

Oh yeah, that was not the intention of my comment. I want things to be challenging on content. The problem is it also needs to be rewarding, which DRS isn't (at least imo).Some people don't like this but... ... Eh.. lol, I really appreciate and strongly encourage and continue the rolling mountain design to pretty much everything but ultimate in the game. Where basically stuff is hard ish to hard, at the start, and then over time, and particularly lack of attention, gets easier and easier. In this way nearly all types of players get to enjoy said content. Whether it's the harder core, medium core, casual, hardcore solo player, no time duo player, to the I want to oversync faceroll it easy solo player.
So hope this continues into bozja as well, but specifically with attention to participation. There is no point making it hyper solo easy when people are still actively doing the content (in an open way at least, I wouldn't count one FC or a group of bots as 'alive' content at that point, it should be something you can sort of group into). But once it's not, I'm all for the nerf hammer slamming into it.
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