Too late.^this
They will only listen to their participation numbers. It sucks a lot for me that I won't have a full Eureka or Bozja weapon, but I refuse to contribute to their participation numbers and give them the illusion that we want this and they should keep going on this path. That is the only thing that will make them listen to the feedback.
SQEX has already stated that they're happy with the way Bozja has turned out, and that the content has been more populated than they'd surmised.
I believe Bozja popularity went beyond their expectation (which is why we have Duel problems).
They have many lessons to remember such as the coins, the upgradable gear.
Gameplay wise they completely learned from Eureka, mount at the beginning, avoidable random monster on the map, being immortal with smart uses of resources.
Critical engagement are fun, to discover and to redo, to a certain limit.
I really hope EW relic will continue onto the "We remake the same thing but with what we learned previously". I mean, anyone enjoyed running the same dungeon for nearly 100 runs for a relic step?
Is that Bozja itself or their completion numbers on relics? Bozja is not a bad idea on its own. If it's Bozja itself, then maybe that will let them see that they can let these zones stand on their own if they just make them engaging enough to interact with. Then they won't have to artificially prop them up by tying the casual endgame weapon to them.
They sort of forced anyone wishing to complete a relic into Bozja so I think the numbers are...questionable when it comes to whether the player base actually enjoyed it or not. This was their way to inflate the numbers and say "See? They love it!". Just about every MMO does this to some degree though, as dirty of a tactic as it may be sometimes. Heavy traffic = success = more content like it. That's just the way it goes.Is that Bozja itself or their completion numbers on relics? Bozja is not a bad idea on its own. If it's Bozja itself, then maybe that will let them see that they can let these zones stand on their own if they just make them engaging enough to interact with. Then they won't have to artificially prop them up by tying the casual endgame weapon to them.
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