Quote Originally Posted by ChocoPuni View Post
I think the game should revamp its combat and focus on making sure that each monster feels different to fight.
That's what mechanics are for. You can't honestly tell me that Ifrit and Shiva are the same fight just because they take the same damage from fire spells.


Quote Originally Posted by ChocoPuni View Post
Why can't you implement a system where each monster would have a certain weakness, exploiting which would give you a certain percentage of bonus damage and as a result encourage players to think and fight a little differently?
Because they don't want to end up in a situation where certain jobs are better or worse in certain content. Why would you ever invite a BLM to fight Ifrit if 70% of their attacks would be resisted? Why would you ever take a DRG to fight something that resists piercing, etc? The game actually did have distinct damage and elemental types originally. They were removed because they caused more issues than they fixed.