Quote Originally Posted by linayar View Post
It could work if, by finessing, you mean turn it into a side content like deep dungeon where you're more after achievement/title/mount/cosmetic/etc rewards rather than gears that affect power progression.
You would either:

1) Have to tune down the progressive rewards to either keep it at levels to match base gear (tomestone/crafted/Bozja) or offer a breakpoint where you can buy "Savage but not as good" gear. Similarily to like how Bozja gear offer max casual gear stat and offer a second path of high-end gearing besides do Savages. Which may require more intuitive balancing.

OR

2) Remove the progressive gearing out of it and make it completely end-game casual content that gradually gets harder offering tiers and seasonal rewards. This may require more planning -- because you would need to decide how to deal with previous season rewards and tiers. You want to keep the content as fresh as possible with rewards or else it becomes antiquated HOWEVER you do not want to lock players out of previously awards either.

Either way requires work and planning -- along with the knowledge that SE has to continuously update rewards for the system. YOu would also decide how you wanted to make it more difficult -- seasonal affixes? more mobs? higher health?. You would also want to decide if you want to do a seasonal rotation of dungeons (perhaps based on a theme).