Attention seeking and self flattering post.
This game is a dance and every fight is the same every time. You didnt 1 shot the coil raids, you practiced them.
You must not be practicing the dungeons. Obvious answer.

Attention seeking and self flattering post.
This game is a dance and every fight is the same every time. You didnt 1 shot the coil raids, you practiced them.
You must not be practicing the dungeons. Obvious answer.

Let me ask you, aren't ALL posts 'attention seeking' in their own way? And it caught your attention, so it obviously worked. ;-)
But yes, you do have a point. The raids one practices and gets good with. With the dungeons, one may not see them for a long, long time, so you end up forgetting how the bosses work and play badly.
And actually, because I tend to be bad at them, it makes me not even want to DO any roulettes which involve them unless I really need to farm poetics. Because of this it is likely I will forget how the bosses work when I see them many months later, especially the higher level dungeons.
So yes, maybe it is a simple matter of not seeing the fights enough and forgetting what to do.

As for the older stuff not being worth doing, I don't know why people always seem to have the mentality that old=bad. I hear this from a lot of people in the game. "Don't waste your time doing it, it's old and outdated." Can't old be fun? Sure the current stuff is 'shiny and new' and you get to use all your super good skills, but it does not mean the older stuff still can't give you a workout and make you learn how to do more with less skills available.
Healers especially. People bitch about healing being so boring with the current stuff, and of course it is when you have so many instant heals now that do all the work leaving you to just two button DPS. Try doing something older MINE from ARR or Heavensward, where you have to rely on your GCD's and manage that MP to make sure you have it when it is REALLY needed. Healing ain't boring in older MINE level content honey, it will give you a healing workout.
As for the old stuff being nerfed, I don't believe Coils ever was, which is one of the reasons it is never run by people. (well, besides the 'old' part) Even synced with Echo they can be hard to do, so they are certainly not a 'cakewalk', especially on MINE level. Sure the changes in job skills might have made it slightly easier, but it balances out mostly with the loss of old skills that helped with the older stuff.





Incorrect. Second Coil was nerfed. Blighted Bouquet no longer one shot kills if you act during its animation. The petrification in Turn 7 also no longer results in instant death if you get hit while petrified. I think they are still unnerfed in its Savage version, but those fights have many other differences.As for the older stuff not being worth doing, I don't know why people always seem to have the mentality that old=bad. I hear this from a lot of people in the game. "Don't waste your time doing it, it's old and outdated." Can't old be fun? Sure the current stuff is 'shiny and new' and you get to use all your super good skills, but it does not mean the older stuff still can't give you a workout and make you learn how to do more with less skills available.
Healers especially. People bitch about healing being so boring with the current stuff, and of course it is when you have so many instant heals now that do all the work leaving you to just two button DPS. Try doing something older MINE from ARR or Heavensward, where you have to rely on your GCD's and manage that MP to make sure you have it when it is REALLY needed. Healing ain't boring in older MINE level content honey, it will give you a healing workout.
As for the old stuff being nerfed, I don't believe Coils ever was, which is one of the reasons it is never run by people. (well, besides the 'old' part) Even synced with Echo they can be hard to do, so they are certainly not a 'cakewalk', especially on MINE level. Sure the changes in job skills might have made it slightly easier, but it balances out mostly with the loss of old skills that helped with the older stuff.
Also Twintania was nerfed and the arena changed several times in Turn 5. Twister hit detection was altered and all that jazz.
I can't remember anything else getting nerfed, but those are the most striking examples. And they're oodles and boodles easier nowadays, even at minimum iLvl, because the potencies we have these days are insane compared to back then, along with having Direct hits. For reference, when Coils were new in 2.0, DRG's hardest hitting attack was Full Thrust at a flat 300 potency. Today's Full Thrust potency is 540. Basically, a single DRG nowadays is worth almost two DRGs from when Coil was current.
That doesn't make it effortless, but there are more drastic potency differences to put up to task with all of the different jobs you can bring too. All tanks have more mitigation and damage at that level range too than they ever did when it was current content.
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"I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

LOL, oh believe me, getting hit while petrified can still kill you in one shot doing it MINE, but it is probably more of a health thing. That really must have sucked back in the day.Incorrect. Second Coil was nerfed. Blighted Bouquet no longer one shot kills if you act during its animation. The petrification in Turn 7 also no longer results in instant death if you get hit while petrified. I think they are still unnerfed in its Savage version, but those fights have many other differences.
Also Twintania was nerfed and the arena changed several times in Turn 5. Twister hit detection was altered and all that jazz.
I can't remember anything else getting nerfed, but those are the most striking examples. And they're oodles and boodles easier nowadays, even at minimum iLvl, because the potencies we have these days are insane compared to back then, along with having Direct hits. For reference, when Coils were new in 2.0, DRG's hardest hitting attack was Full Thrust at a flat 300 potency. Today's Full Thrust potency is 540. Basically, a single DRG nowadays is worth almost two DRGs from when Coil was current.
That doesn't make it effortless, but there are more drastic potency differences to put up to task with all of the different jobs you can bring too. All tanks have more mitigation and damage at that level range too than they ever did when it was current content.
You are correct about twisters, I now remember people mentioned them having been changed from the old days.
I don't remember how bouquet was MINE, how bad it hurt. It was too long ago.
Yeah, the changes you mention do kind of make me sad that I will never truly see it how it originally was, but I will take what I can get.



Just gonna point out the obvious, you're not going to fix your problem if you ignore it or shy away from it. I was terrified of healing but really wanted to do it, so I forced myself to get over my healing anxiety and put in the effort to get better. Same principle applies for getting better at basic mechanics in dungeons. Practice and pay attention to what you're doing. You'll get better over time.And actually, because I tend to be bad at them, it makes me not even want to DO any roulettes which involve them unless I really need to farm poetics. Because of this it is likely I will forget how the bosses work when I see them many months later, especially the higher level dungeons.
Or can just give up and admit defeat from roulettes. Your choice at the end of the day.
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