Results 1 to 10 of 179

Hybrid View

  1. #1
    Player
    RinaB's Avatar
    Join Date
    Dec 2019
    Posts
    383
    Character
    Lily Jun
    World
    Seraph
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by WhyAmIHere View Post
    so your enjoyment is more valid that everyone else? Is that the take you wanna carry on with?
    How about the myriad threads, hundreds if not thousands of posts by people across the globe saying "DRK is flawed, please address?"
    Listen I'm happy you enjoy what DRK is now but frankly I don't honestly care that you like what it is now. You're going up against the HW DRK players and the SB DRK players, all of whom were shafted by DRK's continual redesigns.

    And yet I can't justify directing this frustration towards you and others like you. I should be directing my ire, as should everyone, at the development team for letting things get this damn far out of hand. Why has DRK gone through so many wildly expansive changes? Why hasn't DRK had a consistent gameplay identity besides a super niche, and frankly outdated and outclassed "anti-magic" tank? Why was the idea in 5.x to just make it a copy of WAR? Why has DRK gotten nothing in terms of meaningful adjustments this entire expansion? Why is the perception that DRK player feedback is just ignored? Why is there a lack of engagement? Why?
    Well first of all I never said it was a good thing the class got reworked so dramatically. I also never said it was a good thing to ruin it for the people who liked it. I barely played DRK in stormblood because it felt like a clunky mess of button mashing to do what you could on a warrior with half the effort and more damage. Like I said in my double post (not sure how that happened) I would like to see the devs stop the reworks and find some happy medium. Now I understand thats pretty much another rework but maybe it doesn't have to be so dramatic.

    Yes I like current DRK, but its not without its flaws. Its not perfect and it wasn't perfect in the other xpacs either. After the 5.0 rework I think its pretty apparent they are not going back to the HW model and its not just for DRK. So what im trying to talk about is where is the compromise? How can we retain the best of the old and the best of the new? Maybe its impossible, im not a dev but I dont like this argument of "I don't care if you like drk, I want hw drk back and screw you". Let's say you all got HW DRK back and your dreams came true. Would I adapt and play it? Yes. Would people start coming up with all kinds of new threads complaining about it or leaving the job entirely? Yes. So why does it have to be so extreme? Because they might change it so much in 6.0 that we ALL hate it and i think im justified in my worries about this.
    (2)

  2. #2
    Player
    DaulBan's Avatar
    Join Date
    Jun 2016
    Location
    Limsa Lominsa
    Posts
    282
    Character
    Daul Ban
    World
    Ultros
    Main Class
    Paladin Lv 80
    Quote Originally Posted by RinaB View Post
    [...]After the 5.0 rework I think its pretty apparent they are not going back to the HW model and its not just for DRK. So what im trying to talk about is where is the compromise? How can we retain the best of the old and the best of the new? Maybe its impossible [...]
    I mean, it's not impossible in the same way that quantum mechanics mean a lot of things are technically possible just really unlikely. But I feel like the chances of them going back to their roots of weird anti-synergy are probably long past. DADM + DADP + Blood Price will never be a hilariously expensive combo again.

    Furthermore, a la WhyAmIHere

    Why has DRK gotten nothing in terms of meaningful adjustments this entire expansion? Why is the perception that DRK player feedback is just ignored? Why is there a lack of engagement? Why?
    DRK usage rates are just fine. Why would they dedicate time to a huge overhaul of a job that has a reasonably sized population of players? Bard has oodles more reasons to be adjusted, but hasn't exactly been reworked from the ground up itself. If there's no Bard rework in the works, why would they spend money redesigning DRK when people are already using it? Their rationale (I'm guessing) is that if people don't like it they'll try something else. I mean, DRK usage (proportionally) is waaay better now than it was during Stormblood, so it's probably mission successful to them. Even if I vaaastly prefer StB DRK, I was clearly in a smaller minority then compared to the people who like it now.
    (5)
    One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)