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  1. #1
    Player
    pikalovr's Avatar
    Join Date
    Feb 2021
    Posts
    291
    Character
    Pikalovr The-shocking
    World
    Diabolos
    Main Class
    Dark Knight Lv 90

    is there anyway to make keyboard controls tighter for jumping puzzles?

    trying to do hingashi jumping puzzle but the controls are just too loose for me
    (1)

  2. #2
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,415
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    The problem isn't controls, some of the hitboxes for the platforms are really weird. You'll think you've missed one but end up standing on thin air, then go to make a jump and fall through the next platform. It's just kinda janky.
    (19)

  3. #3
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by TheMightyMollusk View Post
    The problem isn't controls, some of the hitboxes for the platforms are really weird. You'll think you've missed one but end up standing on thin air, then go to make a jump and fall through the next platform. It's just kinda janky.
    My favorite is always bonking my head on something that isn't there.
    (13)

  4. #4
    Player
    ryouma17's Avatar
    Join Date
    Aug 2012
    Posts
    905
    Character
    Haven Belle
    World
    Excalibur
    Main Class
    Summoner Lv 100
    theres jumping puzzles?
    (0)

  5. #5
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by ryouma17 View Post
    theres jumping puzzles?
    There are a handful peppered across the sightseeing logs (the big one being jumping up to the top of the huge tower in Kugane you walk through as you enter by the docks).
    And there's usually a seasonal event about jumping up a wooden tower.
    (0)

  6. #6
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by TheMightyMollusk View Post
    The problem isn't controls, some of the hitboxes for the platforms are really weird. You'll think you've missed one but end up standing on thin air, then go to make a jump and fall through the next platform. It's just kinda janky.
    If they intend to keep FFXIV going (which they totally could if they wanted, hate saying it like "the game is going to die" cause clearly and really is not, just worry about deep seeded issues continuing on and on lol)- I really hope elements like this get improved. Movement is not the worst I've experienced but it is certainly not the best movement I've experienced in an MMO (or game in general). Also I know movement is a nebulous term of many issues but I just mean that in general, like you know how in some games your dashes feel elegant and snappy and here in this game not really. Collision detection isn't the same as the movement systems controlling dashing of course, but they all come together to make an experience of 'movement'.
    (4)

  7. #7
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,676
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    I think a higher framerate can make some jumps harder.
    (0)

  8. #8
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Callinon View Post
    My favorite is always bonking my head on something that isn't there.
    As a Roe, I always feel I'm bumping my head on something when jumping. it's like they forgot there are races taller than a Miqo ¯\_(ツ)_/¯


    *Edit* to clarify, I mean the actual character phases through or bonks whenever there's another ledge above, so I always hesitate whether the head of my character hits an invisible wall when jumping or not. If the game had realistic physics, it'd be literally impossible for big races to do the puzzles
    (3)
    Last edited by Allegor; 04-05-2021 at 10:23 AM.
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  9. #9
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Allegor View Post
    As a Roe, I always feel I'm bumping my head on something when jumping. it's like they forgot there are races taller than a Miqo ¯\_(ツ)_/¯
    Female Au'ra are the second shortest race in the game outside of Lalafell. Still bonk all the damn time.
    (0)

  10. #10
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,436
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    One problem is that there's at least 8 different jump distances, depending on the time between W and Space key activation. I did some testing with a keyboard macro to precisely set the time in milliseconds and measure the jump distance, taking a screen shot of each.
    Here's the result:
    My character started on the rail at the bottom each time. The only way to deal with this is to develop a feel for the timing.
    (1)

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