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  1. #41
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,927
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by strawberrycake View Post
    The trust system is kinda cancer ngl, we're in an MMO and yet the trust out do the people actually using the system, when they use trusts and when they use DF
    Trusts are cool. If one doesn't like them fine but personally I've used trusts to clear all my shb's mains story dungeons. I've also leveled all my trust members on two of my toons leveling roles and learning to use those I don't play very often. It's a cool addition and i personally hope they expand them to other duties.

    I have mixed feelings about expanding them to raids but as I've mentioned before and which as been brought up trying to queue for Story Raids can be pretty problematic from the point of queue times. I think there are enough Story Raids to potentially make a roulette for them to solve some of the participation issues.
    (6)
    Last edited by LaylaTsarra; 04-25-2021 at 07:57 PM.

  2. #42
    Player
    Wissp's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    126
    Character
    Annabel Ashcroft
    World
    Faerie
    Main Class
    White Mage Lv 90
    Quote Originally Posted by WoW View Post
    Imagine not having 7 friends in this day and age.
    As someone who DOES have 7+ friends in the game, they are more than happy to clear story trials with me when I ask for help. Hell, I make events out of it and people place bets on if and when I will die in the trial since I do it blind. It tends to be a really silly time. LOL

    But for those that need to rely on others to clear them, Queuing in duty finder is super slow, especially for a DPS. Party finder is where it is at. Just make a request on there and it will fill. Note: how FAST it fills will be very dependent on server times. Prime time-fast Dead time- NOT so fast.

    Will they do Trial trusts? Well first they need to make an AI that can handle 7 characters properly dealing with all those trial mechanics and putting out enough DPS that it does not take forever to do.
    (3)

  3. #43
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by linayar View Post
    Of course you can miss a lot by not grouping, but it depends on the player whether that's important for them. The game itself doesn't encourage teamplay either way. And the fact that it's a thing to go back and solo old content means you don't have to miss out on much unless you want to experience the difficulty at release or you want that group experience.
    You misunderstand. Those raids people used to solo are not lvling content at all. They were the endgame of previous expansions. They're not going back to solo group content they skipped in the lvling experience because it's not content used for or intended to be for xp gain. It never was. There aren't even roulettes you can use to do these old raids. They are completely irrelevant when it comes to xp gain. It's just like how savage and ex difficulty content in FFXIV isn't used to gain xp.

    I agree it's up to a person what they do but the point is in WoW you will get to a stage in which your options are very slim if you want to continue to play solo at max lvl. The devs clearly want players to team up otherwise they wouldn't lock so much content behind teamplay. That Blizzard didn't even make sure that a popular solo activity would survive the lvl squish just shows how much they value solo play. Which clearly isn't a lot.

    While FFXIV does force you to team up in order to lvl up your first combat class the truth is the single player experience in this game is given much more thought than in WoW.
    • Their version of other factions to get reputation with (beast tribes in FFXIV) is often very barebones in story and have less cosmetic rewards than FFXIV. This has recently improved but it's still not on FFXIV's level. However some require group content to complete the questlines.
    • The crafting and gathering can be done solo like in FFXIV but it can hardly be called content at all. You gather the materials with one button and craft them with one button. There are no crafting and gathering classes and almost no quests for them which means no story, no rotations, no gear and literally no brain needed. FFXIV has a separate character progression system for crafting and gathering, WoW does not.
    • Class quests are something they had in Legion but it has been abandoned in the latest expansion and most of the expansions had little to no class quests.
    • It is very rare for WoW to introduce max lvl story content that isn't somehow connected to gearing up for endgame, whereas this is common in FFXIV.
    • Trusts don't even vaguely exist.
    • Their version of the Gold Saucer is only available to attend during specific times of the month and the games there aren't as sophisticated as they are in FFXIV.
    • The only form of housing is barely even considered to be housing because it's a garrison that has very little customisation. You don't even get your own bed. It has also received almost no updates since the expansion that introduced it, which was several years ago.
    • You can't even solo old raids anymore to get glam, mounts and minions.

    This isn't to say WoW has no consistent solo content that isn't all about character combat, it does have pet battles and archaeology, and I personally miss the pet battles a lot, but it's still not comparable to the solo content FFXIV offers.

    I'm not trying to say WoW is bad. What I'm saying is that by focusing only on combat class xp gain and making WoW seem like the better game for solo players, it means ignoring that FFXIV has a wealth of content for solo players that is entirely absent in WoW.

    A strong reason why I left WoW behind in favour of this game is because of the huge amount of engaging solo content in FFXIV.

    So yea while WoW does let you get to max lvl with zero group content, the solo content it has in general is very lacking when compared to FFXIV.
    (2)
    Last edited by Penthea; 04-25-2021 at 10:38 PM.

  4. #44
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,398
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by StormyFae View Post
    First ill say this i havent felt the need for them until my current two qs hero gaunt and currently seat of power, as a tank and my q was like 30min for hero before i said screw it and used trust for first time, now with 40min for seat of power it kills the mood and effort id put into it lol
    I wouldn't mind if we could get Trusts to help with the MSQ Trials...

    As matter of fact, with the patch 5.5, the current composition of the Scions would allow flexible filling for a 8-man if we had another candidate for dpser, because if you'd go as a healer, that would still be missed.

    Unless it's a similar case like when you get Lyna as a temporary Trust to fill the gap.
    (0)

  5. #45
    Player
    Novae's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    330
    Character
    Novae Ombreloup
    World
    Faerie
    Main Class
    White Mage Lv 90
    I've had my fair share of terrible co healers since 5.5 release, so I wouldn't mind if they could just stick to this extended bot content and never touch DF again.
    (1)

  6. #46
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by strawberrycake View Post
    The trust system is kinda cancer ngl, we're in an MMO and yet the trust out do the people actually using the system, when they use trusts and when they use DF
    My wife has issues playing new content with other people because she is the type that doesn’t want a guide to tell her what to do and will absolutely die a few times her first time encountering a new mechanic. She also gets super nervous and freaks out (often leading to her death).

    Until the trust system came out, she only ever did content exclusively with our small closely knit group and wouldn’t even attempt any raids unless required for MSQ.

    Now, because of the trusts, she can “practice” and has actually gotten very good at the 5.0 content/knowing mechanics.

    In addition to all of that long winded story time, if you are seriously comparing a trust party to competent PCs...I don’t know what to say. Trusts get the job done but it’s agonizingly slow.

    To;dr: not liking trusts is fine, you do you. Calling them cancer? Bit disingenuous.


    FFXIV is not a “git gud” mmorpg. It’s Pirates of the Caribbean.. or Small World. Everyone waits in line, gets on the boat, goes through the set pieces together. Very little about this game is meant to be challenging, and we like that.
    (6)
    Last edited by kaynide; 04-25-2021 at 11:17 PM.

  7. #47
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    I think we should get Trusts for frontlines or ranked PvP as well.
    (1)
    WHM | RDM | DNC

  8. #48
    Player
    strawberrycake's Avatar
    Join Date
    Oct 2014
    Posts
    680
    Character
    Hazakura Sashihai
    World
    Seraph
    Main Class
    Reaper Lv 90
    Quote Originally Posted by kaynide View Post
    My wife has issues playing new content with other people because she is the type that doesn’t want a guide to tell her what to do and will absolutely die a few times her first time encountering a new mechanic. She also gets super nervous and freaks out (often leading to her death).

    Until the trust system came out, she only ever did content exclusively with our small closely knit group and wouldn’t even attempt any raids unless required for MSQ.

    Now, because of the trusts, she can “practice” and has actually gotten very good at the 5.0 content/knowing mechanics.

    In addition to all of that long winded story time, if you are seriously comparing a trust party to competent PCs...I don’t know what to say. Trusts get the job done but it’s agonizingly slow.

    To;dr: not liking trusts is fine, you do you. Calling them cancer? Bit disingenuous.


    FFXIV is not a “git gud” mmorpg. It’s Pirates of the Caribbean.. or Small World. Everyone waits in line, gets on the boat, goes through the set pieces together. Very little about this game is meant to be challenging, and we like that.
    I never said anything about it being git gud, and good for your wife, but its still a system that should only be in dungeons imo, people are rather nice and making your own communities should be encouraged. Not having it automated it for every little thing. MMOs should cater to creating interaction, not reducing it, the system reduces it, it redeuces people working together to figure things out. Its a system that should be done away with as a whole. ANd if thats considered *getting gud* sucks having to work with others is now considered being hardcore or asking too much. But the bar was never high to begin with.
    (2)
    Last edited by strawberrycake; 04-26-2021 at 12:16 AM.

  9. #49
    Player
    strawberrycake's Avatar
    Join Date
    Oct 2014
    Posts
    680
    Character
    Hazakura Sashihai
    World
    Seraph
    Main Class
    Reaper Lv 90
    Quote Originally Posted by SturmChurro View Post
    I think we should get Trusts for frontlines or ranked PvP as well.
    We should get Trusts in Ultimate as well
    (1)

  10. #50
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,927
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Gather/Craft Subs/Airships would be cool too :P
    (1)

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