You misunderstand. Those raids people used to solo are not lvling content at all. They were the endgame of previous expansions. They're not going back to solo group content they skipped in the lvling experience because it's not content used for or intended to be for xp gain. It never was. There aren't even roulettes you can use to do these old raids. They are completely irrelevant when it comes to xp gain. It's just like how savage and ex difficulty content in FFXIV isn't used to gain xp.
I agree it's up to a person what they do but the point is in WoW you will get to a stage in which your options are very slim if you want to continue to play solo at max lvl. The devs clearly want players to team up otherwise they wouldn't lock so much content behind teamplay. That Blizzard didn't even make sure that a popular solo activity would survive the lvl squish just shows how much they value solo play. Which clearly isn't a lot.
While FFXIV does force you to team up in order to lvl up your first combat class the truth is the single player experience in this game is given much more thought than in WoW.
- Their version of other factions to get reputation with (beast tribes in FFXIV) is often very barebones in story and have less cosmetic rewards than FFXIV. This has recently improved but it's still not on FFXIV's level. However some require group content to complete the questlines.
- The crafting and gathering can be done solo like in FFXIV but it can hardly be called content at all. You gather the materials with one button and craft them with one button. There are no crafting and gathering classes and almost no quests for them which means no story, no rotations, no gear and literally no brain needed. FFXIV has a separate character progression system for crafting and gathering, WoW does not.
- Class quests are something they had in Legion but it has been abandoned in the latest expansion and most of the expansions had little to no class quests.
- It is very rare for WoW to introduce max lvl story content that isn't somehow connected to gearing up for endgame, whereas this is common in FFXIV.
- Trusts don't even vaguely exist.
- Their version of the Gold Saucer is only available to attend during specific times of the month and the games there aren't as sophisticated as they are in FFXIV.
- The only form of housing is barely even considered to be housing because it's a garrison that has very little customisation. You don't even get your own bed. It has also received almost no updates since the expansion that introduced it, which was several years ago.
- You can't even solo old raids anymore to get glam, mounts and minions.
This isn't to say WoW has no consistent solo content that isn't all about character combat, it does have pet battles and archaeology, and I personally miss the pet battles a lot, but it's still not comparable to the solo content FFXIV offers.
I'm not trying to say WoW is bad. What I'm saying is that by focusing only on combat class xp gain and making WoW seem like the better game for solo players, it means ignoring that FFXIV has a wealth of content for solo players that is entirely absent in WoW.
A strong reason why I left WoW behind in favour of this game is because of the huge amount of engaging solo content in FFXIV.
So yea while WoW does let you get to max lvl with zero group content, the solo content it has in general is very lacking when compared to FFXIV.



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