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  1. #1
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    To say they are almost always different is clearly fooling yourself. The jobs are always similar in most ways. The summons have always been similar in most ways and hold their nostalgic value. They make changes the combat system and different ways to customize, but it's still always been the same concept.

    If I really cared enough I could go through every single final fantasy and point out that they've always had the same jobs that always had the same similar concepts. Unfortunately, it is pointless if you are seriously kidding yourself, that they aren't. Have you even played any of the earlier final fantasies? Like, before 7?
    (0)

  2. #2
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by coldviper18 View Post
    To say they are almost always different is clearly fooling yourself. The jobs are always similar in most ways. The summons have always been similar in most ways and hold their nostalgic value. They make changes the combat system and different ways to customize, but it's still always been the same concept.

    If I really cared enough I could go through every single final fantasy and point out that they've always had the same jobs that always had the same similar concepts. Unfortunately, it is pointless if you are seriously kidding yourself, that they aren't. Have you even played any of the earlier final fantasies? Like, before 7?
    Show me a fantasy based games which doesn't rely on those sterotypical classes.
    (3)

  3. #3
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    NoctisUmbra's Avatar
    Join Date
    Mar 2011
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    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by coldviper18 View Post
    To say they are almost always different is clearly fooling yourself. The jobs are always similar in most ways. The summons have always been similar in most ways and hold their nostalgic value. They make changes the combat system and different ways to customize, but it's still always been the same concept.

    If I really cared enough I could go through every single final fantasy and point out that they've always had the same jobs that always had the same similar concepts. Unfortunately, it is pointless if you are seriously kidding yourself, that they aren't. Have you even played any of the earlier final fantasies? Like, before 7?
    Earlier FF games created the jobs we know as classic today. With newer FF iterations many of the titles came with ambiguous renditions of jobs, some with no clear job system at all. Some, like XII and XIII, already have new and unique names for some/all of their version of jobs/classes.

    So no, it is not new to XIV to present with new names for classes. What matters primarily are the skills and how they are presented. We have staples such as elemental attacks named in the classes FF nomenclature and various others that pay homage to and carry on with skills of previous FF titles such as Cure, Raise, Throw, Pummel, etc. We're further getting job skills such as Jump, Cover, and ancient magic - not to mention the job names are that of classic ones.

    How you can insist that the class names FFXIV got was a major detriment to its success is beyond me, what with recent FF titles like XIII sporting names such as Commando, Ravager and Medic. Don't even bring up the FFXIII doesn't count argument, or even try to say it was bad because of those class names.
    (10)
    Last edited by NoctisUmbra; 02-15-2012 at 07:56 AM.

  4. #4
    Player
    Rydin's Avatar
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    Mar 2011
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    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    Earlier FF games created the jobs we know as classic today. With newer FF iterations many of the titles came with ambiguous renditions of jobs, some with no clear job system at all. Some, like XII and XIII, already have new and unique names for some/all of their version of jobs/classes.

    So no, it is not new to XIV to present with new names for classes. What matters primarily are the skills and how they are presented. We have staples such as elemental attacks named in the classes FF nomenclature and various others that pay homage to and carry on with skills of previous FF titles such as Cure, Raise, Throw, Pummel, etc. We're further getting job skills such as Jump, Cover, and ancient magic - not to mention the job names are that of classic ones.

    How you can insist that the class names FFXIV got was a major detriment to its success is beyond me, what with recent FF titles like XIII sporting names such as Commando, Ravager and Medic. Don't even bring up the FFXIII doesn't count argument, or even try to say it was bad because of those class names.
    ^^^
    This... exactly
    Jobs have been mixed... matched... mashed up... added, left out... undefined and redefined in just about every title....
    Every final fantasy is someone else' vision of what each job is...
    Case and Point: Games that include a summoner, that character is usually also a white mage
    Khimari was a dragoon and also Blue Mage
    Everyone was a summoner in FFVII
    Lightning is a roughly Red Mage only because she is a hybrid of so many different things
    Wakka kicked a damn Ball
    FFVI had Mimes and Yetis....
    Come on people... Im not asking you all to actually think outside the box... I know thats lunacy...
    All Im asking is that you don't condemn someone else when they DO think outside the box....
    (8)