Reset enmity -> switch jobs?
Reset enmity -> switch jobs?




Yeah I'm aware of this. My issue is with remembering SSS locations (which I just end up using google) and more importantly, exiting and re-entering SSS through npcs. This QoL would work out not just for local training dummies but SSS dummies too (if you're not making use of the timer there)
We're not talking about enmity reset. That's been addressed anyways with a recent patch. We're talking about cooldown timer on your skills.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.





Huh, strange. SSS dummy locations are always right outside the endgame hub areas. HWs outside Idyllshire, SB outside Rhalgr's Reach, and the current one is right outside Eulmore.Yeah I'm aware of this. My issue is with remembering SSS locations (which I just end up using google) and more importantly, exiting and re-entering SSS through npcs. This QoL would work out not just for local training dummies but SSS dummies too (if you're not making use of the timer there)
We're not talking about enmity reset. That's been addressed anyways with a recent patch. We're talking about cooldown timer on your skills.
I'd think you'd want to use them so there's actually some sense of urgency, over a standard training dummy.
As a work around, you could always solo unsync queue into any duty, and it will reset your cooldowns. Then you just leave the duty, and they should be all set. Kind of a hassle, but resets any of your longer cooldowns in less time than they take to come back, unless your load times are just super bad.
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I know that.
I just thought switching job would reset cooldown, but guess not. (Reset enmity is to be able to switch job since you can't while in combat.)





It does not. You'll even have abilities on the new job cooling down because of how cooldowns are shared between jobs. In order to limit the number of simultaneously cooling down abilities per player, long cooldown actions between jobs are shared, and not always with clear correspondences. That is, unless you know the exact ability mapping, you can't just assume that a 2min action shares a cooldown with the 2min action on another job, for example.
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