was Diablo 3 gems in the AH, when it had one. The main benefit from such a concept is a player running around could be feeding their map or buying low priced maps from the MW (which would increase the standing price), and then at the end of the week they would have a much higher chance to have a high value run (but that was expense of multiple opportunities, technically if you ran it single times it would more likely to be worth more buut take you more time).
    (0)
    Last edited by Shougun; 04-29-2021 at 01:41 AM.

  10. #30
    Player
    Coletergeist's Avatar
    Join Date
    Apr 2020
    Posts
    500
    Character
    Cin Aamon
    World
    Diabolos
    Main Class
    Reaper Lv 95
    @Shogun. Oh no! It wasn't towards you in particular, I literally just made a comment without reading anything lol.

    Hearing ideas is always a good thing, I'm not adverse to some thoughts.
    (1)

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