Quote Originally Posted by Wissp View Post
As for the older stuff not being worth doing, I don't know why people always seem to have the mentality that old=bad. I hear this from a lot of people in the game. "Don't waste your time doing it, it's old and outdated." Can't old be fun? Sure the current stuff is 'shiny and new' and you get to use all your super good skills, but it does not mean the older stuff still can't give you a workout and make you learn how to do more with less skills available.

Healers especially. People bitch about healing being so boring with the current stuff, and of course it is when you have so many instant heals now that do all the work leaving you to just two button DPS. Try doing something older MINE from ARR or Heavensward, where you have to rely on your GCD's and manage that MP to make sure you have it when it is REALLY needed. Healing ain't boring in older MINE level content honey, it will give you a healing workout.


As for the old stuff being nerfed, I don't believe Coils ever was, which is one of the reasons it is never run by people. (well, besides the 'old' part) Even synced with Echo they can be hard to do, so they are certainly not a 'cakewalk', especially on MINE level. Sure the changes in job skills might have made it slightly easier, but it balances out mostly with the loss of old skills that helped with the older stuff.
Incorrect. Second Coil was nerfed. Blighted Bouquet no longer one shot kills if you act during its animation. The petrification in Turn 7 also no longer results in instant death if you get hit while petrified. I think they are still unnerfed in its Savage version, but those fights have many other differences.

Also Twintania was nerfed and the arena changed several times in Turn 5. Twister hit detection was altered and all that jazz.

I can't remember anything else getting nerfed, but those are the most striking examples. And they're oodles and boodles easier nowadays, even at minimum iLvl, because the potencies we have these days are insane compared to back then, along with having Direct hits. For reference, when Coils were new in 2.0, DRG's hardest hitting attack was Full Thrust at a flat 300 potency. Today's Full Thrust potency is 540. Basically, a single DRG nowadays is worth almost two DRGs from when Coil was current.

That doesn't make it effortless, but there are more drastic potency differences to put up to task with all of the different jobs you can bring too. All tanks have more mitigation and damage at that level range too than they ever did when it was current content.