I struggled to get this in the title. But something that's been bothering me for a while is that while we sing the praises of this game and its story and world. Often comparing it favorably with other titles in the Final Fantasy series.
Journalists writing articles like "Shadowbringers is the best Final Fantasy game in years". Players telling people who are fans of the Final Fantasy series in general, not to be intimidated by the fact it's an MMORPG, and that if they let it being an online game put them off, they're missing out on more Final Fantasy content and fun. And to "please not worry" that it's an online game in general.
The idea being that a lot of Final Fantasy fans don't want to put up with an MMORPG, and are put off by the term and concept. They just want to play a Final Fantasy. And people try to convince those hardcore Final Fantasy or RPG fans to try XIV. That it's just as Final Fantasy as the rest.
But they the community turns around and says things like if you're not longer a sprout, you don't have room to make mistakes. Yell at people for messing up unusual dungeons or trials like the Chrysalis, who don't know when to use a limit break there. Not knowing the mechanics of a boss already. Berate people for not knowing what to do in the Crystal Tower raid series, who are going there for the story for the first time(like not knowing what to do for Cerberus). Getting annoyed with tanks for not grabbing over a dozen enemies and moving super quickly through the dungeon. Saying that YoshiP is wrong for being against parsers, and that "casuals" who parse low are the toxic ones.
Wanting to win, and wanting to help people around battles is fine. But advice is often far from friendly. And the expectations people have on people, with the reasoning that "well, you're playing an online game, so you have the responsibility to be good at playing for your team. If you don't want to be an amazing player and metagamer, you shouldn't be playing XIV." Or, that people should watch a guide for a dungeon that would be a spoiler to do so.
And these are two statements that absolutely cannot coexist. And I'm amazed by just how impatient and meta focused, and criticizing people can be for a role playing game. A game and genre focused on storytelling and worldbuilding.
Like, XIV can be a "hardcore" game for impatient players racing to some kind of goal, and can't afford a single inconvenience of slight DPS loss. Or it can be a game that any Final Fantasy fan can enjoy.
It can't be both. And expecting people to be pro veterans in order to play the game is silly. And honestly I understand why YoshiP and the team err on the side of discouraging elitism and entitlement as much as they can. They're much more in danger of people harassing others for not playing well than they are from people who aren't good telling others "you don't pay my sub".
Honestly, in my time adventuring, I haven't come across a single person who said "you don't pay my sub". And among the most toxic things in that variety was a tank in a party telling someone off by saying "I know what I'm doing". And they seemed like an aggressive person in general.
People got into the Final Fantasy series for the story. If they didn't, they would have focused on a more challenging, gameplay focused series.
People either need to accept that Final Fantasy XIV may not be for Final Fantasy fans, and accept disgruntled fans of the series who don't want to give online RPGs a chance. Or, not act like people who don't like parsers are the problem.
I don't know how else to say it. Getting irritated at people who don't use a ranged DPS limit break on Nero, because it saves just a few short seconds, does not make a lifelong Final Fantasy VI fan want to play Final Fantasy XIV. Or make the proposition look enticing.