There have been jump puzzles attached to Vistas since day one. Apkallu falls, and such. Not the elaborate ones we have now, but it was always a thing to some extent. (And they still predate the Gold Saucer.)
There have been jump puzzles attached to Vistas since day one. Apkallu falls, and such. Not the elaborate ones we have now, but it was always a thing to some extent. (And they still predate the Gold Saucer.)





I never really counted that one as a jump puzzle, or the lamp post one in Ul'Dah, or that one on the wall in Gridania since it's just climbing up somewhere and lining yourself up. Or that jump in the SB MSQ. That was just some minor platforming. So maybe more like jump challenges?
It's the ones with consecutive jumps that I see people call actual jump puzzles and where problems lie, since it's one janky jump after another and they're not easy to reset for another try if you're far along.




None of the jumping puzzles are really "puzzles" beyond figuring out how to get from A to B and figuring out how to line yourself up.I never really counted that one as a jump puzzle, or the lamp post one in Ul'Dah, or that one on the wall in Gridania since it's just climbing up somewhere and lining yourself up. Or that jump in the SB MSQ. That was just some minor platforming. So maybe more like jump challenges?
It's the ones with consecutive jumps that I see people call actual jump puzzles and where problems lie, since it's one janky jump after another and they're not easy to reset for another try if you're far along.
Some of those ARR ones are definitely bigger head scratchers than anything on Kugane Tower, which is very clear and straightforward and the challenge is in the execution more than solving anything.
It's also possible the term is inaccurately being adopted from another game and we're all just splitting hairs.
Last edited by ItMe; 04-07-2021 at 07:29 AM.
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